Henri Level 1 of the Dungeon [Shop] Saeleh's Distillery a potion of curing (unknown) (30 gold) a potion of enlightenment (unknown) (50 gold) a potion of experience (unknown) (500 gold) a potion of lignification (unknown) (30 gold) a potion of invisibility (80 gold) a potion of curing (unknown) (30 gold) a potion of attraction (unknown) (30 gold) a potion of curing (unknown) (30 gold) a potion of heal wounds (80 gold) [Shop] Amesir's Weapon Boutique a +0 short sword (33 gold) a +0 spear (33 gold) a +0 dagger (22 gold) a +0 long sword of holy wrath (91 gold) the +5 mace "Mutai" {speed, *Rage rF+ Dex+4} (597 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). 5 stones (5 gold) a +0 lajatang (165 gold) a +0 short sword (33 gold) a +4 vampiric halberd (374 gold) [Shop] Ypriff's General Store the +4 whip of Tenacity {freeze, +Blink rCorr Int-5 SInv} (378 gold) +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. a wand of flame (11) (unknown) (77 gold) a lightning rod (4/4) (400 gold) a +0 ring mail (40 gold) a sack of spiders (400 gold) a tin of tremorstones (2/2) (400 gold) a +0 dagger (20 gold) a +0 spear (30 gold) 2 stones (2 gold) a +0 hand axe (30 gold) (1, 5, D:1) a +0 sling (5, 33, D:1) a ball python corpse (skeletalised by now) (6, 33, D:1) a +0 dagger a kobold corpse (skeletalised by now) (8, 12, D:1) a ball python corpse (skeletalised by now) (10, 15, D:1) a bat skeleton (16, 17, D:1) a +0 club a goblin skeleton (19, 6, D:1) a +0 short sword a kobold corpse (skeletalised by now) (23, 36, D:1) 2 stones (26, 29, D:1) a +0 dagger 4 stones a kobold skeleton a quokka skeleton (31, 14, D:1) a bat skeleton (32, 14, D:1) a +0 dagger 2 stones (37, 30, D:1) a ball python skeleton (43, 40, D:1) a +0 short sword 2 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club 2 stones (3, 9, D:2) an adder skeleton (5, 33, D:2) a +0 trident (7, 13, D:2) a +0 sling (7, 14, D:2) 4 stones (7, 15, D:2) a +2 helmet (unseen) (8, 13, D:2) a scroll of identify (8, 14, D:2) a scarab talisman (8, 15, D:2) 5 gold pieces (9, 13, D:2) 9 gold pieces (9, 14, D:2) 2 scrolls of vulnerability (9, 15, D:2) a +0 spear (14, 22, D:2) a +0 chain mail (24, 23, D:2) an adder skeleton (25, 21, D:2) a jackal skeleton (25, 22, D:2) a jackal skeleton (41, 30, D:2) a medusa talisman (42, -15, D:2) a bat corpse (skeletalised by now) (53, -13, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (5, 11, D:3) a bat corpse (5, 43, D:3) an adder corpse (6, 43, D:3) an adder corpse (14, -4, D:3) a +5 mace (19, 0, D:3) a +0 hand axe (20, 0, D:3) a +0 club