Dungeon Sprint DCSS version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 8337416496531786832 0 Heoruswealwe the Conjurer (level 1, 7/10 HPs) Began as a Deep Elf Conjurer on Sept 15, 2023. Got out of the dungeon alive. The game lasted 00:00:16 (10 turns). Heoruswealwe the Conjurer (Deep Elf Conjurer) Turns: 10, Time: 00:00:16 Health: 7/10 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 6/6 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.10/turn %: no teleportation @: confused A: no striking features a: no special abilities You escaped. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Message History Welcome, Heoruswealwe the Deep Elf Conjurer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. Ijyb the Twisted Goblin comes into view. She is wielding a +0 club, wearing a +4 ring mail of positive energy and carrying a wand of charming (13). Ijyb zaps a wand. Your will is overpowered! You are confused. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Ijyb zaps a wand. Your will is overpowered! You are more confused. In your confused state, you trip and fall back down the stairs. Are you sure you want to leave the Dungeon? This will make you lose the game! Ijyb zaps a wand. You resist with significant effort. In your confused state, you trip and fall back down the stairs. Are you sure you want to leave the Dungeon? This will make you lose the game! Ijyb zaps a wand. Your will is overpowered! You are more confused. In your confused state, you trip and fall back down the stairs. Ijyb barely misses you. Are you sure you want to leave the Dungeon? This will make you lose the game! Ijyb hits you with a +0 club. You have escaped! #### ## #@g#..+ #..'..# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Heoruswealwe the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D | Noticed Ijyb 10 | D | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Dodge: Dodged || 1