Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 3614848841186593921 16 Heartofthecards the Caller (level 2, -3/14 HPs) Began as a Vine Stalker Wanderer on July 23, 2024. Slain by a gnoll ... wielding a +0 flail (5 damage) ... on level 1 of the Dungeon. The game lasted 00:02:53 (372 turns). Heartofthecards the Caller (Vine Stalker Wanderer) Turns: 372, Time: 00:02:53 Health: -3/14 AC: 2 Str: 12 XL: 2 Next: 54% Magic: 0/5 EV: 11 Int: 15 God: Gold: 24 SH: 0 Dex: 12 Spells: 0/3 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.09/turn %: guardian spirit @: very slightly contaminated A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) Wands d - a wand of polymorph (5) (quivered) Scrolls e - a scroll of teleportation {unknown} f - 2 scrolls of identify {unknown} Potions b - a potion of lignification Skills: + Level 0.5 Fighting + Level 1.2 Dodging + Level 1.4 Spellcasting * Level 3.3 Summonings - Level 3.0 Ice Magic - Level 1.7 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 44% N/A 6% 1 b - Call Imp Summ 22% N/A 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 40% 1d6 7% 1 Summon Ice Beast Ice/Summ 10% N/A 19% 3 Summon Blazeheart Golem Fire/Summ 6% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You are frozen. You hit the endoplasm. You bite the endoplasm. You drain its power. You feel invigorated. The endoplasm is heavily wounded. Your rat disappears in a puff of smoke! The endoplasm jiggles. The endoplasm barely misses you. The endoplasm hits you but does no damage. You barely miss the endoplasm. You bite the endoplasm. You kill the endoplasm! A gnoll comes into view. It is wielding a +0 flail. Casting: Summon Small Mammal (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The gnoll shouts! Casting: Call Imp (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Summon Small Mammal. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Summon Small Mammal (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your cerulean imp closely misses the gnoll. Casting: Summon Small Mammal (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your bat closely misses the gnoll. Your cerulean imp barely misses the gnoll. The gnoll hits you with a +0 flail! Ouch! That really hurt! You hit the gnoll. The gnoll is lightly wounded. Your bat misses the gnoll. Your bat barely misses the gnoll. x2 Your cerulean imp barely misses the gnoll. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Your rat closely misses the gnoll. You swap places. Your bat closely misses the gnoll. Your cerulean imp hits the gnoll with a -3 spear. The gnoll hits you with a +0 flail. You die... ##### #...# #.#.# ####.#.#### #####..b$#....# .......@g5P...# #####..♣r.♣♣..# ##.P♣♣♣♣♣P.# #.PP♣♣.P..## #.♣♣♣P...## .#. # #.P♣..P#.# ..## #.#..♣.P...# ......#.#..♣.#.### #.........P♣.#... You could see a gnoll (ally target), a friendly cerulean imp (summoned), a friendly bat (summoned) and a friendly rat (summoned). Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A kobold (D:1) A frilled lizard (D:1) 6 creatures vanquished. Vanquished Creatures (collateral kills) A bat (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A quokka (D:1) A kobold (D:1) A rat (D:1) 6 creatures vanquished. Grand Total: 12 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heartofthecards the Vine Stalker Wanderer began the quest | for the Orb. 0 | D:1 | Heartofthecards set off with the following items: a +0 | club, a potion of lignification, a +0 robe, a wand of | polymorph (5); and the following spells available to | memorise: Freeze, Summon Small Mammal, Call Imp, Summon Ice | Beast, Summon Blazeheart Golem. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 3/3 2 | D:1 | Learned a level 1 spell: Summon Small Mammal 75 | D:1 | Reached XP level 2. HP: 14/14 MP: 2/4 110 | D:1 | Learned a level 2 spell: Call Imp 372 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_loops_ring, serial_forest, infiniplex_forest_straight_3, infiniplex_forest_clump_curved, infiniplex_forest_clump_cross, infiniplex_forest_end_2, infiniplex_forest_clump_small, infiniplex_forest_corner_1, infiniplex_forest_clump_curved Action || total ---------------------------++------- Melee: Club || 42 Bite || 9 Punch || 1 Cast: Summon Small Mamm || 7 Call Imp || 2 Armour: Robe || 35 Dodge: Dodged || 26