Henri Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (7, -17, D:1) a +0 dagger a stone a +0 hand axe (16, -13, D:1) a +0 short sword a stone (23, -8, D:1) a +0 dagger (25, -3, D:1) a +0 dagger (34, -18, D:1) 2 stones (40, -7, D:1) a +0 mace (48, -31, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (13, -9, D:2) a +0 dagger a +0 sling (17, -32, D:2) a +0 hand axe (17, -10, D:2) a stone (18, -9, D:2) a +0 mace (20, -2, D:2) a +0 dagger (27, -34, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 4 javelins (6, -16, D:3) a +0 whip (8, -13, D:3) a +0 club (8, -12, D:3) 5 javelins (9, 4, D:3) a +0 whip (10, 1, D:3) a +0 hand axe a +0 ring mail (20, 29, D:3) a +0 scythe a +0 robe 6 stones (27, -8, D:3) a +0 robe (32, -21, D:3) a +0 chain mail (44, -16, D:3) a +0 dagger a +0 robe (44, 16, D:3) a +0 club (46, -18, D:3) a +0 hand axe (50, -4, D:3) a +0 ring mail (56, -26, D:3) a +0 club 2 poisoned darts Level 4 of the Dungeon (0, 0, D:4) a +0 mace (1, -6, D:4) a +0 dagger (24, -15, D:4) 7 stones (34, 1, D:4) a +0 robe a +1 whip of freezing (36, 3, D:4) a +0 flail (36, 4, D:4) a +0 chain mail a +0 club (36, 5, D:4) a +2 trident of protection (40, 21, D:4) a +0 dagger (41, 14, D:4) a +0 short sword (42, 12, D:4) a +0 club (45, 26, D:4) a +0 dagger (53, 3, D:4) a +0 short sword 2 stones (55, -11, D:4) a +0 short sword a +0 leather armour (55, -10, D:4) a +0 dagger a +0 robe (55, -9, D:4) a +0 club a +0 mace a +0 chain mail a +0 club a +0 flail (55, -8, D:4) a +0 halberd (55, -6, D:4) a +0 spear Level 5 of the Dungeon (0, 0, D:5) 4 stones (6, 45, D:5) a +0 chain mail (7, 37, D:5) a +0 leather armour a +0 club a +0 leather armour a +0 club a +1 war axe of venom a +0 dagger (12, 33, D:5) a +0 dagger (14, 45, D:5) a +0 ring mail a +0 morningstar (17, 42, D:5) 5 stones (18, 2, D:5) a stone (20, 17, D:5) a +0 robe a +0 flail (27, -2, D:5) a +0 club (30, 25, D:5) a +0 club (33, 30, D:5) a +1 heavy spear a +0 scale mail (33, 32, D:5) a +0 spear (34, 30, D:5) a +0 halberd (34, 31, D:5) a +0 whip (43, 3, D:5) a +0 ring mail (49, 12, D:5) 5 stones (49, 37, D:5) a +0 dagger (52, 25, D:5) 5 stones Level 6 of the Dungeon (2, 2, D:6) a +0 hand axe (5, 0, D:6) a +0 scale mail (5, 57, D:6) 7 stones (12, 40, D:6) a +0 leather armour a +0 falchion (12, 41, D:6) a +0 ring mail a +0 heavy hand axe a +0 mace of protection (12, 42, D:6) a +0 robe a +0 dagger (14, 1, D:6) a +0 club a +0 chain mail (19, 43, D:6) a +0 shortbow (20, 43, D:6) a +0 whip 4 stones a +0 whip (22, -2, D:6) a +0 battleaxe a boomerang a +0 chain mail (22, 42, D:6) a +0 short sword a +0 dagger a +0 dagger a +0 giant club (59, 0, D:6) a +0 trident (64, 2, D:6) a +0 chain mail (66, 2, D:6) a +0 ring mail 2 boomerangs of dispersal a +0 dagger (74, -2, D:6) a +0 robe (74, 0, D:6) 8 stones Level 7 of the Dungeon (1, -11, D:7) the +0 robe "Riduupp" {rN+ Int+2 Slay+2} Int: It affects your intelligence (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rN: It protects you from negative energy. (16, -3, D:7) a +0 spear (22, -4, D:7) a +0 giant spiked club (23, -7, D:7) a +0 halberd (23, -6, D:7) a +0 dagger (28, -11, D:7) a +0 robe (35, 18, D:7) a staff of poison (36, -2, D:7) a +0 club (39, 9, D:7) a +0 leather armour (43, -23, D:7) 6 stones (57, 6, D:7) a +0 whip 5 stones a +0 ring mail (62, -21, D:7) a +0 ring mail Level 8 of the Dungeon (14, -30, D:8) 7 stones (14, -17, D:8) a +0 club a +0 club a +0 chain mail (14, -16, D:8) a +0 mace (14, -15, D:8) a +0 flail (14, -14, D:8) the +4 war axe of the Lair of Beasts {holy, Str+4} Str: It affects your strength (+4). a +0 robe (15, -10, D:8) a +0 dagger of holy wrath (27, 6, D:8) a +0 whip (30, 11, D:8) a +0 hand axe (31, -24, D:8) a +0 dagger a curare-tipped dart (31, -23, D:8) a +0 dagger a +0 quarterstaff a +0 sling a +0 ring mail (31, -22, D:8) a +0 short sword 5 stones (32, -26, D:8) a +0 club 4 stones a +0 trident a +0 robe a +5 long sword a +0 robe (32, -24, D:8) a +0 dagger a +0 short sword (32, 9, D:8) a +0 hand axe 3 boomerangs (33, -25, D:8) a +0 trident (33, 9, D:8) a +0 short sword a +0 scale mail a +0 dagger a +0 robe (34, 9, D:8) a +0 whip (40, -16, D:8) a +0 whip (41, 5, D:8) a +0 whip 2 stones (42, -17, D:8) a +0 leather armour a +0 flail (42, -15, D:8) a +0 robe a +0 dagger a +0 robe a +3 morningstar a +0 robe a +0 mace (43, 19, D:8) a +0 dagger (43, 20, D:8) a +0 whip a +0 ring mail a +0 short sword (43, 21, D:8) a +0 robe a +0 leather armour a +0 hand axe Level 9 of the Dungeon (0, 0, D:9) a +0 club (4, -14, D:9) a +2 robe of cold resistance a +1 scimitar of flaming (14, -27, D:9) a +0 giant club a +0 dire flail (29, -24, D:9) a +0 ring mail (32, -6, D:9) a +0 shortbow (33, -23, D:9) 3 stones (34, -23, D:9) 2 stones (36, -25, D:9) a +0 chain mail a +0 scimitar (37, -22, D:9) a curare-tipped dart a +0 dagger (39, -19, D:9) a +0 plate armour a +0 mace (40, -19, D:9) +0 steam dragon scales a +0 shortbow (40, -18, D:9) a +0 plate armour a +0 dire flail (43, -17, D:9) a +0 short sword a +0 dagger a +0 short sword (43, -16, D:9) a +0 dagger 4 stones (43, -15, D:9) a +0 chain mail a +0 dagger 4 stones (44, -16, D:9) a +0 club 5 stones (47, -34, D:9) a ring of flight an amulet of magic regeneration a ring of wizardry +0 acid dragon scales a +6 ring of intelligence a ring of willpower 2 potions of attraction 2 scrolls of vulnerability 4 scrolls of immolation 3 potions of mutation the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. It allows you to gain divine favour quickly. MP: It affects your magic capacity (+5). 4 scrolls of enchant armour a potion of degeneration 3 potions of lignification (55, -27, D:9) a +0 robe a +4 long sword of freezing a +0 robe a +3 scimitar of freezing (55, -26, D:9) a +0 robe a +2 battleaxe a +0 robe a +0 scimitar (55, -25, D:9) a +0 great sword a +2 long sword a +0 robe (55, -24, D:9) a +0 robe a +4 halberd a +0 robe a +3 halberd a +0 robe (55, -14, D:9) a +2 falchion a +0 robe (56, -23, D:9) a +0 halberd a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 pair of gloves (10, -32, D:10) a +0 flail 3 boomerangs of dispersal (11, -36, D:10) a +0 hand axe a silver boomerang (11, -33, D:10) a +0 dagger a +0 robe a +0 