Heoruswealwe Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (1, -3, D:1) 5 atropa-tipped darts (3, -5, D:1) a +0 club (12, -41, D:1) a +0 mace (12, -37, D:1) a +0 leather armour (12, -10, D:1) a +0 robe (14, -41, D:1) a +0 leather armour (15, -44, D:1) 4 poisoned darts (16, -31, D:1) a +0 plate armour (18, 0, D:1) a +0 short sword 3 stones (18, 2, D:1) a +0 dagger (22, -32, D:1) a +0 ring mail (22, 3, D:1) 6 stones (23, -1, D:1) a +0 club (26, -38, D:1) a +0 dagger (31, -6, D:1) a +0 club a stone (36, -19, D:1) a +0 whip Level 2 of the Dungeon (11, -18, D:2) a +0 scale mail (11, -13, D:2) a +0 club (29, -4, D:2) a +0 chain mail (29, -3, D:2) the +2 leather armour of Lifelessness {+Inv rN+ Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rN: It protects you from negative energy. +Inv: It lets you turn invisible. (31, 16, D:2) a +0 dagger a +0 robe (44, -17, D:2) a +0 spear (44, -16, D:2) a ring of protection from fire (44, -15, D:2) a ring of protection from cold (46, -27, D:2) a +0 chain mail (49, 5, D:2) a +0 sling a +0 short sword 2 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, 6, D:3) 6 javelins (5, 24, D:3) a +0 chain mail (6, 18, D:3) a +0 dagger (9, 6, D:3) a +0 chain mail (9, 22, D:3) a +0 dagger (10, 16, D:3) a +0 dagger a +0 dagger 2 poisoned darts (11, 7, D:3) a +0 dagger (11, 23, D:3) a +0 scale mail (11, 25, D:3) a +0 leather armour (12, 27, D:3) a +0 club (25, 33, D:3) a +0 club a +0 whip a +0 dagger (27, 41, D:3) a +0 whip of freezing (29, 32, D:3) 2 poisoned darts a +0 robe (31, 33, D:3) 5 javelins (31, 34, D:3) 6 stones (37, 44, D:3) 3 stones (45, 18, D:3) a +0 falchion (47, 21, D:3) a +0 dagger (49, 46, D:3) 4 stones Level 4 of the Dungeon (0, 1, D:4) a +0 dagger (1, 0, D:4) a +0 club (3, 31, D:4) a +0 whip (9, 18, D:4) a +0 ring mail (13, 18, D:4) 7 stones (19, 19, D:4) 2 scrolls of noise (21, 19, D:4) 2 scrolls of torment (23, 9, D:4) a +0 leather armour (30, 20, D:4) a +1 dagger of venom (42, -10, D:4) 3 poisoned darts (46, 25, D:4) a +0 whip a stone (57, 19, D:4) a +0 sling a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 whip a silver boomerang a +0 club (0, 1, D:5) a +0 falchion a +2 vorpal flail (0, 2, D:5) a +2 dagger of speed (9, -11, D:5) a +0 scale mail (14, -8, D:5) a +0 trident (14, -3, D:5) a +0 dagger (38, -2, D:5) 6 poisoned darts a +0 hand axe (39, -1, D:5) a +0 giant club (55, 13, D:5) 4 stones Level 6 of the Dungeon (0, 0, D:6) 4 stones (10, -19, D:6) 6 stones (14, -24, D:6) a +0 leather armour (14, -17, D:6) a +0 ring mail (18, 8, D:6) a +0 quarterstaff (23, -25, D:6) a +0 robe a +0 battleaxe (33, -29, D:6) a +0 leather armour (33, -13, D:6) a +0 robe (35, -19, D:6) a +0 club a +0 leather armour (35, -15, D:6) a +0 longbow (39, -19, D:6) a +0 chain mail (40, -23, D:6) a +0 trident (41, -10, D:6) a +0 scimitar (47, -6, D:6) a +0 club a +0 leather armour a +0 dagger a +0 robe (49, -29, D:6) a +0 flail (49, -3, D:6) a +0 whip (57, -42, D:6) a scroll of noise (62, -30, D:6) a +0 hand axe of electrocution (64, -30, D:6) a +0 flail (65, -30, D:6) a +0 dagger a +0 robe a +0 hand axe Level 7 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 leather armour "Etol Daa" {Will- Regen+ Dex+8 Stlth-} (2020 gold) Dex: It affects your dexterity (+8). Regen: It increases your rate of health regeneration. Will: It decreases your willpower. Stlth: It makes you less stealthy. the +5 leather armour of the Great Game {rN++ Int+6 Dex-3} (5080 gold) Int: It affects your intelligence (+6). Dex: It affects your dexterity (-3). rN: It greatly protects you from negative energy. the ring "Lerat" {rF+ rN+++ EV+4 Dex-5 Slay-4} (4370 gold) [ring of evasion] EV: It affects your evasion (+4). Dex: It affects your dexterity (-5). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). rF: It protects you from fire. rN: It renders you almost immune to negative energy. the +3 ring mail of the Harvest {rF+ Int+4} (4140 gold) Int: It affects your intelligence (+4). rF: It protects you from fire. (0, 0, D:7) a water moccasin corpse (6, -5, D:7) 4 poisoned darts (16, -43, D:7) a +2 dagger of electrocution a +0 robe a +0 mace a +2 dagger of venom a +0 robe (16, -10, D:7) Sif Muna's Teachings on Arenous Kindling Spells Type Level a - Foxfire Conjuration/Fire 1 b - Scorch Fire 2 c - Stone Arrow Conjuration/Earth 3 (unseen) (16, -8, D:7) a +0 great mace (17, -43, D:7) a +0 whip (17, -10, D:7) 6 javelins (17, 2, D:7) a +0 ring mail (19, -15, D:7) a killer bee corpse a killer bee corpse (20, -16, D:7) a killer bee corpse (22, -13, D:7) 2 stones (22, -12, D:7) a ring of protection from cold (22, -10, D:7) a +0 long sword (22, -8, D:7) a killer bee corpse (22, -3, D:7) a +0 falchion (23, -42, D:7) a +0 short sword (31, -31, D:7) a +0 robe a +0 flail a +0 robe a +2 great sword (32, -22, D:7) a +0 dagger (32, 2, D:7) a +2 spear of venom a +1 whip of venom a +2 whip of distortion a +0 spear (38, -29, D:7) a +0 robe a +0 dagger (42, -26, D:7) a +0 robe a +3 flail (44, -34, D:7) a +0 plate armour (52, -4, D:7) a +0 giant club a +0 giant spiked club the Ecumenical Temple