Henri Level 1 of the Dungeon (0, 0, D:1) a +0 robe (3, 8, D:1) a +0 club (4, 11, D:1) a +0 short sword (11, 15, D:1) a +0 club (18, 35, D:1) a +0 quarterstaff a +0 robe (19, 23, D:1) a +0 club a +0 ring mail (20, 14, D:1) a +0 club (25, 28, D:1) 5 stones (28, 38, D:1) a +0 leather armour (33, -1, D:1) a +0 short sword (34, 2, D:1) a +0 whip (53, 20, D:1) a +0 war axe (56, 24, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (4, 18, D:2) a +0 dagger (13, 3, D:2) a stone a +0 whip (16, 4, D:2) a +0 dagger (20, 7, D:2) a +0 leather armour (20, 10, D:2) a +0 club (21, 8, D:2) a +0 flail (22, 10, D:2) a +0 club (22, 11, D:2) a +0 dagger (23, -7, D:2) a +0 whip (37, -7, D:2) a There-And-Back Book (48, -7, D:2) a +0 dagger (48, 23, D:2) 6 stones Level 3 of the Dungeon (0, 0, D:3) a +0 whip (14, 12, D:3) a +0 club (16, 28, D:3) 8 stones (16, 29, D:3) 5 stones (22, 16, D:3) 3 stones (23, 31, D:3) a +0 leather armour (31, 8, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (unseen) (4, 10, D:4) 9 stones (5, 9, D:4) a +1 whip of electrocution (8, 51, D:4) a +1 dagger of venom (13, 11, D:4) 5 stones (20, 38, D:4) a +0 club (21, 38, D:4) a +0 club (24, 49, D:4) a +0 leather armour (26, 0, D:4) a +0 hand axe (26, 51, D:4) a +0 war axe (28, 41, D:4) a +0 dagger (34, 11, D:4) 5 stones (41, 22, D:4) a +0 leather armour (46, 30, D:4) a +0 vampiric whip (49, 11, D:4) a +0 flail a +0 whip a stone (49, 12, D:4) a +0 halberd (49, 13, D:4) a +0 club (53, 5, D:4) a +0 quarterstaff (59, 37, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Jysa's Magic Scroll Emporium a scroll of noise (14 gold) a scroll of enchant armour (105 gold) a scroll of enchant weapon (105 gold) 3 scrolls of enchant armour (315 gold) a scroll of teleportation (42 gold) a scroll of amnesia (56 gold) 2 scrolls of teleportation (84 gold) a scroll of teleportation (42 gold) (0, 0, D:5) a +0 club (4, 39, D:5) a +0 flail a +0 leather armour (11, -5, D:5) a +0 flail (13, 3, D:5) 8 stones (15, 19, D:5) a +0 robe (17, 13, D:5) a +0 rapier (31, 35, D:5) a +1 dagger of flaming (31, 36, D:5) a +0 flail (31, 37, D:5) a +0 club a +0 scale mail a +0 mace (31, 38, D:5) a +0 robe a +0 leather armour a +0 short sword (37, -5, D:5) a +0 giant spiked club (37, 31, D:5) a +0 halberd (38, 24, D:5) a +0 whip (39, 23, D:5) a +0 robe (40, 23, D:5) a +0 spear a +0 club (41, 10, D:5) 5 stones (43, 26, D:5) a +0 sling (46, 28, D:5) a +0 mace Level 6 of the Dungeon (1, -11, D:6) a +1 scimitar a +0 robe (10, -6, D:6) a +0 hand axe (11, -6, D:6) a +0 robe a +0 robe (12, -6, D:6) a +2 flail of freezing (18, -21, D:6) a +0 scale mail (21, -1, D:6) a +5 halberd (21, 0, D:6) a +3 short sword a +0 robe (21, 13, D:6) 3 stones (22, 0, D:6) a +0 robe (24, 15, D:6) a +0 dagger (25, -15, D:6) a +0 dagger (26, -20, D:6) a +0 whip (27, 13, D:6) a +0 robe a +0 dagger (28, 6, D:6) a +0 short sword (28, 13, D:6) a +0 mace (29, 8, D:6) a +0 ring mail (29, 10, D:6) a +0 club (40, 8, D:6) a +0 scale mail (41, -6, D:6) a +0 whip (42, -6, D:6) a +0 dagger a +0 robe (42, -5, D:6) a +0 dagger a +0 robe (47, -17, D:6) a +0 dagger (55, -15, D:6) a +0 dagger Level 7 of the Dungeon [Shop] Pofebink's Jewellery Boutique a +4 ring of slaying (1092 gold) a ring of positive energy (280 gold) a ring of protection from cold (350 gold) a ring of willpower (350 gold) a ring of fire (350 gold) a +6 ring of strength (504 gold) a ring of see invisible (210 gold) a ring of protection from fire (350 gold) an amulet of magic regeneration (420 gold) the ring of Xaras {rElec MP-9 Str+8 Int+6 SInv} (729 gold) [ring of intelligence] Str: It affects your strength (+8). Int: It affects your intelligence (+6). rElec: It insulates you from electricity. MP: It affects your magic capacity (-9). SInv: It lets you see invisible. an amulet of reflection (420 gold) [Shop] Zicogh's Assorted Antiques a potion of lignification (93 gold) a scroll of identify (62 gold) a wand of mindburst (9) (390 gold) a wand of quicksilver (8) (1041 gold) a +0 chain mail (139 gold) a +2 leather armour of cold resistance (589 gold) [Shop] Sounier's Book Shoppe a book of Displacement (288 gold) a book of Rime (336 gold) a book of Party Tricks (192 gold) a book of Displacement (288 gold) a book of Misfortune (432 gold) a book of Decay (408 gold) a book of Iron (432 gold) an Everburning Encyclopedia (312 gold) a book of the Sky (528 gold) (2, 1, D:7) a +0 whip a +0 leather armour (3, 1, D:7) a +0 club (3, 28, D:7) 7 stones (4, 1, D:7) a +0 spear (5, 1, D:7) a +0 halberd (10, -3, D:7) a +0 war axe (13, 2, D:7) a +0 robe a +0 dagger (13, 5, D:7) a +0 flail a +0 scale mail (13, 7, D:7) a +0 whip (21, 18, D:7) a +0 pair of boots (25, 22, D:7) a +0 scale mail (31, -9, D:7) a +0 short sword (31, 26, D:7) a +0 vorpal shortbow (34, -5, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) a +0 club a +0 leather armour (1, 4, D:8) a +0 war axe (8, 5, D:8) a +2 mace of draining (23, -4, D:8) 2 stones (24, 11, D:8) a +0 short sword (28, -6, D:8) a +0 ring mail (29, 4, D:8) a +0 long sword (30, 0, D:8) a +0 mace a +0 long sword a +0 arbalest a +0 chain mail (31, 1, D:8) a +2 whip of venom (33, 11, D:8) a +0 long sword (33, 12, D:8) a +0 hand axe (34, 19, D:8) a +0 flail a +0 leather armour (35, 28, D:8) a +0 pair of boots (36, 12, D:8) a +0 dagger a +0 flail (40, 8, D:8) a +0 chain mail (41, 25, D:8) 4 stones (44, 6, D:8) a +0 flail (45, -8, D:8) 6 stones Level 9 of the Dungeon (0, 0, D:9) 4 stones (2, -8, D:9) a +0 sling (4, 8, D:9) a +0 ring mail (5, 8, D:9) a +0 quarterstaff (7, -9, D:9) a +0 robe a +0 dagger a +0 robe (7, -8, D:9) a +0 war axe (11, -7, D:9) a +2 long sword of freezing a +0 robe (12, 17, D:9) a +0 robe 6 stones (15, -20, D:9) a +0 leather armour (20, -19, D:9) a +0 giant club (20, -13, D:9) a +0 club a +0 ring mail a +0 spear (21, -1, D:9) a +0 giant club a +0 dire flail (21, 19, D:9) a +3 battleaxe (21, 21, D:9) a +0 robe a +0 robe (21, 23, D:9) a +2 great sword (21, 24, D:9) a +0 robe a +0 battleaxe a +0 robe (21, 26, D:9) a +3 dagger (22, -13, D:9) a +2 flail of draining a +0 flail (23, -20, D:9) a +0 flail (23, -13, D:9) a +0 club (24, -12, D:9) a +0 leather armour (30, -22, D:9) a +0 robe a +0 dagger (31, -19, D:9) a +0 war axe a +0 dagger a +4 ring mail a +0 hand axe (32, 23, D:9) a +0 long sword (33, -17, D:9) a +0 flail (33, -16, D:9) a +0 giant spiked club (49, -21, D:9) a +0 hand axe (49, -20, D:9) a +0 hand axe a boomerang (49, -19, D:9) a boomerang (50, -20, D:9) a +0 hand axe (52, 21, D:9) a staff of cold (53, -4, D:9) a +0 shortbow (56, 16, D:9) a +1 vampiric falchion Level 10 of the Dungeon (0, 0, D:10) a staff of earth (6, 1, D:10) a +0 shortbow (6, 34, D:10) 3 javelins (7, 2, D:10) a +0 sling (10, 16, D:10) 5 potions of heal wounds a +2 dagger of flaming a +1 dagger 4 potions of attraction 4 potions of mutation a scroll of amnesia (50, -11, D:10) a +0 whip (51, -11, D:10) a +0 scale mail (53, -12, D:10) a +0 trident (53, -9, D:10) a +0 flail (53, -8, D:10) a +0 halberd (53, -7, D:10) a +0 spear (54, -8, D:10) a +0 whip (54, 6, D:10) a +0 chain mail (58, 32, D:10) a +0 robe Level 11 of the Dungeon (6, -11, D:11) 5 stones (11, 19, D:11) a +0 leather armour (16, 5, D:11) 6 stones (21, 3, D:11) a +0 plate armour (24, 16, D:11) 2 javelins (25, -5, D:11) a potion of heal wounds (28, -6, D:11) 5 stones (32, -23, D:11) a +0 ring mail (34, -28, D:11) 7 stones (34, -9, D:11) a +2 short sword of distortion (35, 8, D:11) a +0 war axe (35, 15, D:11) a +0 robe (35, 16, D:11) a +1 dagger of chaos (41, 10, D:11) a +0 dagger (47, 14, D:11) a +0 dagger (49, 2, D:11) a +0 scale mail (49, 15, D:11) 6 stones (50, 5, D:11) 6 stones Level 12 of the Dungeon (0, 0, D:12) 2 stones (2, -32, D:12) 4 large rocks (4, -33, D:12) a +0 leather armour (5, -11, D:12) a +0 leather armour (7, -25, D:12) 3 large rocks (8, -9, D:12) 2 potions of heal wounds (12, -47, D:12) a +0 shortbow (14, -12, D:12) a +0 long sword (17, -20, D:12) a +0 dire flail (18, -20, D:12) a +0 giant spiked club (22, -24, D:12) a stone (24, -3, D:12) a +0 pair of boots (27, -3, D:12) a +0 glaive (30, -27, D:12) a +0 club (30, -22, D:12) a +0 club (31, -27, D:12) a +0 leather armour a +0 club (31, -24, D:12) a +0 robe a +0 dagger (32, -23, D:12) a +0 short sword (42, -48, D:12) a +0 flail (58, -34, D:12) 4 large rocks (58, -33, D:12) a +0 hand axe (59, -28, D:12) 6 boomerangs (59, -14, D:12) a +0 mace (63, 0, D:12) 7 stones Level 13 of the Dungeon (0, 0, D:13) 3 large rocks a cyclops corpse the Ecumenical Temple Level 1 of the Lair of Beasts (12, -12, Lair:1) a water moccasin corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (14, -23, Lair:1) 5 stones (16, -9, Lair:1) a yak corpse (skeletalised by now) (42, -3, Lair:1) an electric eel corpse (skeletalised by now) (60, -3, Lair:1) a poisoned dart (60, 4, Lair:1) a potion of heal wounds