Henri Level 1 of the Dungeon (3, 13, D:1) a +0 hand axe (10, -13, D:1) a +0 dagger (14, -8, D:1) a +0 dagger (16, -12, D:1) a +0 dagger (16, -11, D:1) a +0 whip (20, -32, D:1) 7 stones (33, -9, D:1) a +0 club (33, 7, D:1) a +0 sling (34, -27, D:1) a +0 helmet (36, 3, D:1) a +0 short sword (47, -2, D:1) 4 stones (50, -15, D:1) 9 stones Level 2 of the Dungeon (0, 0, D:2) a +0 helmet (3, -21, D:2) a +0 club (4, -20, D:2) a +0 dagger (22, 6, D:2) 2 stones (26, -3, D:2) 2 stones (30, -5, D:2) a stone (34, -32, D:2) a +0 short sword a +0 ring mail of cold resistance (39, -16, D:2) a +0 chain mail (41, -35, D:2) a +0 scale mail (56, -27, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) a +0 flail a +0 scale mail a +0 club (5, -43, D:3) a +0 club (15, 11, D:3) a +3 scale mail (17, -23, D:3) a +0 dagger a +0 ring mail a +0 dagger a +0 scale mail (17, -22, D:3) a +0 club a +0 chain mail (17, -17, D:3) a +0 hand axe a +0 chain mail of positive energy (22, -8, D:3) a +0 club 2 stones (23, -13, D:3) a +0 falchion a +0 leather armour (23, -6, D:3) a +0 leather armour (26, -14, D:3) a +0 club (34, 6, D:3) a +0 trident (42, -29, D:3) a +0 short sword (43, -28, D:3) a +0 dagger (66, 8, D:3) a +0 scythe a +0 robe Level 4 of the Dungeon [Shop] Lepymadgh's Book Shoppe a book of Sloth (468 gold) a book of Displacement (312 gold) a book of the Moon (520 gold) a Trismegistus Codex (364 gold) a book of Callings (260 gold) a book of Conjurations (260 gold) a book of Misfortune (468 gold) a book of Party Tricks (208 gold) (0, 0, D:4) a +0 dagger a +0 robe (13, 4, D:4) 6 stones (13, 34, D:4) 7 stones (16, 7, D:4) a +0 spear (28, 2, D:4) a +0 club (30, 30, D:4) a +0 long sword (35, -4, D:4) a +0 hammer (36, -3, D:4) a +4 quarterstaff of chaos a +1 cloak (37, 17, D:4) a +2 flail of distortion a +0 chain mail (39, 12, D:4) a +0 robe a +2 whip of freezing (42, 12, D:4) a +0 short sword (49, -7, D:4) a +0 war axe a +0 club (49, -5, D:4) a +0 dagger (51, -4, D:4) a +0 dagger a +0 leather armour (52, 3, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 spear (6, 27, D:5) a +0 dagger a +0 robe a +0 club a +0 leather armour (7, 32, D:5) a +0 dagger a +0 robe (8, 0, D:5) a +0 ring mail (11, 31, D:5) a +0 dagger (13, 32, D:5) a +0 robe a +0 giant club (16, 21, D:5) a +0 pair of boots (18, 24, D:5) 5 stones (23, 36, D:5) a +0 dagger (24, 5, D:5) 5 stones a +3 mace a +2 ring mail of poison resistance (51, 4, D:5) 6 stones Level 6 of the Dungeon (0, 0, D:6) a +0 quarterstaff (4, -19, D:6) a +0 leather armour (4, 25, D:6) a +0 club (7, -8, D:6) a +0 morningstar a +0 leather armour (15, -3, D:6) a +0 club 4 stones (16, -3, D:6) a +0 trident (17, -13, D:6) a +0 dagger (17, -4, D:6) a +0 quarterstaff a +0 shortbow (17, -2, D:6) a +0 dagger (19, -3, D:6) 5 stones (20, -3, D:6) the +3 leather armour of the Fresh God {-Tele rN+ rCorr Dex+7} Dex: It affects your dexterity (+7). rN: It protects you from negative energy. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (24, 11, D:6) 7 stones (33, 20, D:6) a +0 short sword (34, 26, D:6) a +0 quarterstaff (35, -6, D:6) a +0 falchion a +0 dagger a +0 ring mail (36, -7, D:6) a +0 mace a +0 ring mail a +0 dagger a +0 ring mail (36, -5, D:6) a +0 club a +0 ring mail (46, 6, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a potion of might (5, 3, D:7) 46 gold pieces a +0 spear 2 poisoned darts a +0 chain mail a +0 halberd a +0 robe a wand of flame (25) a +0 short sword (6, 2, D:7) a +0 spear (6, 4, D:7) a +0 halberd (7, 3, D:7) a +0 dagger (12, -5, D:7) a +0 mace (30, -10, D:7) a +0 hand axe (31, -9, D:7) a +0 hand axe a +0 leather armour (32, -2, D:7) a +0 flail (44, -13, D:7) a +0 giant club (53, -14, D:7) a scroll of poison (53, -13, D:7) 7 gold pieces (54, -14, D:7) 14 gold pieces (56, -14, D:7) 13 gold pieces (56, -10, D:7) a +0 robe (59, -21, D:7) a scroll of identify the Ecumenical Temple a bailey (0, 0, Bailey) a +0 spear a +0 ring mail (3, 5, Bailey) 5 gold pieces a +0 spear a +0 ring mail (7, 19, Bailey) a +0 trident a +0 chain mail (8, 11, Bailey) a +0 trident a +0 scale mail (8, 14, Bailey) a +0 halberd a +0 chain mail (8, 19, Bailey) a +0 halberd a +0 chain mail (9, 10, Bailey) a +0 trident a +0 chain mail (9, 12, Bailey) a +0 trident 2 throwing nets a +0 scale mail (9, 14, Bailey) a +0 spear a +0 scale mail (12, 14, Bailey) a Young Poisoner's Handbook (12, 17, Bailey) a +0 trident a +0 chain mail (13, -2, Bailey) a +0 halberd a +0 chain mail (13, 14, Bailey) a +0 trident (14, 14, Bailey) a +0 flail of protection (14, 19, Bailey) a +0 halberd a +0 scale mail (16, -2, Bailey) a +0 halberd a +0 chain mail (16, -1, Bailey) a +0 trident a +0 scale mail a +0 trident a +0 chain mail (16, 0, Bailey) the +5 hand axe of Jujeq {protect, rC+} It grants its wielder temporary protection when it strikes (+7 to AC). rC: It protects you from cold. a +0 chain mail a +0 spear a +0 scale mail a +0 glaive a +0 chain mail a +0 halberd a +0 ring mail a +0 halberd a +0 chain mail a +0 bardiche a +0 plate armour a +0 halberd a +0 plate armour a +0 spear a +0 scale mail (16, 14, Bailey) a +0 glaive a +0 chain mail a +0 halberd a +0 ring mail (16, 15, Bailey) a +0 halberd a +0 ring mail