Henri Level 1 of the Dungeon (9, 25, D:1) a +0 spear (14, 14, D:1) 2 stones (23, 26, D:1) a +0 spear (27, 6, D:1) 5 stones a +0 club (42, 26, D:1) a +0 club (52, 23, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 mace (3, -4, D:2) a +0 dagger (5, -8, D:2) a +0 hand axe a +0 leather armour (9, -13, D:2) a +0 spear (10, -18, D:2) a +0 whip (21, 12, D:2) a +0 dagger 4 stones (41, -24, D:2) a staff of earth (41, 8, D:2) a +0 club (54, -1, D:2) 3 stones (59, 2, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (7, 21, D:3) a +0 hand axe (20, 10, D:3) a +0 club (20, 16, D:3) a +0 leather armour (21, 0, D:3) a +0 club (27, 29, D:3) a +0 helmet (38, 4, D:3) a scroll of identify (38, 5, D:3) a +0 mace (44, 7, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 2 boomerangs (17, -10, D:4) 6 stones (21, 22, D:4) a +0 mace a +0 club a +0 club a +0 club a +0 dagger a +0 leather armour (23, -11, D:4) a +0 flail a +0 leather armour (24, -11, D:4) a +0 hand axe a +0 leather armour a +0 whip (26, 33, D:4) a +0 club (29, 22, D:4) 8 stones (30, 19, D:4) a +2 hand axe of flaming 2 stones (33, 31, D:4) a +0 leather armour (35, 36, D:4) a +0 club a +0 sling (39, 9, D:4) 6 stones (40, 12, D:4) a +0 giant club (40, 25, D:4) 5 stones (49, 31, D:4) 3 stones Level 5 of the Dungeon (0, 0, D:5) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (3, -21, D:5) a +0 club (5, -12, D:5) a +0 leather armour (6, -17, D:5) a +0 club (6, -10, D:5) a +0 flail (8, -16, D:5) a +0 spear of flaming (8, -14, D:5) a +1 heavy flail (14, 2, D:5) 2 stones (17, -20, D:5) a +0 chain mail (23, -13, D:5) a +0 long sword (24, -6, D:5) 5 stones (29, 3, D:5) a scarf of invisibility (36, -14, D:5) a +0 sling (43, -16, D:5) a +0 quarterstaff (44, -9, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) 8 stones (14, -17, D:6) a +0 shortbow (25, 7, D:6) a +0 chain mail a +0 club (26, 1, D:6) a +0 robe (26, 5, D:6) a +0 robe a +0 dagger (27, 5, D:6) a +0 dagger a +0 leather armour (32, 10, D:6) 5 stones (35, -5, D:6) a +0 longbow (36, -3, D:6) a +0 robe (36, -2, D:6) a +0 robe (37, 1, D:6) a +4 great sword of freezing (38, 2, D:6) a +0 falchion (39, 5, D:6) a +2 hand axe of freezing a +0 robe (39, 9, D:6) 4 stones (40, 12, D:6) a +2 mace of holy wrath (41, 13, D:6) a stone (44, 12, D:6) a +0 trident (47, -23, D:6) 2 stones (48, -12, D:6) a +0 dagger (49, -14, D:6) a +0 ring mail a +0 club a +0 leather armour a +0 chain mail a +0 hand axe a +0 robe (49, -12, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a sky beast corpse (0, 4, D:7) a +0 whip (0, 7, D:7) a +1 heavy spear (unseen) (0, 9, D:7) a staff of earth (unseen) (1, 6, D:7) the ring of Cyath {Ice +Blink Int+2} [ring of ice] It enhances your ice magic. Int: It affects your intelligence (+2). rF: It makes you vulnerable to fire. rC: It protects you from cold. +Blink: It lets you blink. (unseen) (3, 6, D:7) a +1 falchion of distortion (unseen) (4, 7, D:7) the +9 sling of Crusades {flame, Fly} Fly: It grants you flight. (unseen) (4, 9, D:7) a +1 spectral quarterstaff (unseen) the Ecumenical Temple