Heoruswealwe the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) a +0 scale mail a +0 buckler a +0 trident a wand of flame (16) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a wand of acid (7) a wand of iceblast (7) 2 scrolls of fear 5 scrolls of identify 7 scrolls of fog 4 scrolls of amnesia a wand of mindburst (7) 2 potions of brilliance 7 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) Great Wizards, Vol. II (61, 4, D) a +0 arbalest (62, 0, D) a +2 cloak of poison resistance (unseen) (62, 1, D) a wand of flame (6) (62, 4, D) a +0 great mace a +0 ring mail a +0 dagger a +0 robe (63, 0, D) a +5 vampiric broad axe (unseen) (63, 5, D) a +0 dagger a +0 robe (67, 0, D) a +2 plate armour of cold resistance (67, 4, D) a black bear corpse (68, 0, D) a scroll of fog (68, 4, D) a wolf corpse (69, 0, D) the +8 morningstar of Exquisite Death {elec, Str+3} Str: It affects your strength (+3). (69, 4, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (73, 1, D) a ring of flight (74, 3, D) an apocalypse crab corpse (75, 1, D) the +8 battleaxe of the Salmon {freeze, rN+} rN: It protects you from negative energy.