Henri Level 1 of the Dungeon (0, 0, D:1) 7 stones (0, 17, D:1) a +0 robe (2, 33, D:1) a +0 hand axe (5, 13, D:1) a +0 robe (17, -10, D:1) a +0 leather armour (30, 29, D:1) a +0 short sword (34, 7, D:1) 7 stones (38, 32, D:1) 6 stones (47, 15, D:1) a +0 club Level 2 of the Dungeon (11, -8, D:2) a +0 club (14, -43, D:2) a +0 dagger (21, -19, D:2) 4 stones a +0 club (35, -14, D:2) a +2 chain mail of cold resistance a +0 hand axe (38, -28, D:2) 4 stones (41, 10, D:2) a +0 club (49, -11, D:2) a +0 robe (49, -5, D:2) the +7 war axe of Accord {drain, *Corrode rF+ Dex+3} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+3). rF: It protects you from fire. *Corrode: It may corrode you when you take damage. (50, -38, D:2) a +0 dagger (50, -29, D:2) a +0 club (50, -3, D:2) a stone a +0 short sword (50, 2, D:2) a +0 sling (58, -28, D:2) a +1 antimagic scythe a +0 robe (64, -18, D:2) the +0 ring mail "Neerufubbi" {Will+ Dex+4} Dex: It affects your dexterity (+4). Will: It increases your willpower. Level 3 of the Dungeon (0, 0, D:3) 7 stones (1, -1, D:3) a +0 club a +0 sling (12, 7, D:3) a +0 chain mail (13, 6, D:3) a +0 whip (17, 16, D:3) a +0 halberd (22, 3, D:3) a +0 flail a +0 chain mail (24, 23, D:3) 4 stones a +0 short sword (26, 25, D:3) a +0 short sword a +0 helmet a +0 animal skin a +0 trident (27, 28, D:3) a +0 club (29, 29, D:3) a +0 dagger (30, 22, D:3) a staff of earth (31, 4, D:3) a +0 short sword 10 stones (39, 9, D:3) a +0 club (42, 29, D:3) a +0 club (44, 21, D:3) a +0 club a +0 sling (44, 23, D:3) a +0 club (45, 7, D:3) a +0 club (47, 20, D:3) a +0 dagger a +0 club (49, 12, D:3) 7 stones (49, 19, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Vifual's Jewellery Shoppe a ring of see invisible (180 gold) an amulet of regeneration (360 gold) an amulet of magic regeneration (360 gold) a +4 ring of evasion (432 gold) a +6 ring of strength (432 gold) a ring of fire (300 gold) (0, 0, D:4) a +0 mace (1, -30, D:4) 2 stones (1, 0, D:4) a +0 dagger a +0 hand axe (4, -29, D:4) 7 stones (4, 0, D:4) a +0 hand axe (6, -32, D:4) a +0 ring mail (15, -16, D:4) a +0 club (23, -8, D:4) 4 stones (25, -38, D:4) a +1 whip of flaming a +0 robe (29, -42, D:4) a +0 robe (33, -20, D:4) the +4 hand axe of Xom, Scorching {antimagic, Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+4). (35, -34, D:4) a +0 dagger (42, -9, D:4) a +0 leather armour (47, -45, D:4) 2 stones Level 5 of the Dungeon (0, 0, D:5) 7 stones (0, 23, D:5) a +0 giant club (10, -1, D:5) a +0 club (11, -5, D:5) a +0 hand axe (11, -3, D:5) a +0 mace of protection (11, -2, D:5) 5 stones a +0 ring mail (14, -9, D:5) a +0 club a +0 flail (14, -3, D:5) a +0 robe a +0 dagger a +0 chain mail a +0 mace of protection (15, -9, D:5) a +0 leather armour (15, 36, D:5) a +0 ring mail (16, -9, D:5) a +0 club (16, -8, D:5) a +0 spear (16, -4, D:5) a +0 whip (17, -7, D:5) a +0 club (21, 5, D:5) a +0 leather armour a +0 short sword (21, 38, D:5) a +0 robe (22, 2, D:5) a +0 chain mail a +0 short sword (22, 9, D:5) a +0 hand axe (24, -11, D:5) a +0 dire flail (24, -8, D:5) a +0 spear (24, 25, D:5) a +0 giant spiked club (26, -10, D:5) a +0 leather armour (30, 24, D:5) 8 stones (32, 23, D:5) a +0 flail (34, -10, D:5) a +0 spear (34, 13, D:5) a +0 short sword (36, -9, D:5) a +0 hand axe (38, -11, D:5) a +0 spear (40, -11, D:5) a +0 