Henri Level 1 of the Dungeon (0, 0, D:1) a +0 whip (6, 5, D:1) a +0 club a +0 whip (14, 24, D:1) a +0 plate armour (27, -10, D:1) 2 stones a +0 club (27, -9, D:1) a +0 dagger (27, 28, D:1) a +0 dagger (36, 23, D:1) a +0 mace (41, 1, D:1) 12 stones (48, 8, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 long sword (0, 38, D:2) 4 large rocks (3, 4, D:2) a +0 dagger (7, 6, D:2) a +0 short sword a stone (7, 32, D:2) a +0 dagger (8, 2, D:2) a +0 robe a +0 dagger (8, 18, D:2) a +0 rapier (14, 38, D:2) a +0 leather armour (25, 30, D:2) the +8 spear of Puytut {spect, Stlth+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Stlth: It makes you more stealthy. a +0 robe (30, 36, D:2) a +0 robe a +0 dagger (38, 17, D:2) a +0 scythe a +0 robe (40, 7, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 flail (1, -4, D:3) a +0 hand axe (2, 38, D:3) a +0 leather armour (5, 37, D:3) a +0 dagger a +0 robe (5, 43, D:3) a +0 dagger (9, 39, D:3) a +3 quarterstaff of chaos a +0 hammer (14, -9, D:3) a +0 helmet (15, 8, D:3) a staff of conjuration (15, 10, D:3) a +0 short sword (21, 16, D:3) a +0 leather armour a +0 club (27, 13, D:3) a +0 falchion (39, 9, D:3) a +0 dagger (50, 31, D:3) a +0 ring mail (51, -3, D:3) 4 stones Level 4 of the Dungeon [Shop] Ekuutuah's Distillery a potion of magic (80 gold) a potion of curing (30 gold) a potion of ambrosia (80 gold) a potion of mutation (80 gold) a potion of flight (30 gold) a potion of cancellation (80 gold) a potion of curing (30 gold) a potion of mutation (80 gold) a potion of lignification (30 gold) (9, -14, D:4) a +0 robe (19, 8, D:4) 3 stones (25, 40, D:4) a +0 club (26, 41, D:4) a +0 hand axe a +0 leather armour (39, 11, D:4) a +0 ring mail a +0 whip (39, 12, D:4) a +0 ring mail a +0 flail (46, -10, D:4) a +0 dagger (47, -9, D:4) a +0 robe a +0 hand axe (47, -4, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +2 dire flail of protection a +0 scale mail (16, 15, D:5) a +0 halberd (19, 11, D:5) a +0 robe (20, -6, D:5) a +0 dagger (24, 0, D:5) a +0 rapier (27, -17, D:5) a +0 short sword (30, 10, D:5) a +0 mace (32, -9, D:5) a +0 dagger (33, 10, D:5) a +0 dagger (34, -13, D:5) a +0 robe a +0 dagger (35, -24, D:5) 2 boomerangs (36, -13, D:5) a +0 chain mail a +0 whip (37, -13, D:5) a +0 mace (39, 7, D:5) a +0 robe (40, -24, D:5) a +0 dagger a +0 robe (43, -1, D:5) a +0 scale mail (48, -18, D:5) a +3 trident (53, -24, D:5) 9 gold pieces (54, -25, D:5) 20 gold pieces (54, -24, D:5) 14 gold pieces (54, -23, D:5) 13 gold pieces (55, -25, D:5) 17 gold pieces (55, -24, D:5) 12 gold pieces (55, -23, D:5) 11 gold pieces (61, 6, D:5) a +0 quarterstaff Level 6 of the Dungeon (0, 0, D:6) a +0 quarterstaff (4, 19, D:6) 4 stones (7, 25, D:6) a +0 hand axe (9, 24, D:6) a +0 dagger a +0 leather armour (13, -2, D:6) a +0 robe (14, -2, D:6) a +0 giant club (14, 26, D:6) a +0 leather armour (15, -1, D:6) a +2 hand axe (19, 24, D:6) a +0 dagger a +0 robe a +0 trident (24, 19, D:6) 9 stones a +0 shortbow (27, 4, D:6) a +0 short sword (27, 5, D:6) a +0 robe (27, 11, D:6) a +0 morningstar (32, 4, D:6) a +0 dagger (32, 5, D:6) a +0 