Henri Level 1 of the Dungeon (0, 0, D:1) a +0 whip (9, 3, D:1) a +0 dagger a stone (15, 14, D:1) 8 stones (18, 10, D:1) 2 stones (32, -21, D:1) a +0 dagger (41, 33, D:1) a +0 dagger (44, 23, D:1) a ring of wizardry (47, 23, D:1) a +0 sling (51, 30, D:1) 7 stones (60, -18, D:1) a +0 hand axe 4 stones (60, -13, D:1) a +0 short sword 3 stones Level 2 of the Dungeon [Shop] Eseots's Antique Weapon Shop a +4 great mace of holy wrath (741 gold) a +0 club (22 gold) a +0 quarterstaff (88 gold) a +0 dagger (44 gold) a +0 dagger (44 gold) a +0 rapier (88 gold) a +0 sling (33 gold) a +0 dagger (44 gold) a +0 club (22 gold) [Shop] Ehaamey's General Store a potion of cancellation (96 gold) a ring of see invisible (180 gold) a +1 plate armour of poison resistance (384 gold) a +0 dagger (24 gold) 2 potions of mutation (192 gold) a ring of ice (300 gold) a scroll of enchant armour (90 gold) 6 stones (7 gold) [Shop] Iserepp's Antique Armour Emporium the +5 chain mail of Parlour Games {rN+} (1180 gold) rN: It protects you from negative energy. a +3 chain mail of willpower (768 gold) a +2 helmet (478 gold) a +3 plate armour of poison resistance (1218 gold) the +2 ring mail "Aluif" {*Slow rF+ Int+3} (832 gold) Int: It affects your intelligence (+3). rF: It protects you from fire. *Slow: It may slow you when you take damage. a +0 pair of boots (130 gold) a +0 ring mail (116 gold) a +0 leather armour (58 gold) a +0 robe (20 gold) [Shop] Visess's Book Shop a book of Debilitation (220 gold) a book of Spectacle (440 gold) a book of Displacement (242 gold) a book of Misfortune (396 gold) a book of Air (242 gold) a book of Geomancy (198 gold) a manual of Ice Magic (880 gold) the Collected Works on Grisly Points (462 gold) Spells Type Level a - Blink Translocation 2 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Animate Dead Necromancy 4 d - Haunt Necromancy/Summoning 7 a book of Iron (396 gold) a book of Minor Magic (198 gold) (1, 15, D:2) a +0 whip (6, 2, D:2) a +0 club 3 stones (17, 8, D:2) a +0 scythe of venom a +0 robe (22, 28, D:2) a +0 short sword (22, 56, D:2) a +0 club (37, 20, D:2) a +0 sling (51, 23, D:2) 7 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (14, -2, D:3) a +0 short sword 4 stones (14, 15, D:3) a +0 leather armour (18, 26, D:3) a +0 dagger a +0 chain mail (31, 13, D:3) a +0 great sword (33, 7, D:3) a +0 falchion a +0 ring mail (33, 31, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (40, -16, D:3) a +0 dagger (43, 11, D:3) a +0 short sword (43, 14, D:3) a +0 mace of holy wrath (45, 1, D:3) 6 stones (50, 8, D:3) a +0 short sword (66, 19, D:3) a +0 dagger (69, 8, D:3) a +3 whip Level 4 of the Dungeon (5, 0, D:4) a +0 shortbow (6, 0, D:4) a +0 dagger (6, 12, D:4) a +0 trident (8, -2, D:4) the +5 ring mail "Zail" {Will+++ rCorr MP-9 Dex+3} Dex: It affects your dexterity (+3). MP: It affects your magic capacity (-9). rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. (20, 12, D:4) 5 stones (22, -3, D:4) a +0 short sword (27, 32, D:4) a +0 plate armour (29, 11, D:4) a +0 club a stone a +0 ring mail (31, 21, D:4) a +0 falchion a +0 leather armour (35, 13, D:4) 7 stones (38, 42, D:4) a +0 short sword (40, 20, D:4) a +0 leather armour (41, 28, D:4) 2 stones (43, 33, D:4) a +0 war axe (45, 24, D:4) a +0 club (49, 13, D:4) a +0 short sword (49, 28, D:4) a +0 robe (50, 19, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 whip (7, -22, D:5) a +0 ring mail (13, 15, D:5) a +0 shortbow