Heoruswealwe Level 1 of the Dungeon (8, 0, D:1) 8 stones (10, 3, D:1) a +0 chain mail (11, 4, D:1) 6 stones (12, 33, D:1) 5 stones (15, 22, D:1) a +0 dagger (17, 27, D:1) a +0 dagger (30, 5, D:1) 3 poisoned darts (34, 8, D:1) a +0 dagger 3 stones (44, 38, D:1) a +0 dagger (45, 38, D:1) a +0 mace Level 2 of the Dungeon [Shop] Zolusm's Antique Weapon Shop a +1 spectral quarterstaff (374 gold) a +0 club (22 gold) a +0 long sword (77 gold) a +0 short sword (66 gold) a +0 spear (66 gold) a +2 demon blade of electrocution (1089 gold) a +0 sling (33 gold) a +0 trident (77 gold) a +0 sling (33 gold) (0, 0, D:2) a +0 dagger (5, 4, D:2) 3 stones (8, -8, D:2) 6 stones (8, -7, D:2) a +0 ring mail (9, -32, D:2) a +0 ring mail (23, -13, D:2) a +0 club (27, -16, D:2) a +0 short sword (28, -7, D:2) a +0 club (29, 5, D:2) a +0 plate armour (31, 5, D:2) a +0 short sword 2 stones Level 3 of the Dungeon [Shop] Risemosupn's Book Boutique the Octavo of Twinkling Embers (480 gold) Spells Type Level a - Scorch Fire 2 b - Confusing Touch Hexes 3 c - Plasma Beam Fire/Air 6 d - Fire Storm Conjuration/Fire 9 a book of Decay (300 gold) a book of Weapons (280 gold) a There-And-Back Book (300 gold) a book of Winter (340 gold) a Grand Grimoire (340 gold) a book of the Sky (440 gold) a book of Decay (300 gold) a book of the Hunter (260 gold) (4, -6, D:3) a +0 club (10, -19, D:3) a +0 antimagic falchion 4 stones (13, -17, D:3) a +0 whip a +0 ring mail a +0 club (15, -15, D:3) a +0 trident (17, -16, D:3) 4 boomerangs (20, 6, D:3) a +0 hand axe (24, 11, D:3) a +2 dagger of venom (25, -12, D:3) a +0 short sword (26, -17, D:3) a +0 sling (28, -2, D:3) a +0 whip (38, -16, D:3) a +0 leather armour a +0 club (38, -1, D:3) a +0 falchion (42, -16, D:3) a +0 short sword a +0 scale mail (42, -6, D:3) a +0 robe a +0 robe (42, 0, D:3) 2 curare-tipped darts (43, -17, D:3) a +0 mace a +0 leather armour (43, 1, D:3) a +0 scythe (46, -19, D:3) a +0 plate armour (51, 1, D:3) 2 scrolls of vulnerability (52, 6, D:3) a +0 club (53, 1, D:3) a scroll of noise Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (14, -5, D:4) a +0 quarterstaff (25, -27, D:4) a +0 plate armour (29, -26, D:4) a +0 whip of pain a +0 chain mail a +0 dagger a +0 ring mail (30, -25, D:4) a +0 short sword (33, -24, D:4) a +0 trident (34, -20, D:4) a +0 leather armour a +0 whip (36, -15, D:4) 5 stones (36, 1, D:4) a +0 dagger (38, -27, D:4) a +0 hand axe (38, -11, D:4) a +0 whip (40, -3, D:4) a +0 hat (46, 3, D:4) a +0 buckler a +0 club (47, -16, D:4) a +0 giant spiked club (48, -14, D:4) a +0 club (53, 6, D:4) a +0 dagger a +0 leather armour Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 ring mail "Ginwylub" {*Slow +Blink rElec rCorr} (3000 gold) rElec: It insulates you from electricity. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. the +5 short sword "Emewk" {holy, rC+++} (7240 gold) rC: It renders you almost immune to cold. the +2 robe of Mutualism {rPois} (2190 gold) rPois: It protects you from poison. the +1 dagger "Hyremny" {pain, Str+8} (3380 gold) Str: It affects your strength (+8). (0, 0, D:5) a +0 giant club (3, -34, D:5) a +0 flail (9, -18, D:5) a +0 hand axe (11, -42, D:5) a +0 helmet (12, -50, D:5) a +0 dagger a +0 robe a +0 hand axe a +0 ring mail a +0 falchion 3 boomerangs a +0 robe (13, -50, D:5) a +0 trident (14, -50, D:5) a +0 dagger a +0 ring mail (17, -7, D:5) a +0 hand axe a +0 scale mail (18, -4, D:5) a +0 quarterstaff (21, -19, D:5) a scroll of noise (23, -26, D:5) a +0 leather armour (25, -36, D:5) a +0 short sword a +1 leather armour of fire resistance (26, -36, D:5) a +0 dagger (27, -37, D:5) a +0 robe (29, -14, D:5) a +0 short sword a +0 leather armour a +0 short sword (29, -13, D:5) a +0 dagger a +0 leather armour (29, -12, D:5) a +0 dagger a +0 robe (29, -11, D:5) a +2 flail of protection a +0 chain mail (29, -9, D:5) a +2 robe of willpower Level 6 of the Dungeon (0, 0, D:6) a +0 short sword 2 boomerangs a +0 leather armour (1, -5, D:6) 5 stones (3, 7, D:6) a +0 pair of boots (10, -3, D:6) the +6 short sword of Incongruity {heavy, rN++ Int-2 SInv} Int: It affects your intelligence (-2). rN: It greatly protects you from negative energy. SInv: It lets you see invisible. (unseen) (10, -2, D:6) 12 gold pieces (11, -2, D:6) a +0 mace (12, -3, D:6) a scroll of enchant weapon (12, -2, D:6) 8 gold pieces (13, -8, D:6) a +0 giant club (14, 31, D:6) a +0 whip (15, 31, D:6) a +0 club a +0 flail (16, 31, D:6) a +0 flail a +0 spear (17, 31, D:6) a +0 trident a +0 scale mail (18, -6, D:6) a scroll of noise (32, -10, D:6) a +0 short sword a +0 robe