Dungeon Sprint DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 13317629137239356962 74 Heoruswealwe the Thaumaturge (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Nov 1, 2023. Slain by a water elemental (14 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:03:44 (352 turns). Heoruswealwe the Thaumaturge (Deep Elf Conjurer) Turns: 352, Time: 00:03:44 Health: -2/24 AC: 5 Str: 4 XL: 4 Next: 10% Magic: 11/16 EV: 12 Int: 25 God: Gold: 38 SH: 0 Dex: 13 Spells: 5/19 levels left rFire . . . a - +4 club rCold . . . (no shield) rNeg . . . c - +0 robe rPois + (no helmet) rElec . h - +2 cloak {rPois} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.15/turn %: no teleportation @: engulfed (cannot breathe) A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch You collected 38 gold pieces. Inventory: Hand Weapons a - a +4 club (weapon) Armour c - a +0 robe (worn) h - a +2 cloak of poison resistance (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage j - 3 potions of flight k - 3 potions of mutation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 8.0 Spellcasting + Level 7.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 96% 2d7 1% 2 c - Dazzling Flash Conj/Hex 58% N/A 3% 3 d - Fulminant Prism Conj/Hex 14% 3d8 12% 4 e - Iskenderun's Mystic Conj/Tloc 29% 2d7 12% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History You drop a scroll of torment. As you read the scroll of identify, it crumbles to dust. n - a scroll of poison You drop a scroll of poison. As you read the scroll of identify, it crumbles to dust. j - 3 potions of flight There is an open door here. You already know all available spells. You open the door. A water elemental comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (dormant, 100% to hit) The searing ray hits the water elemental. The water elemental is moderately damaged. (Press . to maintain the ray.) The searing ray hits the water elemental. The water elemental is moderately damaged. The searing ray misses the water elemental. The water elemental hits you! The searing ray hits the water elemental! The water elemental is heavily damaged. You finish channelling your searing ray. The water elemental hits you. The water elemental engulfs you in water! You cannot cast spells while unable to breathe! Unknown command. You cannot read scrolls while unable to breathe! You feel better. Your lungs strain for air! The water elemental hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel much better. Your lungs strain for air! The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#)..#### ##.# ...#......#####..# ..##..[....#??#..# ##.##.##...#..#..# #+#+# ##.##.###..##'#..#...... #.####.##..###..@E.⌠.... .###†.##..####...#...### #.....##..###....# ⌠.# ###..##†..##.....# .# ##..##....#†)....# # #..###..##.#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Crazy Yiuf (D) Jessica (D) A human (D) An endoplasm (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Heoruswealwe the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 24 | D | Noticed Jessica 28 | D | Killed Jessica 29 | D | Reached skill level 6 in Spellcasting 29 | D | Reached XP level 2. HP: 15/15 MP: 2/11 32 | D | Learned a level 2 spell: Searing Ray 140 | D | Reached XP level 3. HP: 19/19 MP: 10/12 144 | D | Learned a level 3 spell: Dazzling Flash 171 | D | Reached skill level 7 in Spellcasting 255 | D | Noticed Crazy Yiuf 258 | D | Killed Crazy Yiuf 259 | D | Reached skill level 8 in Spellcasting 259 | D | Reached XP level 4. HP: 16/24 MP: 10/16 264 | D | Learned a level 4 spell: Fulminant Prism 269 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 346 | D | Noticed a water elemental 351 | D | HP: 1/24 [water elemental (15)] 352 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 6 8 | 8.0 Conjurations | 6 7 | 7.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 8 | || 8 Searing Ray | 3 | 1 || 4 Use: Scroll | | 3 || 3 Potion | | 2 || 2 Dodge: Dodged | 2 | || 2