scale mail (44, -9, D:5) a +0 halberd (44, -8, D:5) a +0 halberd (45, -6, D:5) a staff of cold Level 6 of the Dungeon (17, 24, D:6) a +0 dagger a +0 robe a +0 dagger (18, 24, D:6) a +0 club a +0 leather armour (21, -2, D:6) a +0 robe (30, 0, D:6) a +0 short sword (31, 0, D:6) a +0 robe (31, 2, D:6) a +0 dagger (36, 14, D:6) a +0 leather armour (36, 15, D:6) a +0 whip (37, -1, D:6) a +0 long sword (44, 12, D:6) a +0 hand axe (44, 19, D:6) a +0 plate armour (50, -6, D:6) a +0 dagger a +0 ring mail (52, -6, D:6) a +0 short sword (52, 6, D:6) 5 boomerangs (53, -7, D:6) a +0 short sword (53, -6, D:6) a +0 short sword (54, 0, D:6) a +0 club (55, 0, D:6) a +0 short sword (58, -5, D:6) 3 stones a +0 whip (59, -5, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 robe (3, 2, D:7) a +0 robe (5, 35, D:7) a +0 trident (12, 10, D:7) a +2 leather armour of fire resistance (13, 10, D:7) a +0 dagger (20, -10, D:7) a +0 broad axe (23, 29, D:7) a +0 flail (25, 29, D:7) a +0 flail (32, 18, D:7) a +0 spear (33, 3, D:7) a +0 dagger (35, 16, D:7) a +0 whip a +0 leather armour (38, -3, D:7) a +0 dagger (40, -5, D:7) 4 stones a +0 dagger (41, -6, D:7) 3 stones a +0 club (42, -10, D:7) a +0 dagger (42, -9, D:7) a +0 shortbow (42, -8, D:7) a +0 dagger (44, -9, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 dagger (5, 15, D:8) a +2 mace of venom (5, 16, D:8) a scroll of immolation (30, 9, D:8) a +0 ring mail (31, 14, D:8) a +0 quarterstaff (31, 15, D:8) 3 stones (32, 9, D:8) 5 stones (44, 46, D:8) a +0 robe (47, 7, D:8) a +0 club (51, 45, D:8) a +0 robe (55, 9, D:8) 2 silver boomerangs (56, 20, D:8) a +0 shortbow Level 9 of the Dungeon (0, 0, D:9) a +0 sling (4, -13, D:9) a +0 robe (5, -13, D:9) a +3 battleaxe (8, 16, D:9) 3 stones (9, 8, D:9) a +0 spear (13, -6, D:9) the +8 war axe of Gozag's Hope {flame, rF+ Dex+3} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+3). rF: It protects you from fire. (16, 9, D:9) a +0 shortbow (21, -9, D:9) a +0 rapier (22, -9, D:9) a +0 great sword (22, -8, D:9) a +0 robe a +0 robe (22, -7, D:9) a +0 robe a +2 halberd (22, -6, D:9) a +0 flail (24, -4, D:9) a +0 robe (29, -14, D:9) 5 stones (32, -8, D:9) a +0 leather armour a +0 trident (33, -15, D:9) a +0 hand axe (33, -9, D:9) a +0 plate armour a boomerang a +0 dire flail (33, 1, D:9) a +0 rapier (34, -16, D:9) a +0 dagger a +0 robe (34, -15, D:9) a +0 scale mail (34, -10, D:9) a +0 leather armour a +0 flail (35, -15, D:9) a +0 hand axe of flaming (35, 25, D:9) a +0 battleaxe a +0 club (35, 26, D:9) a +0 leather armour a +0 leather armour a +0 hand axe a +0 plate armour (35, 28, D:9) a +0 hand axe (47, -4, D:9) +0 steam dragon scales (54, 0, D:9) a +0 ring mail (55, 10, D:9) a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a +0 giant club (0, 1, D:10) a +0 dire flail (6, -7, D:10) a +0 ring mail (8, -16, D:10) a potion of heal wounds (15, 8, D:10) a +0 spear (15, 18, D:10) a +0 short sword (16, 17, D:10) a +0 dagger (17, 18, D:10) a +0 short sword 5 stones (18, 17, D:10) a +0 whip (20, 18, D:10) a +0 leather armour (24, -25, D:10) a +0 ring mail (43, -7, D:10) a ring of magical power a ring of see invisible 3 scrolls of noise 4 scrolls of immolation 7 potions of heal wounds 5 potions of mutation a +1 dagger of freezing 4 potions of attraction 4 potions of degeneration a +1 rapier of venom a +1 dagger a +1 robe of positive energy a tin of tremorstones (2/2) a piece from Xom's chessboard (15/15) a ring of magical power a +0 dagger of speed 2 scrolls of enchant armour a +4 ring of slaying the +0 hat of the Catfish {+Inv} +Inv: It lets you turn invisible. a +2 dagger of flaming a scroll of enchant weapon 3 potions of lignification a +6 ring of dexterity a +4 ring of protection (52, 8, D:10) 4 stones (56, -9, D:10) 6 stones Level 11 of the Dungeon (1, 27, D:11) a +0 dagger a +0 robe (2, 27, D:11) a +0 hand axe (3, 27, D:11) a +0 dagger a +0 robe (6, 30, D:11) a +0 whip a +0 leather armour (8, 9, D:11) a +0 quarterstaff (10, 42, D:11) 6 large rocks (12, 4, D:11) a +0 robe (25, 8, D:11) a +0 shortbow (25, 37, D:11) a +0 chain mail (26, 8, D:11) a +0 shortbow (28, 4, D:11) a +0 shortbow (29, 4, D:11) a +0 shortbow (29, 5, D:11) a +0 shortbow a +0 shortbow (41, 27, D:11) 3 large rocks (45, 0, D:11) a +0 dagger a +0 robe (45, 25, D:11) 9 stones (49, 34, D:11) 2 stones (53, 40, D:11) a +0 club (54, 5, D:11) a +0 great mace (54, 34, D:11) a +0 ring mail (55, 5, D:11) a +0 giant club (55, 40, D:11) a +0 robe a +0 dagger (58, 41, D:11) a +0 leather armour a +0 club Level 12 of the Dungeon (2, 4, D:12) a +0 battleaxe (5, 12, D:12) a +0 plate armour (9, 3, D:12) a +1 hand axe of pain (11, 35, D:12) a +0 robe (17, 0, D:12) a +0 mace (19, 12, D:12) a +0 chain mail (22, 15, D:12) a +3 quarterstaff (23, 31, D:12) 4 stones (29, 35, D:12) a +0 leather armour a +0 hand axe (30, 35, D:12) a +0 plate armour (31, 18, D:12) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (31, 35, D:12) a +0 robe (35, 30, D:12) a +0 ring mail a +0 short sword (35, 38, D:12) a +0 ring mail a +0 dagger (36, 38, D:12) a +0 ring mail a +0 hand axe (37, 24, D:12) a +0 robe (37, 25, D:12) a +0 dagger (37, 29, D:12) a +0 leather armour a +0 whip a potion of mutation (38, 20, D:12) a +0 robe (38, 21, D:12) a +0 dagger Level 13 of the Dungeon [Shop] Gierrif's Armour Boutique a +1 leather armour of positive energy (154 gold) a +1 chain mail of fire resistance (231 gold) a +0 pair of gloves (63 gold) a +0 ring mail (56 gold) a +0 plate armour of cold resistance (420 gold) a +0 robe (9 gold) a +0 helmet (63 gold) a +1 helmet (161 gold) (1, -17, D:13) a +0 scale mail (4, -16, D:13) a +0 falchion (4, -3, D:13) a +0 leather armour (6, -4, D:13) 2 javelins (22, -16, D:13) a wand of iceblast (4) (22, 11, D:13) a +0 robe (23, -15, D:13) a +0 flail (23, 2, D:13) a +0 buckler (23, 13, D:13) a +0 shortbow (25, -15, D:13) 3 scrolls of enchant weapon (26, 11, D:13) 4 large rocks (41, 0, D:13) a +0 robe the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +2 trident of flaming (4, -14, Orc:1) a +0 chain mail (4, -13, Orc:1) a +0 scimitar (4, -7, Orc:1) a +0 chain mail a +0 whip (5, -19, Orc:1) a +0 club an orc corpse (skeletalised by now) (7, -7, Orc:1) a +0 club a +0 robe a +0 dagger (7, -6, Orc:1) a +0 leather armour a +0 dagger (8, -8, Orc:1) a +0 chain mail a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 robe a +1 dagger of venom (8, -7, Orc:1) a +0 halberd (8, -6, Orc:1) a +0 chain mail a +0 dagger (9, -8, Orc:1) a +0 dagger a +0 robe a +0 robe (9, -7, Orc:1) a +0 dagger a +0 leather armour a +0 plate armour a +0 robe a +0 dagger a +0 plate armour a +0 scale mail a +0 leather armour a +0 club a +0 chain