Heoruswealwe the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 4, D) a +0 scale mail a +0 buckler a +0 flail a wand of paralysis (10) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a wand of acid (7) a wand of iceblast (7) a wand of mindburst (7) 2 scrolls of fear 5 scrolls of identify 7 scrolls of fog 4 scrolls of amnesia 2 potions of brilliance 7 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 11, D) a +0 short sword (61, 12, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 16, D) a staff of cold (61, 26, D) a staff of earth (unseen) (62, 0, D) a +0 falchion of holy wrath (62, 1, D) a +0 flail of venom (62, 8, D) a +3 bardiche of distortion (62, 9, D) a staff of air (62, 16, D) the +4 falchion of the Median {flame, rCorr Str+7 Dex-4 Stlth+} Str: It affects your strength (+7). Dex: It affects your dexterity (-4). rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (62, 17, D) the +7 short sword of Wyrd {spect, rElec Dex+3} Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. (62, 26, D) a book of the Warp (62, 27, D) a +1 scale mail of cold resistance (unseen) (63, 0, D) a +1 ring mail of fire resistance (63, 8, D) a +2 dagger of speed (63, 11, D) a +0 dagger a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 16, D) the +0 leather armour of the Cartwright {Int+3} Int: It affects your intelligence (+3). (63, 21, D) a hell hound corpse (63, 26, D) a staff of earth (unseen) (63, 27, D) a wand of paralysis (4) (64, 16, D) the staff of conjuration "Hefat" {Int+4} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+4). It falls into the 'Staves' category. It is a one-handed weapon. (64, 17, D) a wand of flame (6) (64, 21, D) a hell hound corpse (64, 22, D) a hell hound corpse (64, 26, D) a book of the Dragon (64, 27, D) a wand of acid (4) (65, 26, D) a +2 robe (unseen) (67, 32, D) 4 large rocks a +0 arbalest a +0 shortbow a cyclops corpse a yaktaur corpse (68, 4, D) a +0 dagger a +0 robe (69, 0, D) an amulet of magic regeneration (70, 8, D) a staff of cold (70, 9, D) the staff of fire "Laitt" {rF+ rN+ rCorr Dex+3} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+3). rF: It protects you from fire. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It falls into the 'Staves' category. It is a one-handed weapon. (71, 8, D) a +4 morningstar of protection (71, 16, D) a wand of paralysis (3) (71, 26, D) a wand of polymorph (7) (71, 27, D) the +2 scimitar "Peafon" {heavy, Stlth+} Stlth: It makes you more stealthy. (72, 8, D) a wand of acid (5) (72, 16, D) a +3 scale mail of poison resistance (72, 26, D) an amulet of faith (72, 27, D) the +8 battleaxe "Hics" {flame, Will++ Dex+3} Dex: It affects your dexterity (+3). Will: It greatly increases your willpower. (73, 1, D) the +11 chain mail of Refuge {rF+ MP+9 SInv Stlth-} rF: It protects you from fire. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. Stlth: It makes you less stealthy. (73, 3, D) a +3 flail of freezing a +0 robe (73, 16, D) a +0 leather armour of willpower (73, 17, D) an amulet of faith (73, 26, D) a staff of air (73, 27, D) the staff of poison "Doagihuak" {Contam rPois rN+ Will+ Str+2} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+2). rPois: It protects you from poison. rN: It protects you from negative energy. Contam: It causes magical contamination when unequipped. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (75, 1, D) a +1 whip of freezing