Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 1098703249299587875 21 Henri the Caller (level 2, -1/21 HPs) Began as a Merfolk Summoner on Oct 29, 2022. Slain by Terence ... wielding a +0 flail (4 damage) ... on level 2 of the Dungeon. The game lasted 00:06:21 (1568 turns). Henri the Caller (Merfolk Summoner) Turns: 1568, Time: 00:06:22 Health: -1/21 AC: 2 Str: 8 XL: 2 Next: 83% Magic: 2/5 EV: 12 Int: 14 God: Gold: 51 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . SeeInvis . c - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons c - a +0 spear (weapon) Armour a - a +0 robe (worn) d - a +0 leather armour Scrolls e - 2 scrolls of identify {unknown} f - a scroll of vulnerability {unknown} Potions b - a potion of magic g - a potion of attraction {unknown} h - a potion of curing {unknown} Skills: + Level 1.1 Fighting + Level 1.2 Polearms - Level 2.7 Dodging + Level 2.6 Stealth - Level 2.0 Spellcasting + Level 4.2 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 4% 1 b - Call Imp Summ 13% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 13% N/A 13% 3 Summon Guardian Golem Hex/Summ 7% N/A 30% 3 Summon Lightning Spire Summ/Air 7% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Your quokka dies! Your quokka's corpse disappears in a puff of smoke! Unknown command. Reach: c) +0 spear Press: ? - help, Dir - move target, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (ally target, about 36% to evade your +0 spear) You reach to attack! You hit Terence. Terence is lightly wounded. Your rat bites Terence. Your crimson imp closely misses Terence. Terence attacks as you move away! Terence completely misses you. Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Terence closely misses you. Your rat completely misses Terence. Your crimson imp barely misses Terence. Unknown command. You hit Terence but do no damage. Terence is moderately wounded. Terence barely misses you. Your quokka barely misses Terence. Your rat bites Terence but does no damage. Your crimson imp closely misses Terence. You hit Terence. Terence is heavily wounded. Your quokka bites Terence but does no damage. Your rat bites Terence but does no damage. Terence misses you. Your crimson imp barely misses Terence. You hit Terence. Terence is severely wounded. Your quokka closely misses Terence. Your rat closely misses Terence. Terence hits you with a +0 flail! Ouch! That really hurt! Your crimson imp closely misses Terence. Terence attacks as you move away! Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Your quokka bites Terence. Your rat barely misses Terence. Your quokka barely misses Terence. Your rat barely misses Terence. Your quokka bites Terence but does no damage. Your quokka closely misses Terence. Terence attacks as you move away! Terence hits you with a +0 flail. You die... #..<.........# #............# #............# #............# #######....### #####....###### #.....)†......# #.............# #.......@.....# #.......@.....# #.......5.....# #.>.....r.r...# #.............# #.............# #.............# #.............# #.............# You could see Terence (ally target), a friendly crimson imp (summoned), a friendly quokka (summoned) and a friendly rat (summoned). Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:1) A kobold (D:1) 2 quokkas (D:1) A bat (D:1) A goblin (D:2) 10 creatures vanquished. Vanquished Creatures (collateral kills) A bat (D:1) A goblin (D:2) 2 hobgoblins (D:1) A frilled lizard (D:1) A rat (D:2) 6 creatures vanquished. Grand Total: 16 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Henri the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 606 | D:1 | Reached XP level 2. HP: 15/20 MP: 1/5 736 | D:1 | Reached skill level 1 in Polearms 914 | D:1 | Learned a level 2 spell: Call Imp 1003 | D:1 | Found a faded altar of an unknown god. 1210 | D:1 | Reached skill level 1 in Fighting 1550 | D:2 | Noticed Terence 1568 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_basic, shapermc_ecumenical_altar_notcrosses D:2: layout_basic, minmay_surrounded, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Polearms | 1 | 1.2 Fighting | 1 | 1.1 Dodging | | 2.7 Stealth | | 2.6 Spellcasting | | 2.0 Summonings | | 4.2 Action || total -------------------------++------- Melee: Spear || 69 Unarmed || 6 Punch || 1 Cast: Summon Small Mamm || 13 Call Imp || 1 Stab: Distracted || 2 Sleeping || 1 Armor: Robe || 11 Dodge: Dodged || 37