Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 9665742893704544170 27 Heoruswealwe the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Jan 11, 2024. Constricted to death by Sigmund (5 damage) ... on level 2 of the Dungeon. The game lasted 00:07:25 (718 turns). Heoruswealwe the Conjurer (Deep Elf Conjurer) Turns: 718, Time: 00:07:28 Health: -1/15 AC: 3 Str: 4 XL: 2 Next: 93% Magic: 6/9 EV: 9 Int: 22 God: Gold: 92 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . a - +0 long sword rCold . . . (no shield) rNeg + . . c - +0 robe rPois . (no helmet) rElec . h - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ k - ring of positive energy HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: grasped by roots, constricted A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Armour c - a +0 robe (worn) g - a +0 robe h - a +0 cloak (worn) Jewellery k - a ring of positive energy (left hand) Scrolls d - 2 scrolls of identify {unknown} Potions b - a potion of magic e - 2 potions of haste {unknown} f - a potion of curing {unknown} i - a potion of might {unknown} j - a potion of invisibility {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting + Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Fulminant Prism Conj/Hex 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Message History Aim: a worm (93% to hit) The searing ray hits the worm! The worm is heavily wounded. (Press . to maintain the ray.) The searing ray hits the worm. The worm is severely wounded. The worm barely misses you. The searing ray hits the worm. The worm is almost dead. The searing ray hits the worm! You kill the worm! You finish channelling your searing ray. Your Spellcasting skill increases to level 4! You now have 92 gold pieces (gained 12). Found 5 stones. You see here 5 stones. Sigmund the Dreaded comes into view. He is wielding a +0 scythe and carrying a wand of roots (6). Found a whip. Sigmund zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! The grasping roots constrict you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe, wearing a +0 robe and carrying a wand of roots (5) (77% to hit) The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) A bat comes into view. The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * The searing ray hits Sigmund! Sigmund is severely wounded. The bat hits you but does no damage. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You are constricted. You die... #. #. #. ########. # #.) #......#.#. ... #.####.#..# #..### ...###.##.#####{#.. #.##.#.##.......#.## ###............#b..# ##..###.##....@..# ####.>###.######...# #.......#.# #...# #.##..#.#.######...####. #.##..#.#(#.............. ......#.#................ #.##..#.###.............. #.##.##.# ####.#....####. #.......# #.#....# You could see a bat. Vanquished Creatures A worm (D:2) 2 bats (D:1) 2 endoplasms (D:1) 2 giant cockroaches 5 goblins (D:1) A hobgoblin (D:2) A quokka (D:1) A frilled lizard (D:1) 6 kobolds (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heoruswealwe the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 126 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 208 | D:1 | Learned a level 2 spell: Searing Ray 714 | D:2 | Noticed Sigmund 718 | D:2 | Constricted to death by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_bridge, layout_rooms, minmay_misc_feat_nine_boxes D:2: layout_loops_cross, minmay_distorted, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.9 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 35 Searing Ray || 2 Armour: Robe || 9 Dodge: Dodged || 14