robe (35, 14, D:6) a +0 robe (36, 3, D:6) a +0 flail (37, 3, D:6) a +0 robe (38, -10, D:6) a +0 quarterstaff (42, 12, D:6) a +0 robe (42, 13, D:6) a +4 war axe a +0 robe (43, 13, D:6) a +0 scimitar Level 7 of the Dungeon (12, 2, D:7) a +0 dagger (19, 16, D:7) a +0 leather armour (21, 13, D:7) 6 boomerangs (24, -3, D:7) a +0 mace a +2 trident of protection a +0 leather armour (47, -7, D:7) a +0 club 2 boomerangs (47, -2, D:7) 3 stones (48, -8, D:7) a staff of death a +0 robe (55, 11, D:7) a +0 dagger (61, 6, D:7) a +0 dagger Level 8 of the Dungeon [Shop] Edunulim's Antique Weapon Emporium a +0 dagger (56 gold) a +0 rapier (112 gold) a +0 great sword (182 gold) a +0 hand axe (84 gold) the +8 spear of Nuneshih {flame, Will+} (1624 gold) It burns those it strikes, dealing additional fire damage. Will: It increases your willpower. a +1 vampiric trident (490 gold) the +6 lajatang "Faul" {vamp, rElec rC++ rN+ Dex-4} (2844 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (-4). rC: It greatly protects you from cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. a +0 rapier (112 gold) (0, 0, D:8) a +1 great sword (0, 4, D:8) a +3 battleaxe (0, 5, D:8) a +0 robe (1, -1, D:8) a +0 robe (1, 3, D:8) a +0 robe (3, -25, D:8) a +0 short sword (4, -24, D:8) a +0 dagger (4, 4, D:8) a +0 flail (5, -25, D:8) a +0 hand axe (5, -24, D:8) a +0 robe a +0 whip a +0 ring mail a +0 leather armour (5, 1, D:8) a +0 dagger (5, 2, D:8) a +0 robe (7, 17, D:8) a +0 leather armour (8, 11, D:8) a +0 halberd (9, 14, D:8) a +0 robe (15, -18, D:8) a +0 mace (19, 7, D:8) a +0 hand axe (20, 9, D:8) a +0 robe (25, 19, D:8) a +0 dagger (46, -35, D:8) a +1 dagger of venom (56, -30, D:8) 4 stones Level 9 of the Dungeon (0, 0, D:9) a +0 hand axe a +0 robe (1, -1, D:9) a +0 dagger (3, 5, D:9) a +0 battleaxe of flaming (4, 7, D:9) a +0 dagger a +0 robe a +0 chain mail (6, 3, D:9) a +0 shortbow (8, 31, D:9) a +0 flail (8, 34, D:9) a +0 dagger a +0 robe a potion of flight (9, 33, D:9) 5 stones (10, 33, D:9) a +0 club a +0 scale mail (12, 35, D:9) a +0 hand axe (17, -4, D:9) a +0 mace a +0 leather armour a +0 hand axe a +0 dagger a +0 robe (18, -7, D:9) a +0 dagger (18, -6, D:9) a +0 robe (18, -4, D:9) a +0 dagger (22, 31, D:9) 3 stones (23, -5, D:9) a +0 scimitar (23, -4, D:9) a +1 halberd (24, -6, D:9) a +0 robe a +0 robe a +0 morningstar a +0 robe a +0 robe a +0 robe (24, -5, D:9) a +3 flail (25, -22, D:9) a +0 club (26, -23, D:9) a +0 lajatang (26, -5, D:9) a +0 long sword (27, -15, D:9) a +0 spear a +0 animal skin (30, -8, D:9) 2 boomerangs an orc corpse (skeletalised by now) (31, -7, D:9) a +0 mace (32, -7, D:9) a +0 plate armour (32, -5, D:9) a +0 flail (33, -6, D:9) a +0 arbalest (34, -5, D:9) a +0 trident 34 gold pieces a +0 trident (37, -19, D:9) a +0 club 5 stones (50, -10, D:9) 2 stones (56, 8, D:9) an electric eel corpse (59, -9, D:9) a +0 pair of gloves Level 12 of the Dungeon (0, 0, D:12) a +0 great sword (11, 5, D:12) a +0 mace (17, -35, D:12) a +0 dagger of speed (unseen) (22, -29, D:12) a ring of protection from fire (37, -23, D:12) 13 gold pieces the Ecumenical Temple