dagger a +0 robe (11, -32, D:10) a +0 trident 3 boomerangs a +0 leather armour (11, -25, D:10) a +0 giant club a +0 giant club (29, -21, D:10) a +2 robe of cold resistance a +0 quarterstaff of freezing (30, -33, D:10) a wand of quicksilver (6) (30, -32, D:10) a potion of might (30, -31, D:10) 20 gold pieces (30, -30, D:10) 18 gold pieces (36, -48, D:10) a +0 morningstar a +0 leather armour a +0 club (37, -48, D:10) a +0 battleaxe a +0 plate armour a +0 mace a +0 ring mail a +0 mace (38, -46, D:10) the staff of air "Zyryde" {rElec Will- Str+4} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+4). rElec: It insulates you from electricity. Will: It decreases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (51, -28, D:10) a +0 dagger a +0 robe (53, -46, D:10) a +0 giant club a +0 giant spiked club (54, -39, D:10) a wand of charming (3) (54, -38, D:10) a +0 dagger (54, -37, D:10) a potion of magic (54, -25, D:10) a +0 club a +0 leather armour a +0 dagger a +0 robe (55, -39, D:10) a wand of quicksilver (6) (55, -38, D:10) a scroll of identify (55, -14, D:10) a +0 robe (56, -39, D:10) 4 stones (56, -38, D:10) 15 gold pieces (56, -37, D:10) 3 stones (58, -6, D:10) a +0 pair of gloves (58, -5, D:10) a +1 dagger of venom 3 curare-tipped darts Level 11 of the Dungeon (5, -27, D:11) a +0 trident (8, -21, D:11) a +0 mace (10, 0, D:11) 8 stones (11, -21, D:11) a +0 giant spiked club a +0 giant spiked club (39, -28, D:11) a +0 flail (41, -13, D:11) the +6 arbalest of Arbitration {heavy, rN+++ Will- rCorr Dex-4} Dex: It affects your dexterity (-4). rN: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (47, -15, D:11) a +0 robe a +0 dagger a -1 demon whip of venom (48, -17, D:11) a +0 trident (48, -16, D:11) a +0 leather armour a +0 short sword (52, -24, D:11) a +0 chain mail a +0 dire flail Level 12 of the Dungeon (0, 0, D:12) a +0 short sword (0, 1, D:12) a +0 robe a +0 dagger (0, 2, D:12) a +0 flail (0, 6, D:12) 7 stones (5, -2, D:12) a +0 troll leather armour (13, 13, D:12) a +0 giant spiked club a +0 giant club (13, 15, D:12) 7 stones (21, -18, D:12) a potion of attraction (23, 9, D:12) the staff of air "Mainet" {rElec Str-3 Int-3 Dex+9 Stlth+} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (-3). Int: It affects your intelligence (-3). Dex: It affects your dexterity (+9). rElec: It insulates you from electricity. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (24, -3, D:12) a +0 ring mail (29, 14, D:12) a +0 giant spiked club a +0 giant club (32, -8, D:12) a +0 long sword (32, -6, D:12) a piece from Xom's chessboard (15/15) (33, 7, D:12) 2 stones Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 club (3, -9, Lair:1) a +0 robe (53, -29, Lair:1) 2 potions of attraction (62, -2, Lair:1) a +0 club Level 2 of the Lair of Beasts (10, 0, Lair:2) a +0 leather armour (12, -2, Lair:2) a +0 battleaxe (13, -6, Lair:2) a cane toad corpse (skeletalised by now) (26, -5, Lair:2) a +0 trident (30, -12, Lair:2) a bullfrog corpse (31, -2, Lair:2) 9 stones (33, -3, Lair:2) a +0 mace (40, -19, Lair:2) a +0 robe (49, -40, Lair:2) 27 gold pieces