Hector Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 10, D:1) a +0 hunting sling (6, 24, D:1) a +0 dagger (7, 14, D:1) a +0 dagger (9, 15, D:1) a +0 dagger (17, 23, D:1) a +0 dagger (27, 39, D:1) a +0 short sword (35, 32, D:1) a +0 whip Level 2 of the Dungeon (10, 3, D:2) a +0 dagger (16, 29, D:2) a +0 whip (19, 37, D:2) a +0 dagger (36, 33, D:2) a +0 club (40, 7, D:2) a +0 club (40, 36, D:2) 19 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, 16, D:3) a +0 bardiche (20, -4, D:3) 4 large rocks (27, -5, D:3) a +0 robe Level 4 of the Dungeon [Shop] Lakeamy's Book Emporium a book of Minor Magic (220 gold) a book of Maledictions (275 gold) a manual of Stealth (1214 gold) a book of Misfortune (220 gold) a book of Flames (385 gold) a book of Changes (275 gold) a book of Cantrips (220 gold) a book of Maledictions (275 gold) Kikubaaqudgha's Guide on Necromancy (787 gold) Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Corpse Rot Necromancy/Air 2 no c - Sublimation of Blood Necromancy 2 no d - Vampiric Draining Necromancy 3 no e - Borgnjor's Vile Clutch Necromancy/Earth 5 no f - Simulacrum Ice/Necromancy 6 no a book of Clouds (495 gold) a book of Unlife (715 gold) (7, 9, D:4) a +0 dagger (9, 7, D:4) a +0 club (9, 8, D:4) a +0 leather armour a +0 falchion a +0 leather armour a +0 whip (11, 12, D:4) a +0 falchion (32, 22, D:4) a +0 glaive (36, 2, D:4) a +0 spear (36, 3, D:4) a +0 whip (36, 6, D:4) a +0 ring mail (38, 5, D:4) a +0 flail (39, 7, D:4) a +0 dagger (40, 9, D:4) a +0 mace Level 5 of the Dungeon [Shop] Yngurosch's Jewellery Emporium the ring "Peav Hozask" {Fly rPois} (373 gold) [ring of flight] It protects you from poison. It grants you flight. a ring of willpower (325 gold) an amulet of faith (520 gold) a ring of wizardry (390 gold) a ring of willpower (325 gold) an amulet of guardian spirit (390 gold) a ring of positive energy (260 gold) a ring of magical power (260 gold) a ring of ice (325 gold) the ring "Xoxzau" {rF+ rN+ Str+6 Dex+5} (1133 gold) [ring of strength] It affects your strength (+6). It affects your dexterity (+5). It protects you from fire. It protects you from negative energy. a ring of willpower (325 gold) (0, 0, D:5) a +0 flail (3, 2, D:5) 10 gold pieces (5, 1, D:5) 13 gold pieces (5, 3, D:5) a scroll of identify (6, 1, D:5) a potion of heal wounds (7, 1, D:5) 4 gold pieces (8, -14, D:5) a +0 leather armour (8, 4, D:5) 4 javelins (19, 7, D:5) a +0 scimitar (20, -9, D:5) 8 bolts (30, 13, D:5) a +0 scale mail (32, -16, D:5) a +0 falchion (32, 21, D:5) a +0 leather armour (35, 2, D:5) a +0 quarterstaff (39, 3, D:5) 11 arrows a +0 shortbow Level 6 of the Dungeon (0, 0, D:6) a quokka corpse (0, 3, D:6) a rat corpse (2, 5, D:6) a rat corpse (3, -1, D:6) a worm corpse (6, -6, D:6) a +0 halberd (11, -2, D:6) a +0 flail (11, -1, D:6) a +0 dagger a +0 robe (11, 0, D:6) a +0 hand axe (12, -19, D:6) a +0 giant club (20, -19, D:6) a book of Changes (21, -12, D:6) a potion of attraction 2 potions of degeneration (31, 2, D:6) a +0 leather armour (37, -17, D:6) a +0 short sword a +0 scale mail (38, 20, D:6) a +0 robe a +0 halberd (40, -17, D:6) a +0 leather armour (41, -6, D:6) a +0 club (42, 11, D:6) a +0 club