Heoruswealwe the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 6, D) a +0 shortbow a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight a wand of acid (7) a wand of iceblast (14) a wand of mindburst (7) 2 scrolls of fear 5 scrolls of identify 7 scrolls of fog 4 scrolls of amnesia 5 potions of might 2 potions of brilliance 3 potions of berserk rage 7 potions of magic a scroll of immolation (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (61, 0, D) a +1 broad axe of electrocution (61, 4, D) a +0 flail a +0 leather armour a +0 club a +0 leather armour (61, 8, D) a wand of flame (14) (62, 1, D) a +8 falchion of holy wrath (62, 2, D) a +0 mace a +0 leather armour (62, 4, D) a +0 flail a +0 ring mail (62, 8, D) a scroll of brand weapon (62, 9, D) the +2 leather armour of the Iron City of Dis {Harm rC+ Str-3 Slay+3} Str: It affects your strength (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rC: It protects you from cold. Harm: It increases damage dealt and taken. (unseen) (62, 12, D) 72 gold pieces (63, 0, D) a ring of ice (63, 8, D) the staff of poison "Heabausyfaaz" {rPois rN++ Will+ Dex-4} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (-4). rPois: It protects you from poison. rN: It greatly protects you from negative energy. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (67, 0, D) a +0 trident 2 boomerangs a wand of iceblast (3) (68, 0, D) a +0 trident 3 boomerangs a +2 heavy spear (68, 3, D) a +0 trident a boomerang (69, 0, D) the ring "Teymio" {rF+ AC+4 Int+2} [ring of protection] AC: It affects your AC (+4). Int: It affects your intelligence (+2). rF: It protects you from fire. (73, 1, D) the ring "Etten" {Ice rN++ Str+4 Int+4} [ring of ice] It enhances your ice magic. Str: It affects your strength (+4). Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. rC: It protects you from cold. rN: It greatly protects you from negative energy. (74, 2, D) a +1 scythe of protection a +0 robe (74, 3, D) a +0 club a +0 robe (75, 1, D) a wand of polymorph (2)