Dungeon Sprint DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8314510218761218491 74 Heoruswealwe the Thaumaturge (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Nov 1, 2023. Slain by a water elemental (13 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:34 (325 turns). Heoruswealwe the Thaumaturge (Deep Elf Conjurer) Turns: 325, Time: 00:02:35 Health: 0/24 AC: 3 Str: 4 XL: 4 Next: 9% Magic: 13/16 EV: 12 Int: 25 God: Gold: 22 SH: 0 Dex: 13 Spells: 13/19 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . h - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.15/turn %: no teleportation @: engulfed (cannot breathe) A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch You collected 22 gold pieces. Inventory: Armour c - a +0 robe (worn) h - a +0 cloak (worn) Scrolls g - a scroll of blinking i - 2 scrolls of poison {unknown} j - a scroll of torment {unknown} m - a scroll of identify {unknown} Potions a - 3 potions of curing b - 3 potions of magic d - 2 potions of heal wounds e - a potion of haste f - 2 potions of mutation {unknown} k - a potion of cancellation {unknown} l - 2 potions of flight {unknown} n - a potion of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 8.0 Spellcasting + Level 7.6 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 96% 2d7 1% 2 c - Dazzling Flash Conj/Hex 58% N/A 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 14% 3d8 12% 4 Iskenderun's Mystic Bla Conj/Tloc 29% 2d7 12% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Aim: a human (severely wounded, 75% to hit) The searing ray misses the human. (Press . to maintain the ray.) The human splashes around in the water. The searing ray hits the human! The human is almost dead. The human barely misses you. The searing ray misses the human. The human splashes around in the water. The searing ray hits the human! You kill the human! You finish channelling your searing ray. Your Spellcasting skill increases to level 8! You have reached level 4! You feel clever. You start resting. HP restored. You start resting. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You open the door. A water elemental comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (90% to hit) The searing ray hits the water elemental! The water elemental is moderately damaged. (Press . to maintain the ray.) The searing ray hits the water elemental! The water elemental is severely damaged. The water elemental hits you. The water elemental engulfs you in water! Your lungs strain for air! The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#..'...♣♣♣ ♣.# ..#..#.....♣ ♣♣.# #'####.....♣ ♣..# .....#....~♣♣♣♣..# #+#+# .....#)..~~♣.♣♣..#...... .....#..~~~~♣♣♣.@E.⌠.... ####'#..~≈≈~~~...#...### ..[!.#.~~≈~~~....# ⌠.# .....#.~≈~~~.....# .# .....#.~~~.......# # '#####...........# .................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Crazy Yiuf (D) Jessica (D) A human (D) 2 endoplasms (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Heoruswealwe the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 6 | D | Reached skill level 4 in Spellcasting 62 | D | Noticed Jessica 66 | D | Killed Jessica 67 | D | Reached skill level 6 in Spellcasting 67 | D | Reached XP level 2. HP: 12/15 MP: 3/11 67 | D | Reached XP level 3. HP: 15/19 MP: 3/12 145 | D | Learned a level 2 spell: Searing Ray 149 | D | Learned a level 3 spell: Dazzling Flash 153 | D | Noticed Crazy Yiuf 158 | D | Killed Crazy Yiuf 159 | D | Reached skill level 7 in Spellcasting 212 | D | Reached skill level 8 in Spellcasting 212 | D | Reached XP level 4. HP: 15/24 MP: 2/16 322 | D | Noticed a water elemental 325 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 6 8 | 8.0 Conjurations | 6 7 | 7.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 8 | || 8 Searing Ray | 4 | 1 || 5 Dodge: Dodged | 2 | || 2