Henri Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (16, -12, D:1) 9 stones (21, 40, D:1) a +0 dagger (26, -1, D:1) a +0 ring mail (33, 34, D:1) a +0 club 2 stones (35, 18, D:1) a +0 dagger (35, 34, D:1) 6 stones (40, 5, D:1) a +0 robe (40, 8, D:1) a +0 short sword Level 2 of the Dungeon (7, 19, D:2) a +0 ring mail (9, 14, D:2) a +0 mace (27, -17, D:2) a +0 sling (27, 19, D:2) a +0 robe (31, 26, D:2) a +0 whip (48, 1, D:2) a +0 plate armour (54, -9, D:2) a +0 club Level 3 of the Dungeon (3, 23, D:3) the +4 hand axe of the Twelve Priests {spect, rElec MP+9} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). (4, 7, D:3) a stone (7, 11, D:3) a +0 dagger (9, -6, D:3) a +0 trident (17, 29, D:3) a +0 club a +0 robe (17, 30, D:3) a +0 dagger 2 stones (23, 17, D:3) a +0 ring mail (25, 19, D:3) a +0 leather armour (26, 23, D:3) the +10 mace "Woiguor" {vorpal, *Slow rCorr Int+4 SInv} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (unseen) (26, 24, D:3) a scroll of fear (27, 23, D:3) a +6 ring of dexterity (32, 31, D:3) a +0 scale mail (36, -7, D:3) 2 stones (46, -6, D:3) a +0 dagger (46, 10, D:3) a +0 club (51, -1, D:3) a +0 spear (58, 21, D:3) a +2 dagger of venom Level 4 of the Dungeon (0, 0, D:4) a ball python corpse