Dungeon Sprint DCSS version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 6792467027826027581 25 Heoruswealwe the Conjurer (level 2, -7/15 HPs) Began as a Deep Elf Conjurer on Sept 1, 2023. Mangled by an ogre ... wielding a +0 giant spiked club (22 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:02:00 (67 turns). Heoruswealwe the Conjurer (Deep Elf Conjurer) Turns: 67, Time: 00:02:01 Health: -7/15 AC: 2 Str: 4 XL: 2 Next: 82% Magic: 6/11 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.12/turn %: no teleportation @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) Wands e - a wand of polymorph (10) Potions b - 3 potions of magic d - a potion of heal wounds f - a potion of curing Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.1 Spellcasting + Level 6.2 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 8% 3 Fulminant Prism Conj/Hex 10% 3d8 24% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History a - a +0 dagger; f - a +0 robe (worn) a - a +0 dagger (weapon) Adjust (i)tems, (s)pells, or (a)bilities? f - a +0 robe (worn) Adjust to which letter? (? for menu, Esc to quit) c - a +0 robe (worn); f - a potion of curing You start resting. You feel yourself speed up. You start resting. Your extra speed is starting to run out. You start resting. You feel yourself slow down. You start resting. You recover from your berserk rage. You start resting. Magic restored. You start resting. HP restored. There is an open door, spattered with blood here. Things that are here: a +3 leather armour of cold resistance; the goblin corpse of Ijyb You open the door. An ogre comes into view. It is wielding a +0 giant spiked club. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (91% to hit) The searing ray misses the ogre. (Press . to maintain the ray.) The searing ray misses the ogre. The searing ray hits the ogre! The ogre is moderately wounded. The searing ray hits the ogre. The ogre is heavily wounded. You finish channelling your searing ray. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ########## #<.#..'..# #.@O..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Heoruswealwe the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D | Noticed Ijyb 11 | D | Killed Ijyb 12 | D | Reached XP level 2. HP: 9/15 MP: 7/11 19 | D | Learned a level 2 spell: Searing Ray 62 | D | Noticed an ogre 67 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Spellcasting | 6 | 6.1 Conjurations | 6 | 6.2 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 8 Cast: Searing Ray || 1 Use: Potion || 2 Scroll || 1 Dodge: Dodged || 1