Heoruswealwe the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 2 scrolls of fear (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of magic (8, 8, D) a +0 scale mail a +0 buckler a +0 trident 2 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) a +0 demon whip (20, 1, D) a ring of wizardry (21, 1, D) a +2 plate armour of cold resistance (22, 1, D) a +2 dagger of draining (23, 0, D) a +3 arbalest of draining (23, 18, D) Maxwell's Memoranda (24, 1, D) the ring "Qeimehed" {rPois rN+ Str-3 Int+2 SInv} [ring of poison resistance] Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). rPois: It protects you from poison rN+: It protects you from negative energy. SInv: It lets you see invisible. (24, 18, D) a +0 robe of cold resistance (unseen) (25, 18, D) the ring of Otapt {rPois Dex+6} [ring of dexterity] Dex+6: It affects your dexterity (+6). rPois: It protects you from poison (unseen) (26, 0, D) the +2 broad axe of the Egg {antimagic, Int+4 Dex+4 Stlth-} Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. (26, 1, D) the ring of the Wary Ghosts {rC+ rN+ Dex-4 Slay+3 Stlth+} [ring of protection from cold] Dex-4: It affects your dexterity (-4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rC+: It protects you from cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (26, 26, D) a steelbarb worm corpse (27, 0, D) a +0 heavy orcbow (27, 1, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (27, 12, D) a +6 ring of strength (28, 0, D) a +3 lajatang of pain (28, 1, D) a +5 dagger of venom (28, 12, D) a +0 great sword of flaming a +0 demon whip a hellephant skeleton (29, 0, D) the +4 shortbow "Undertaker" {drain, rElec} rElec: It insulates you from electricity. The Shining One disapproves of the use of such an item. (29, 1, D) a +3 hand axe of electrocution (29, 12, D) a +1 great sword of flaming a +2 spectral quarterstaff (30, 10, D) a +3 demon whip of draining a salamander corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (30, 11, D) a +3 great sword of flaming a fire giant corpse (skeletalised by now) (30, 12, D) a +0 great sword of flaming a hell hog skeleton (30, 26, D) a hornet corpse (31, 10, D) a hellephant skeleton (31, 24, D) a tarantella corpse (31, 25, D) a redback corpse (34, 28, D) an amulet of the acrobat (35, 0, D) a +0 dagger (35, 14, D) a staff of fire (36, 0, D) a +2 rapier of speed (36, 14, D) a +4 glaive of venom (36, 15, D) a +4 morningstar of flaming (36, 29, D) a staff of death (37, 0, D) the +5 great mace "Goq Zyn" {heavy, Str+3 Int+5} Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). (37, 1, D) a +2 flail of venom (37, 14, D) the +8 Vampire's Tooth {megavamp} The Shining One disapproves of the use of such an item. (37, 29, D) a +0 scimitar of holy wrath (38, 0, D) an amulet of guardian spirit (38, 15, D) a staff of earth (38, 29, D) a staff of conjuration (39, 0, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (39, 1, D) +0 storm dragon scales (39, 14, D) a +2 halberd of protection (39, 15, D) a +2 ring mail of fire resistance (39, 29, D) a +4 plate armour of positive energy (40, 1, D) a +4 chain mail of fire resistance (40, 14, D) a staff of conjuration (40, 15, D) a ring of fire (40, 28, D) a staff of cold (40, 29, D) a +2 sling of flaming (40, 31, D) a +0 shortbow of freezing (41, 15, D) a +8 shortbow (41, 36, D) a +0 arbalest the +0 dagger "Vibbuif" {freeze, rC+} rC+: It protects you from cold. (41, 38, D) a +0 longbow a +0 leather armour a +0 shortbow (42, 0, D) a +0 battleaxe (42, 1, D) an amulet of regeneration (42, 2, D) a ring of fire (42, 14, D) the +7 hand axe of the Turnip {freeze, +Blink rPois rC+} rC+: It protects you from cold. rPois: It protects you from poison +Blink: It lets you blink. (42, 15, D) a ring of poison resistance (42, 28, D) a staff of earth (42, 29, D) a maw talisman (42, 37, D) 6 large rocks a +0 shortbow a +0 arbalest (42, 38, D) 9 large rocks a +0 longbow a +0 leather armour (43, 10, D) a +0 glaive 2 boomerangs a +0 plate armour (43, 14, D) a +0 buckler of reflection (43, 15, D) a +2 quarterstaff of draining (43, 