Henri Level 1 of the Dungeon [Shop] Seciozal's General Store an amulet of reflection (360 gold) 3 stones (3 gold) a scroll of identify (24 gold) a +0 whip (30 gold) 4 stones (4 gold) the ring of the Hare {EV+8} (1536 gold) [ring of evasion] EV: It affects your evasion (+8). a wand of charming (7) (201 gold) a +0 mace (36 gold) a scroll of identify (24 gold) 2 stones (2 gold) a potion of curing (36 gold) (0, 0, D:1) a +0 dagger 5 stones (3, 13, D:1) a +0 club (11, 21, D:1) 4 boomerangs (14, 17, D:1) a +0 leather armour (19, 22, D:1) a +0 dagger (21, -1, D:1) a +0 mace (21, 27, D:1) a +0 dagger (29, 9, D:1) a +0 dagger (30, 21, D:1) a +0 dagger (31, 35, D:1) a +0 dagger of venom a +0 short sword a +0 club (37, 24, D:1) a +0 club (37, 40, D:1) a +0 whip (40, 4, D:1) a +0 dagger (44, 33, D:1) a +0 club Level 2 of the Dungeon (4, 22, D:2) 9 stones (11, 18, D:2) a +0 whip (11, 19, D:2) a +0 whip (13, -14, D:2) 6 stones (16, -2, D:2) a +0 robe (17, 9, D:2) 6 stones (19, 16, D:2) a +0 whip (25, -3, D:2) a +0 sling (31, 5, D:2) 4 stones (38, -12, D:2) a +0 dagger (39, 16, D:2) 5 stones (41, 34, D:2) a +0 robe (42, -9, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) 4 stones (0, 7, D:3) 2 stones a +0 club (6, -20, D:3) a +0 club (8, 4, D:3) a +0 club (9, -21, D:3) a +0 dagger (11, -19, D:3) a +0 club a +0 animal skin a +0 club a +0 club (14, -29, D:3) a +0 club (15, -20, D:3) a +0 dagger (16, -20, D:3) a +0 club (17, -20, D:3) a +0 dagger a +0 dagger a +0 club (18, -19, D:3) a +0 dagger (24, -11, D:3) 8 stones (28, -34, D:3) a +0 dagger (28, 14, D:3) a +0 spear (29, -15, D:3) a +0 sling (29, 12, D:3) a +0 club (30, 12, D:3) a +0 dagger (33, 12, D:3) a +0 mace (38, -20, D:3) a +0 mace (39, -9, D:3) a +0 dagger (46, -37, D:3) a +0 morningstar (49, -38, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 scale mail (2, -6, D:4) a +0 long sword (2, 30, D:4) a +0 giant club (10, 21, D:4) 4 boomerangs (13, 24, D:4) 6 stones (23, 10, D:4) a +0 chain mail (27, -11, D:4) the +2 chain mail of Cocytus {Harm MP+9 Dex-4} Dex: It affects your dexterity (-4). MP: It affects your magic capacity (+9). Harm: It increases damage dealt and taken. (29, -16, D:4) a +0 club (30, -11, D:4) a +0 hand axe (32, 22, D:4) a +0 club (35, 6, D:4) a +0 mace (39, -13, D:4) 3 boomerangs of dispersal (39, 5, D:4) a +0 robe (52, -1, D:4) a staff of earth (54, 14, D:4) a +0 club a +0 club 2 stones (57, 17, D:4) a +0 dagger Level 5 of the Dungeon (12, -12, D:5) a +0 robe a +0 dagger (14, 13, D:5) a +0 robe (15, -10, D:5) a +0 giant club (17, -15, D:5) a staff of conjuration (17, 7, D:5) a +0 giant spiked club (22, -21, D:5) a +0 shortbow (23, -21, D:5) a +0 club a +0 ring mail (27, 6, D:5) a +0 club (28, -8, D:5) a +0 leather armour (32, -20, D:5) a stone (37, -18, D:5) a +0 dagger (37, 1, D:5) a +0 long sword (38, -20, D:5) a +0 flail a +0 leather armour (43, 15, D:5) a +0 ring mail the Ecumenical Temple (4, 1, Temple) a +0 dagger a +0 robe