mail a +0 leather armour a +0 short sword a +0 battleaxe (9, -6, Orc:1) a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +0 dire flail (10, -6, Orc:1) a +0 dire flail (10, 5, Orc:1) a +0 robe a +3 dagger (11, -8, Orc:1) a +0 club 2 boomerangs (12, -7, Orc:1) a +0 club (12, -5, Orc:1) a +0 arbalest a +0 trident (12, 5, Orc:1) a +0 leather armour a +0 short sword (13, 4, Orc:1) a +0 chain mail a +0 halberd a +0 arbalest (13, 7, Orc:1) a +0 robe a +0 dagger (15, 5, Orc:1) a +0 robe a +0 dagger (15, 6, Orc:1) a +0 chain mail a +0 club (16, 2, Orc:1) a +0 club (18, 7, Orc:1) a +0 morningstar (27, 3, Orc:1) a +0 chain mail (27, 4, Orc:1) a +0 mace a +0 chain mail a +0 mace a +0 leather armour (27, 6, Orc:1) a +0 robe a +0 whip (28, 6, Orc:1) a +0 dagger (29, -15, Orc:1) a +0 hand axe (30, 2, Orc:1) a +0 mace (31, -8, Orc:1) 3 large rocks (32, -15, Orc:1) a +0 club (32, -13, Orc:1) a +0 short sword (32, 8, Orc:1) a +0 trident Level 2 of the Orcish Mines [Shop] Suqaar's Self-Improvement Boutique (Shop contents are unknown) [Shop] Ceg Ciko's Antique Weapon Emporium (Shop contents are unknown) (0, 0, Orc:2) a +0 mace (0, 1, Orc:2) a +0 chain mail an orc corpse (1, 0, Orc:2) a +0 giant club a warg corpse (1, 9, Orc:2) 30 gold pieces (6, 0, Orc:2) a +0 plate armour a +0 mace a +0 chain mail an orc corpse (6, 1, Orc:2) a +0 dire flail (6, 2, Orc:2) a +0 club (7, 2, Orc:2) a +0 flail (8, 2, Orc:2) a +0 war axe (8, 4, Orc:2) a +0 flail a +0 scale mail (9, 3, Orc:2) a +0 vorpal arbalest (unseen) Level 1 of the Lair of Beasts (8, 27, Lair:1) a +0 falchion (16, -7, Lair:1) a +0 bardiche (27, -4, Lair:1) a +0 helmet (27, 11, Lair:1) 5 stones (37, -4, Lair:1) 6 stones (37, 7, Lair:1) a +0 rapier (42, 6, Lair:1) a +0 whip (45, 41, Lair:1) a scroll of immolation (46, 40, Lair:1) a +0 double sword Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 hand axe (2, 0, Lair:2) a +0 robe a scroll of noise (5, -26, Lair:2) a potion of attraction (17, -22, Lair:2) a +0 ring mail (48, -5, Lair:2) a +1 hat Level 3 of the Lair of Beasts (2, -12, Lair:3) 4 stones (3, -8, Lair:3) 6 stones (3, -4, Lair:3) 2 potions of heal wounds (5, -33, Lair:3) a potion of heal wounds (5, -13, Lair:3) a scroll of noise (6, -13, Lair:3) a +0 spear (15, -21, Lair:3) a +0 long sword of holy wrath (19, -11, Lair:3) a +0 robe (19, -5, Lair:3) 7 stones (20, -2, Lair:3) a +0 robe (29, -19, Lair:3) 2 potions of heal wounds (33, 4, Lair:3) 7 stones (34, 4, Lair:3) a +0 ring mail (39, -34, Lair:3) 6 javelins (47, -31, Lair:3) a +2 quarterstaff of holy wrath (49, -1, Lair:3) a +0 scale mail Level 4 of the Lair of Beasts (0, 0, Lair:4) 8 stones (12, 2, Lair:4) a +0 robe (12, 7, Lair:4) 6 stones (12, 37, Lair:4) a +0 ring mail (29, 13, Lair:4) a +0 robe (29, 14, Lair:4) the ring "Tytifrum" {Fly rPois rN+ MP+9} [ring of flight] rPois: It protects you from poison. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). Fly: It grants you flight. (unseen) (29, 15, Lair:4) 17 gold pieces (30, 6, Lair:4) a +0 ring mail (36, 0, Lair:4) 4 stones (50, 26, Lair:4) 7 stones (57, 39, Lair:4) a +0 scale mail (61, -2, Lair:4) 2 stones (63, 34, Lair:4) a +0 ring mail (68, 13, Lair:4) a +0 ring mail Level 5 of the Lair of Beasts (2, -1, Lair:5) a +6 ring of strength 2 scrolls of enchant weapon a ring of magical power 2 scrolls of torment