28, D) the +6 arbalest "Damnation" {damnation} The Shining One disapproves of the use of such an item. (43, 38, D) a +0 shortbow a staff of alchemy (44, 10, D) a +2 dagger of draining a +0 robe a +0 whip a +0 scale mail a +0 giant club a +0 war axe a +0 plate armour a +0 short sword 2 boomerangs a +0 plate armour a +0 battleaxe a +0 plate armour (44, 11, D) a +0 dagger a +0 robe a +0 battleaxe a +0 plate armour a +0 giant club a +0 troll leather armour a +0 dire flail a +0 dire flail (44, 24, D) a +2 battleaxe of freezing (44, 28, D) an amulet of reflection (44, 37, D) 4 large rocks (45, 9, D) a +0 heavy trident a +0 plate armour (45, 10, D) the +3 morningstar of Distraction {elec, Will+} Will+: It increases your willpower. a +0 chain mail a +0 long sword a +0 plate armour (45, 24, D) a +1 battleaxe of freezing a +0 battleaxe of freezing (45, 35, D) a +0 arbalest a +2 eveningstar of protection (45, 36, D) a +0 longbow a +0 leather armour 8 large rocks a +2 heavy hand cannon a +0 arbalest a +0 shortbow (45, 37, D) a +0 arbalest (49, 0, D) a +1 scimitar of holy wrath (49, 24, D) the staff of Guile {rF+ rC++ rN+ Int+2 Conj Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rF+: It protects you from fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. The Shining One disapproves of the use of such an item. (49, 36, D) a ring of see invisible (49, 37, D) a staff of cold (50, 0, D) a staff of cold (50, 12, D) a ring of see invisible (50, 13, D) the +1 mace of the Warrior {protect, rElec Int+4} Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. (50, 24, D) a +2 short sword of venom (50, 25, D) a +1 rapier of venom (50, 37, D) a +3 falchion of holy wrath (51, 1, D) a staff of conjuration (51, 25, D) the staff of Irritation {rPois Int+3 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rPois: It protects you from poison Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (51, 36, D) the +0 leather armour of Jeeb Bex {rN+ rCorr Str-5 Int+2} Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (51, 37, D) an amulet of guardian spirit (52, 0, D) a +2 leather armour of poison resistance (52, 1, D) the ring "Odecw" {Ice Will+ rCorr Str+4} [ring of ice] Ice: It enhances your ice magic. Str+4: It affects your strength (+4). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (52, 12, D) a +4 plate armour of willpower (52, 13, D) the staff "Ukeg" {rC+ Str-2 Int+5 Stlth+ Summ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). rC+: It protects you from cold. Stlth+: It makes you more stealthy. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (52, 24, D) a staff of conjuration (52, 25, D) the +9 sling of Garov {flame, rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. (52, 37, D) a staff of fire (53, 0, D) a staff of cold (53, 24, D) an amulet of faith (53, 36, D) a +0 dagger of venom (53, 37, D) the +0 scimitar of the Sixty-Six Souls {drain, rF+ rC- Str+3 SInv} Str+3: It affects your strength (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. The Shining One disapproves of the use of such an item. (54, 0, D) a +1 buckler of resistance (54, 12, D) the +1 great sword of Infection {chaos, rElec Str-4 Int+2} Str-4: It affects your strength (-4). Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. The Shining One disapproves of the use of such an item. (54, 13, D) the +8 demon trident "Rift" {distort, reach+} The Shining One disapproves of the use of such an item. (54, 25, D) a +6 great sword of protection (55, 0, D) a staff of earth (55, 12, D) the staff of Hubris {rElec Stlth+ Air Earth} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (55, 13, D) a staff of death (55, 33, D) a +0 spear (56, 20, D) a +0 troll leather armour 4 large rocks (56, 21, D) a +0 giant club 9 large rocks a +0 giant club a +0 giant spiked club (57, 20, D) a +0 giant club a +0 giant club a +0 giant club 4 large rocks (57, 31, D) a +0 mace a +0 spear a +2 robe of positive energy a +0 scimitar a +0 robe (57, 32, D) a +0 short sword a +0 robe (59, 36, D) a +1 vampiric scimitar (59, 37, D) a staff of fire (60, 36, D) the +4 falchion "Ciet" {freeze, rN+ Str+3 Int+3 Dex+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. (60, 37, D) the +2 robe of Dull Happiness {*Slow rElec rC+ Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rC+: It protects you from cold. rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. (61, 0, D) a +0 mace of holy wrath (61, 16, D) a staff of cold (62, 9, D) a ring of ice (62, 16, D) a +2 broad axe of flaming (62, 17, D) a staff of earth (62, 27, D) a +3 heavy arbalest (62, 37, D) the ring of Udabeita {^Drain rF+++ rC+ Will+ Stlth+} [ring of protection from cold] rF+++: It renders you almost immune to fire. rC+: It protects you from cold. Will+: It increases your willpower. ^Drain: It drains your maximum health when unequipped. Stlth+: It makes you more stealthy. (63, 0, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (63, 8, D) a +1 glaive of distortion (63, 16, D) the +5 dagger "Demonbane" {heavy, rPois SInv} rPois: It protects you from poison SInv: It lets you see invisible. (63, 17, D) a +2 great sword of draining (63, 36, D) the amulet of Ceomiami {Spirit rPois rF+ rC-} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rPois: It protects you from poison (64, 16, D) a +2 plate armour of cold resistance (64, 17, D) the +0 buckler of the Unseen Realm {rElec rC+ Dex+3} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. rElec: It insulates you from electricity. (64, 26, D) a +6 ring of intelligence (64, 44, D) a +0 giant club 5 large rocks a +0 giant spiked club a +0 troll leather armour a +0 troll leather armour (65, 26, D) a +1 chain mail of cold resistance (65, 43, D) 13 large rocks a +0 giant club a +0 dire flail (67, 0, D) the staff of Subterfuge {rElec rC+ rCorr Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (67, 2, D) a +0 trident a throwing net (68, 0, D) a +4 rapier of speed (68, 1, D) a +1 trident of venom (69, 3, D) a +0 trident (69, 36, D) a +2 plate armour of fire resistance (70, 9, D) a +3 ring mail of poison resistance (70, 10, D) a +2 halberd of freezing a +0 robe (70, 19, D) a +2 trident of freezing (70, 36, D) the +8 rapier "Jafoloez" {flame, Str+2} Str+2: It affects your strength (+2). (70, 37, D) a +1 antimagic hand axe (71, 8, D) the staff "Grim" {*Corrode rElec rF+ rC+++ Conj Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC+++: It renders you almost immune to cold. rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 11, D) a +0 short sword a +0 robe (71, 16, D) a +3 war axe of electrocution (71, 17, D) a staff of conjuration (71, 20, D) a +3 broad axe of flaming (71, 21, D) a +0 long sword (71, 26, D) a +1 plate armour of cold resistance (71, 27, D) a +0 quarterstaff of draining (71, 36, D) a +2 scimitar of freezing (72, 8, D) the ring "Lytakh" {rElec rF+ rN+} [ring of protection from fire] rF+: It protects you from fire. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (72, 9, D) the +9 morningstar "Meoturcho" {drain, ^Fragile rC+ Str+2} Str+2: It affects your strength (+2). rC+: It protects you from cold. ^Fragile: It will be destroyed if unequipped. The Shining One disapproves of the use of such an item. (72, 17, D) a +3 scale mail of willpower (72, 20, D) a +2 dire flail of holy wrath (72, 26, D) a +2 scale mail of willpower (72, 27, D) a staff of alchemy (72, 36, D) a +4 quarterstaff of holy wrath (72, 37, D) the +0 leather armour "Waiwoste" {Harm} Harm: It increases damage dealt and taken. (73, 2, D) a +0 morningstar a +0 robe (73, 20, D) a +0 rapier a +0 leather armour (73, 26, D) a +0 antimagic war axe (73, 27, D) a +1 rapier of venom (73, 36, D) a staff of conjuration (73, 37, D) a staff of earth (74, 2, D) a +0 dire flail a +0 robe (74, 20, D) a +0 dagger a +0 longbow a +0 leather armour (74, 43, D) a +0 dagger a +0 robe a +3 mace a +0 robe a +0 club a +0 robe a +0 scimitar of flaming a ring of flight a +0 giant spiked club a +2 robe of fire resistance a +0 short sword a +3 leather armour of poison resistance (75, 1, D) a +1 short sword of venom (75, 42, D) a +0 scythe a +0 robe a +1 flail of protection a +0 ring mail a +3 quarterstaff of chaos