Henri Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (4, 0, D:1) a +0 dagger (10, 9, D:1) a +0 quarterstaff (14, 13, D:1) a +0 club (19, 29, D:1) a +0 whip (23, -15, D:1) a +0 dagger (24, -16, D:1) a +0 robe (26, 17, D:1) a +0 robe (34, 9, D:1) a +0 dagger 5 stones (37, 20, D:1) a +0 club (44, 14, D:1) 5 stones (47, 16, D:1) a +0 dagger a stone (59, -11, D:1) a +0 chain mail (61, 0, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Cakhliacyki's Assorted Antiques a +0 leather armour (46 gold) a +2 robe of the Archmagi (867 gold) a +3 plate armour of cold resistance (1035 gold) a scroll of identify (46 gold) a +0 dagger (46 gold) a potion of berserk rage (115 gold) a piece from Xom's chessboard (15/15) (460 gold) (0, 0, D:2) a +0 dagger a +0 club a +0 club a +0 club a +0 dagger a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (5, 0, D:2) a scroll of magic mapping (20, -13, D:2) the +9 mace "Ylevuawo" {spect, rElec} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rElec: It insulates you from electricity. (32, -10, D:2) a rat skeleton (36, -2, D:2) a +0 leather armour (46, 1, D:2) a +0 dagger