Henri Level 1 of the Dungeon (0, 0, D:1) a +0 club (10, 10, D:1) a +0 short sword (27, -23, D:1) a +0 dagger (29, -10, D:1) a blade talisman (30, 1, D:1) a +2 dagger of venom (31, -12, D:1) a +0 club Level 2 of the Dungeon [Shop] Ruff's General Store 3 atropa-tipped darts (27 gold) a +0 hand axe (30 gold) a scroll of poison (40 gold) 2 stones (2 gold) a +0 ring mail (40 gold) a potion of attraction (30 gold) (3, 12, D:2) a +0 ring mail (5, 20, D:2) a +1 mace of venom a +0 leather armour a +0 club a +0 dagger a +0 robe a +0 hand axe a +0 club (9, 40, D:2) a +0 dagger (11, -11, D:2) a +1 vampiric whip (21, 26, D:2) a +0 spear (29, 8, D:2) a +0 scale mail (36, -1, D:2) a +0 short sword (39, 32, D:2) a +0 whip a stone (41, 31, D:2) a +0 robe (44, 35, D:2) a +0 trident (51, -12, D:2) a +0 leather armour (56, 35, D:2) a +0 robe (58, 4, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Qeimaqo's Antique Armour Shoppe a +0 scale mail (108 gold) a +0 cloak (121 gold) a +0 barding (621 gold) a +0 buckler (121 gold) a +0 ring mail (108 gold) a +0 robe (18 gold) a +0 pair of gloves (121 gold) (0, 0, D:3) a staff of earth (2, 0, D:3) a +0 mace (16, -30, D:3) a +0 long sword (17, -48, D:3) a +0 whip (17, 0, D:3) a +0 trident 3 boomerangs (24, -36, D:3) a +0 flail (28, -48, D:3) a +0 dagger (30, -21, D:3) a +0 robe (37, -54, D:3) a +0 plate armour (37, -8, D:3) a +0 pair of boots (45, -27, D:3) a +0 dagger (50, -52, D:3) a staff of air (53, -44, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) 8 stones (0, 5, D:4) a +0 ring mail (1, 0, D:4) a +0 whip (12, 30, D:4) a +0 chain mail (13, 29, D:4) a +0 long sword (17, 27, D:4) a +0 giant spiked club (17, 39, D:4) a +0 dagger (21, 7, D:4) a +0 plate armour (22, -23, D:4) 7 stones (23, 15, D:4) a +0 club (23, 37, D:4) a +0 dagger (24, -13, D:4) a +0 leather armour (25, 26, D:4) a +0 spear (32, 0, D:4) a +0 club (35, -2, D:4) a +0 giant club (51, 0, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (9, -3, D:5) a +0 club a +0 leather armour a +0 hand axe a +0 chain mail a +0 ring mail (10, -3, D:5) a +0 whip (11, -2, D:5) a +0 club (12, 6, D:5) 7 stones (14, 5, D:5) a +0 club (14, 9, D:5) a +0 leather armour a +0 whip (24, 2, D:5) 6 stones (26, -6, D:5) 3 stones (28, 26, D:5) a +0 ring mail (29, 13, D:5) a +0 ring mail (40, 19, D:5) a +0 dagger (44, -6, D:5) a +0 heavy hand axe (52, -25, D:5) 2 stones (52, -14, D:5) a +0 club (54, 27, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +0 quarterstaff (2, 22, D:6) a +0 club (6, -3, D:6) a +0 robe (12, 1, D:6) a +0 orcbow (13, -5, D:6) a +0 falchion (13, 1, D:6) a +0 robe (16, 18, D:6) a +0 club (19, 1, D:6) a +0 robe a +0 long sword (21, 2, D:6) a +0 halberd (21, 6, D:6) a +0 dire flail a +0 robe a +0 robe (22, 22, D:6) a +0 giant spiked club (23, -16, D:6) a +0 dagger (25, 4, D:6) a +0 robe a +0 scythe (27, 19, D:6) 5 stones (35, -7, D:6) 7 stones (36, -3, D:6) a +0 chain mail Level 7 of the Dungeon (15, -19, D:7) 6 stones (16, -18, D:7) a +0 scale mail a +0 short sword (20, -16, D:7) a +0 plate armour (24, -25, D:7) a +0 leather armour a +0 war axe (24, -8, D:7) an amulet of faith (24, -6, D:7) a potion of enlightenment (24, -4, D:7) a scroll of brand weapon (24, -2, D:7) the +1 short sword "Leweudd" {venom, *Corrode rElec rPois rN+} rElec: It insulates you from electricity. rPois: It protects you from poison rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. (unseen) (25, -23, D:7) a +0 robe a +0 dagger (25, -7, D:7) 20 gold pieces (25, -5, D:7) a scroll of acquirement (25, -3, D:7) a scroll of noise (33, -34, D:7) a +0 club (34, -14, D:7) 2 stones (36, -28, D:7) a +0 giant spiked club (39, -27, D:7) a +0 shortbow (39, -25, D:7) a +0 ring mail (39, -20, D:7) a +0 leather armour a +0 morningstar (40, -29, D:7) a +0 robe a +0 flail 5 stones (41, -26, D:7) a +0 club (41, -24, D:7) a +0 giant spiked club (43, -34, D:7) a +0 dagger (43, -25, D:7) a +0 dagger (43, 0, D:7) a +0 giant spiked club (51, -20, D:7) a +0 chain mail (52, -20, D:7) a +0 ring mail (56, -14, D:7) a +0 leather armour a +0 flail (56, -10, D:7) a +0 club (56, -9, D:7) a +0 halberd Level 8 of the Dungeon (2, -8, D:8) a +0 shortbow (4, -3, D:8) a +0 giant club (5, -5, D:8) a +0 giant club (6, 0, D:8) a +0 halberd (8, 6, D:8) a +0 robe a +1 short sword of electrocution (9, -8, D:8) a +0 mace (11, -3, D:8) a +0 dagger (11, 3, D:8) the +4 executioner's axe of Gozag, Crafting {antimagic, rPois rC++ Stlth+} rC++: It greatly protects you from cold. rPois: It protects you from poison Stlth+: It makes you more stealthy. (11, 6, D:8) a +0 flail (12, -9, D:8) a +0 dagger a +0 robe (12, -8, D:8) a +0 plate armour 2 boomerangs (12, 3, D:8) a staff of conjuration (12, 5, D:8) the +0 broad axe of Fedhas's Whim {freeze, *Rage rF+ rN++ rCorr} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. (13, -8, D:8) a +0 long sword of electrocution (19, 21, D:8) a staff of fire (20, -6, D:8) a +0 robe a +0 dagger (20, 11, D:8) a +1 heavy scimitar a +0 dagger a +0 robe (22, -9, D:8) 4 stones (24, -8, D:8) a +0 shortbow (24, 29, D:8) a +0 flail (25, -16, D:8) a +0 spear (26, -8, D:8) a +0 trident a +0 hand axe (27, -18, D:8) a +0 flail (27, -5, D:8) a +0 ring mail (30, -16, D:8) a +0 mace (31, -15, D:8) a +1 chain mail of positive energy (31, -14, D:8) a +0 robe (31, -13, D:8) a +0 dagger (32, -25, D:8) a +0 leather armour a +0 hand axe (32, -24, D:8) a +0 hand axe (32, -12, D:8) a +0 chain mail (33, -24, D:8) a +0 scale mail a +0 spear (33, -19, D:8) a +0 mace (34, -28, D:8) a +0 flail (35, -10, D:8) 5 large rocks (38, 10, D:8) a +0 dagger Level 9 of the Dungeon [Shop] Fennima's Tremendous Tomes the Tractate on Transformed Kinetic Energy (1200 gold) Spells Type Level a - Static Discharge Conjuration/Air 2 b - Dazzling Flash Conjuration/Hexes 3 c - Leda's Liquefaction Alchemy/Earth 4 d - Fulminant Prism Conjuration/Alchemy 4 e - Ignite Poison Fire/Alchemy 4 f - Sticky Flame Fire/Alchemy 4 g - Freezing Cloud Conjuration/Ice/Air 5 h - Eringya's Noxious Bog Alchemy 6 the Papyrus of a Hundred Dreams (1170 gold) Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Frozen Ramparts Ice 3 d - Gell's Gravitas Translocation 3 e - Passage of Golubria Translocation 4 f - Freezing Cloud Conjuration/Ice/Air 5 g - Dispersal Translocation 6 h - Ozocubu's Refrigeration Ice 7 the Spellbook of Shocking Movement (1170 gold) Spells Type Level a - Apportation Translocation 1 b - Mercury Vapours Alchemy/Air 2 c - Blink Translocation 2 d - Teleport Other Translocation 3 e - Arcjolt Conjuration/Air 5 f - Freezing Cloud Conjuration/Ice/Air 5 g - Silence Hexes/Air 5 h - Disjunction Translocation 8 the Parchment of Vile Graupel (1380 gold) Spells Type Level a - Sublimation of Blood Necromancy 2 b - Cigotuvi's Dreadful Rot Necromancy/Alchemy/Air 2 c - Hailstorm Conjuration/Ice 3 d - Frozen Ramparts Ice 3 e - Metabolic Englaciation Hexes/Ice 5 f - Borgnjor's Vile Clutch Necromancy/Earth 5 g - Polar Vortex Ice 9 h - Death's Door Necromancy 9 the Discourse on the Brumal Comitatus (1440 gold) Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Call Imp Summoning 2 c - Summon Ice Beast Ice/Summoning 3 d - Summon Mana Viper Hexes/Summoning 5 e - Metabolic Englaciation Hexes/Ice 5 f - Ozocubu's Refrigeration Ice 7 g - Malign Gateway Summoning/Translocation 7 h - Polar Vortex Ice 9 the Folio of the Translocated Inferno (1170 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Lesser Beckoning Translocation 2 c - Gell's Gravitas Translocation 3 d - Sticky Flame Fire/Alchemy 4 e - Vhi's Electric Charge Translocation/Air 4 f - Passage of Golubria Translocation 4 g - Summon Forest Summoning/Translocation 5 h - Disjunction Translocation 8 Omnopauh's Octavo of Movement and Anthracomancy (1230 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Blink Translocation 2 c - Volatile Blastmotes Fire/Translocation 3 d - Gell's Gravitas Translocation 3 e - Passage of Golubria Translocation 4 f - Plasma Beam Fire/Air 6 g - Dispersal Translocation 6 h - Disjunction Translocation 8 the Exposition on Grim Blasting (1020 gold) Spells Type Level a - Sting Conjuration/Alchemy 1 b - Momentum Strike Conjuration/Translocation 2 c - Searing Ray Conjuration 2 d - Cigotuvi's Dreadful Rot Necromancy/Alchemy/Air 2 e - Dazzling Flash Conjuration/Hexes 3 f - Fugue of the Fallen Necromancy 3 g - Bombard Conjuration/Earth 6 h - Spellforged Servitor Conjuration/Summoning 7 (8, -22, D:9) a +0 pair of gloves (12, -4, D:9) 5 stones (20, -24, D:9) a +0 halberd (23, -22, D:9) 4 stones (26, -25, D:9) a +0 whip a +0 chain mail (27, -26, D:9) a +0 short sword (27, -25, D:9) a +0 dagger a +0 robe (27, -12, D:9) a +0 plate armour (28, -24, D:9) a +0 halberd (29, -4, D:9) a +0 short sword a +0 ring mail (29, -3, D:9) a +0 dagger a +0 robe (30, -25, D:9) a +4 trident of flaming a +0 ring mail (30, -23, D:9) a +0 whip (30, -7, D:9) a +0 mace (30, -6, D:9) a +0 club (31, -7, D:9) a +0 long sword a +0 chain mail (34, -4, D:9) a +0 dagger a +0 robe (42, -14, D:9) a +0 great sword Level 10 of the Dungeon [Shop] Juco's Assorted Antiques a +0 scale mail (120 gold) a +2 heavy arbalest (603 gold) a potion of heal wounds (150 gold) a +0 pair of boots (135 gold) a +0 arbalest (135 gold) the staff of Descent {rElec rF- rC+ SInv Conj} (1296 gold) [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. a scroll of poison (120 gold) a wand of digging (5) (630 gold) (0, 0, D:10) a +0 robe (3, -22, D:10) a +0 dagger a +0 robe (3, -21, D:10) a +0 scimitar a +0 plate armour (3, -19, D:10) a +0 short sword a +0 leather armour (5, 14, D:10) a +0 animal skin 10 stones (6, 15, D:10) 5 stones a +0 