Heoruswealwe the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 4, D) a +0 leather armour a +0 shortbow a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight a wand of acid (7) a wand of iceblast (21) a wand of mindburst (7) 2 scrolls of fear 5 scrolls of identify 7 scrolls of fog 4 scrolls of amnesia 2 potions of brilliance 7 potions of magic a scroll of immolation (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) the +4 shortbow of Conscience {drain, SInv} SInv: It lets you see invisible. (61, 8, D) a +1 vampiric trident (62, 0, D) a +2 heavy flail (62, 8, D) a ring of willpower (62, 9, D) a +2 battleaxe of electrocution (62, 12, D) a polar bear corpse (63, 0, D) the ring of Silu {rPois rN+ Str+3} [ring of poison resistance] Str: It affects your strength (+3). rPois: It protects you from poison. rN: It protects you from negative energy. (63, 4, D) a wolf corpse (skeletalised by now) (63, 8, D) a +3 heavy longbow (64, 4, D) a +0 rapier a +0 robe (67, 0, D) a staff of poison (68, 0, D) a +2 dire flail of venom (68, 4, D) a troll corpse (skeletalised by now) (69, 4, D) a +0 giant spiked club a +0 giant spiked club an ogre corpse (skeletalised by now) (70, 8, D) a +2 war axe of freezing (unseen) (70, 9, D) a +6 ring of strength (71, 8, D) the +6 chain mail "Unapt" {rElec Str+3} Str: It affects your strength (+3). rElec: It insulates you from electricity. (unseen) (72, 8, D) the +4 long sword of the Boiling Point {antimagic, rF+ rN+ Dex+2} Dex: It affects your dexterity (+2). rF: It protects you from fire. rN: It protects you from negative energy. (unseen) (72, 9, D) the +9 chain mail of Midnight {rF+ Int+3 Stlth+} Int: It affects your intelligence (+3). rF: It protects you from fire. Stlth: It makes you more stealthy. (unseen) (73, 1, D) a +5 heavy long sword (75, 1, D) a wand of flame (12)