Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 279875169079294281 36 Henri the Apothecary (level 3, -1/21 HPs) Began as an Octopode Alchemist on Sept 4, 2024. Slain by a gnoll ... wielding a +1 whip of holy wrath (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:53 (1162 turns). Henri the Apothecary (Octopode Alchemist) Turns: 1162, Time: 00:03:54 Health: -1/21 AC: 1 Str: 7 XL: 3 Next: 37% Magic: 6/6 EV: 13 Int: 19 God: Gold: 42 SH: 0 Dex: 12 Spells: 0/6 levels left rFire . . . e - +3 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons e - a +3 dagger (weapon) Scrolls d - a scroll of fear {unknown} Potions a - a potion of magic b - a potion of berserk rage {unknown} c - a potion of might {unknown} f - 2 potions of enlightenment {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations + Level 4.8 Alchemy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 48% 1d6 4% 1 b - Mercury Vapours Alch/Air 22% N/A 10% 2 c - Mephitic Cloud Conj/Alch/Air 9% N/A 22% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Olgreb's Toxic Radiance Alch 20% N/A 24% 4 Dazzling Flash Conj/Hex 6% N/A 38% 3 Sticky Flame Fire/Alch 11% 2d5 54% 4 Curse of Agony Necr 1% N/A 99% 5 Silence Hex/Air 0% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The sting hits the kobold. The kobold is poisoned. The kobold is severely wounded. The kobold shouts! You kill the kobold! You start resting. An adder zombie comes into view. Your magical contamination has completely faded away. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder zombie Aim: an adder zombie (wandering, hasn't noticed you, 71% to hit) The sting misses the adder zombie. Unknown command. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder zombie Aim: an adder zombie (71% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Your magical contamination has completely faded away. There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. There is a stone staircase leading up here. Unknown command. The gnoll shouts! x4 The gnoll hits you with a +0 flail of protection! The gnoll hits you from afar with a +0 halberd. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +1 whip of holy wrath. You die... # #####+###.... #....@g....# #.ggggg...... #..........## #..g........Z #.....g...... ............Z. ##............. ..#..#####..#. You could see 7 gnolls, an adder zombie, a hobgoblin and an adder skeleton. Vanquished Creatures An adder (D:2) 2 endoplasms (D:1) A giant cockroach (D:1) 5 goblins 4 hobgoblins (D:1) 2 kobolds 3 quokkas (D:1) A ball python (D:1) A bat (D:1) 3 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Henri the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 236 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 260 | D:1 | Learned a level 2 spell: Mercury Vapours 342 | D:1 | Reached skill level 4 in Alchemy 794 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 798 | D:1 | Learned a level 3 spell: Mephitic Cloud 1162 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_loops_ring D:2: layout_basic, serial_undead, serial_undead_e, serial_undead_c, serial_undead_c, serial_undead_a, serial_undead_c, serial_undead_e Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 4 | 4.8 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Conjurations | | 1.0 Action || total ---------------------------++------- Melee: Unarmed || 13 Tentacles || 3 Constrict || 4 Dagger || 3 Cast: Sting || 29 Stab: Sleeping || 1 Armour: Skin || 6 Dodge: Dodged || 12