Henri Level 1 of the Dungeon (2, -36, D:1) a +0 short sword (7, -31, D:1) a +0 mace (11, -38, D:1) a +0 war axe (13, -40, D:1) a +0 dagger a stone (19, -9, D:1) a +0 scale mail (30, -12, D:1) a +0 dagger (32, -6, D:1) a +0 whip (33, -28, D:1) a +0 dagger 3 stones (35, -34, D:1) a +0 club (36, -36, D:1) 5 stones (38, -35, D:1) a +0 mace (38, -19, D:1) a +0 club (47, -46, D:1) 7 stones Level 2 of the Dungeon (2, 8, D:2) 3 stones (3, -9, D:2) a +1 pair of gloves (9, 13, D:2) a +1 dagger of venom (14, 0, D:2) a +0 club (15, -7, D:2) a +0 great sword of flaming (22, 11, D:2) a stone (25, -6, D:2) the +10 spear "Feloli Icyr" {flame, ^Contam rF+ Int+3 Stlth+} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. ^Contam: It causes magical contamination when unequipped. Stlth+: It makes you more stealthy. (27, -12, D:2) 6 stones (33, 26, D:2) a +0 short sword 5 stones (37, 16, D:2) 6 boomerangs (43, 10, D:2) a +0 ring mail Level 3 of the Dungeon (2, -7, D:3) a +0 spear (2, 2, D:3) a +0 dagger (3, 18, D:3) a +0 flail (6, 11, D:3) a +0 club (10, -11, D:3) a +0 ring mail (12, -6, D:3) a +0 ring mail of fire resistance (20, -4, D:3) a +0 short sword (22, 7, D:3) a +0 club (27, 16, D:3) a +0 club (37, -6, D:3) a +0 club (42, -2, D:3) a +2 morningstar of holy wrath (44, 7, D:3) a +0 quarterstaff (44, 13, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a bombardier beetle corpse (0, 54, D:4) 4 stones (2, 49, D:4) a +0 leather armour (10, 53, D:4) a +0 club a +0 leather armour (10, 54, D:4) a +0 flail a +0 short sword (13, 25, D:4) a +0 club a +0 leather armour a +0 club a +0 club a +0 robe (20, 13, D:4) a +0 robe a +0 scythe (27, 41, D:4) a +0 club (28, 24, D:4) a +0 helmet (32, 16, D:4) a scroll of immolation (33, 16, D:4) 7 stones (33, 17, D:4) a scroll of identify (37, 46, D:4) a +0 robe a +2 whip of flaming (39, 17, D:4) a +0 spear (42, 18, D:4) a +0 robe (44, 21, D:4) 9 stones Level 5 of the Dungeon (0, 0, D:5) a +0 morningstar (0, 2, D:5) a +0 short sword a +0 leather armour of poison resistance (2, 4, D:5) a +0 dagger a +0 scale mail a +0 hand axe a +0 club (7, -9, D:5) 2 stones (8, -17, D:5) 6 stones (18, -9, D:5) a +0 leather armour a +0 dire flail of venom (20, -3, D:5) 3 stones (20, 6, D:5) a +0 leather armour (22, -18, D:5) 3 boomerangs (26, -33, D:5) 7 gold pieces (27, -29, D:5) a +0 whip of flaming (unseen) (33, -30, D:5) a wand of acid (14) (33, -24, D:5) a book of Conjurations (33, -18, D:5) 9 gold pieces Level 6 of the Dungeon [Shop] Zyjatt's Antique Weapon Boutique a +2 vampiric dagger (450 gold) the +11 great sword of World's End {drain, ^Drain rElec rN+ Dex+2} (2087 gold) Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. a +0 hand axe (75 gold) a +0 sling (37 gold) a +0 war axe (87 gold) a +0 hand axe (75 gold) a +0 dagger (50 gold) a +4 morningstar of protection (670 gold) (0, 0, D:6) a +0 leather armour of positive energy (11, 0, D:6) a +0 club (21, 30, D:6) a +0 cloak (32, 1, D:6) a +0 scale mail (33, 16, D:6) a +0 leather armour (45, 2, D:6) a +0 orcbow Level 7 of the Dungeon (0, 0, D:7) 5 stones (4, -23, D:7) a +0 club (12, -5, D:7) a +0 hand axe (15, -6, D:7) a +0 broad axe (19, -20, D:7) a +0 scimitar (19, -17, D:7) a +0 flail a gnoll corpse (skeletalised by now) (21, -12, D:7) a +0 orcbow a centaur corpse (skeletalised by now) (22, -26, D:7) a scroll of fear (22, -12, D:7) a wyvern corpse (skeletalised by now) (28, -17, D:7) 7 stones (28, 0, D:7) a +0 spear (30, 2, D:7) a +0 giant club (38, -15, D:7) a +0 rapier (40, -22, D:7) a +0 hand axe the Ecumenical Temple