animal skin (6, 16, D:10) a +0 animal skin 14 stones a +0 animal skin (6, 17, D:10) a +0 animal skin 11 stones (7, 14, D:10) 5 stones a +0 animal skin (9, -20, D:10) an amulet of guardian spirit (9, 14, D:10) 7 stones (10, 16, D:10) 5 stones (19, 4, D:10) a +0 hand axe a +0 leather armour (21, 4, D:10) a +0 short sword a +0 chain mail a +0 club (21, 5, D:10) a +0 dagger a +0 robe (22, 5, D:10) a +0 dagger a +0 ring mail (26, -6, D:10) a +0 scale mail (28, 2, D:10) a +0 long sword a +0 robe (28, 3, D:10) a +0 robe (28, 4, D:10) a +0 morningstar a +0 robe (32, -12, D:10) a +0 robe a +0 dagger a +0 leather armour a +0 flail (32, -11, D:10) a +0 club a +0 robe a +0 dagger (34, -14, D:10) a +0 robe a +0 dagger (36, 8, D:10) a +0 ring mail (43, -14, D:10) a +0 giant club (44, -12, D:10) a +0 giant club Level 11 of the Dungeon (0, 0, D:11) a +2 scale mail of cold resistance a +0 war axe (2, 5, D:11) an orb of energy (4, 1, D:11) 7 stones (6, -7, D:11) a +0 giant spiked club (10, -6, D:11) a +0 robe a +0 cloak a +0 quarterstaff of freezing (12, 10, D:11) a +0 mace (12, 26, D:11) a +0 scale mail (15, 15, D:11) the +2 whip of Vubiegg {vamp, rN+ Str+6 Dex+4} Str+6: It affects your strength (+6). Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. (15, 30, D:11) a +1 scimitar of flaming an amulet of guardian spirit (16, 24, D:11) 9 stones (21, -2, D:11) a +0 giant spiked club (21, 1, D:11) a +0 dire flail (26, 30, D:11) a +6 crystal plate armour of ponderousness (29, -2, D:11) a +0 mace (32, 2, D:11) a +0 giant club (35, -7, D:11) a +0 quarterstaff (35, 9, D:11) a +0 flail (39, 23, D:11) a +0 arbalest (48, 21, D:11) a +0 long sword (52, 28, D:11) a +3 great sword of holy wrath (54, 29, D:11) a +4 scimitar of flaming (57, -8, D:11) a +0 spear (59, -11, D:11) a potion of attraction a +5 short sword the +3 pair of seven-league boots {Rampage+∞} Rampage+∞: When moving toward enemies, its wearer moves as far as possible, alerting their target en route. a potion of lignification an amulet of the acrobat a potion of heal wounds a scarf of shadows 2 potions of mutation a +2 short sword of venom a +1 dagger Level 12 of the Dungeon (12, 0, D:12) a +3 mace (14, -2, D:12) a +0 war axe (14, 1, D:12) a +0 hand axe a +0 leather armour (15, 2, D:12) a +0 dagger the Ecumenical Temple a Gauntlet (0, 0, Gauntlet) a swamp worm corpse (1, -20, Gauntlet) a +0 morningstar (1, 3, Gauntlet) a tyrant leech corpse (5, -20, Gauntlet) a potion of ambrosia (11, 4, Gauntlet) a potion of haste (12, -24, Gauntlet) a steam dragon corpse (skeletalised by now) (12, 4, Gauntlet) the ring "Guegumol" {rCorr Str+5 Int+4} [ring of resist corrosion] Str+5: It affects your strength (+5). Int+4: It affects your intelligence (+4). rCorr: It protects you from acid and corrosion. (unseen) (13, -13, Gauntlet) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (14, -7, Gauntlet) a scarf of invisibility (14, 4, Gauntlet) a +2 glaive of venom (unseen) (20, -20, Gauntlet) 6 stones (21, 4, Gauntlet) the -1 pair of gloves "Emekothr Duci" {Int+3} Int+3: It affects your intelligence (+3). (unseen) (22, 4, Gauntlet) a scroll of fog (25, 4, Gauntlet) 4 stones (26, -20, Gauntlet) a +1 pair of boots of flying (unseen)