Dungeon Sprint DCSS version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 11443901914944872597 25 Heoruswealwe the Conjurer (level 2, -13/15 HPs) Began as a Deep Elf Conjurer on Sept 1, 2023. Mangled by an ogre ... wielding a +0 giant club (28 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:23 (64 turns). Heoruswealwe the Conjurer (Deep Elf Conjurer) Turns: 64, Time: 00:01:24 Health: -13/15 AC: 2 Str: 4 XL: 2 Next: 82% Magic: 11/11 EV: 12 Int: 22 God: Gold: 54 SH: 0 Dex: 13 Spells: 12/13 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.12/turn %: no teleportation @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch You collected 54 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) Wands e - a wand of digging (3) Scrolls g - a scroll of blinking Potions b - 3 potions of magic d - a potion of heal wounds f - a potion of curing Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.1 Spellcasting + Level 6.2 Conjurations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 68% 2d6 1% 2 Dazzling Flash Conj/Hex 40% N/A 8% 3 Fulminant Prism Conj/Hex 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History a - a +0 dagger (weapon) You are no longer berserk. You are exhausted. You feel yourself slow down. Adjust (i)tems, (s)pells, or (a)bilities? f - a +0 robe (worn) Adjust to which letter? (? for menu, Esc to quit) c - a +0 robe (worn); f - a potion of curing Aiming: Dig Press: ? - help, Shift-Dir - straight line The rock shatters into small pieces. Found 54 gold pieces. There is a fountain of clear blue water here. You now have 27 gold pieces. You now have 54 gold pieces (gained 27). There is a fountain of clear blue water here. Your extra speed is starting to run out. You feel yourself speed up. There is an open door here. Things that are here: a +0 ring mail; the goblin corpse of Ijyb You start resting. You feel yourself slow down. You start resting. You recover from your berserk rage. You start resting. Magic restored. You start resting. HP restored. You open the door. An ogre comes into view. It is wielding a +0 giant club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Memorise Searing Ray, consuming 2 spell levels and leaving 10? You start memorising the spell. You continue memorising. x2 The ogre hits you with a +0 giant club!! Your memorisation is interrupted. Ouch! That really hurt! You die... ########## #<.#.@O..# #..[..#..+ #..#### +# #..# #..# #..# #⌠⌠# ##.# #..# You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Heoruswealwe the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D | Noticed Ijyb 19 | D | Killed Ijyb 20 | D | Reached XP level 2. HP: 10/15 MP: 7/11 61 | D | Noticed an ogre 64 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Spellcasting | 6 | 6.1 Conjurations | 6 | 6.2 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 16 Evoke: Wand || 1 Use: Potion || 2 Armour: Robe || 2 Dodge: Dodged || 5