Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 4017441663786007188 101 Heoruswealwe the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Feb 15, 2024. Slain by a crocodile (11 damage) ... in a sewer. The game lasted 00:16:25 (1627 turns). Heoruswealwe the Conjurer (Deep Elf Conjurer) Turns: 1627, Time: 00:16:29 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 48% Magic: 8/13 EV: 12 Int: 25 God: Gold: 139 SH: 0 Dex: 13 Spells: 9/13 levels left rFire . . . b - +0 war axe rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... i - amulet of magic regeneration Stlth + k - ring of see invisible HPRegen 0.24/turn (no ring) MPRegen 0.53/turn %: no passive effects @: very slow A: no striking features a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 139 gold pieces. Inventory: Hand Weapons b - a +0 war axe (weapon) Armour c - a +0 robe (worn) g - a +0 robe j - a +0 robe Jewellery i - an amulet of magic regeneration (around neck) k - a ring of see invisible (left hand) Scrolls a - 2 scrolls of vulnerability {unknown} d - 3 scrolls of fog {unknown} f - 2 scrolls of identify {unknown} h - a scroll of teleportation {unknown} l - a scroll of summoning {unknown} Potions e - 3 potions of curing {unknown} m - a potion of magic n - a potion of invisibility {unknown} o - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.0 Spellcasting + Level 5.6 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Shock Conj/Air 80% 1d8 2% 1 c - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 12% N/A 12% 2 Swiftness Air 6% N/A 24% 3 Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 26% 4 Airstrike Air 3% 2d(1-17) 63% 4 Yara's Violent Unravell Hex/Alch 3% 3d4 92% 5 Enfeeble Hex 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Message History Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile (64% to hit) The zap hits the crocodile. The crocodile is lightly wounded. The crocodile barely misses you. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (lightly wounded, 76% to hit) The searing ray hits the crocodile. The crocodile is lightly wounded. (Press . to maintain the ray.) The crocodile misses you. The searing ray misses the crocodile. The crocodile bites you but does no damage. The searing ray hits the crocodile. The crocodile is moderately wounded. You hear a loud squeak. The crocodile barely misses you. The rat squeaks loudly. You hear a loud squeak. x2; You hear an angry hiss. You hear a loud squeak. You hear an angry hiss. The searing ray hits the crocodile. The crocodile is heavily wounded. You finish channelling your searing ray. The crocodile bites you! The crocodile drags you backwards! Splash! A rat comes into view. You hear a shout! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (heavily wounded, 76% to hit) The searing ray hits the crocodile. The crocodile is heavily wounded. (Press . to maintain the ray.) The crocodile bites you! You die... .# ## .r. .r ~~r~ #r #≈≈≈#. #### #≈r~#############..### #≈≈~l@~~~~~~~~~..~..~~ ##########≈~≈≈≈≈≈≈≈~≈≈ ############### #∩∩~~~~........ ###~~~.######## ##~.## # #### # You could see a crocodile, a river rat and 2 rats. Vanquished Creatures 4 adders A ribbon worm (D:2) 3 orcs (D:3) 3 endoplasms 4 giant cockroaches 6 goblins 4 hobgoblins 5 jackals A quokka (D:1) 7 ball pythons 3 bats A frilled lizard (D:1) 7 kobolds 7 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heoruswealwe the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 54 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 58 | D:1 | Learned a level 2 spell: Searing Ray 516 | D:1 | Learned a level 1 spell: Shock 783 | D:2 | Reached skill level 5 in Conjurations 783 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1167 | D:2 | Identified the +4 leather armour of the Dozen Eyes {MP+9 | Int-2 Dex+6} 1242 | D:1 | You fall into a shaft and drop 1 floor! 1451 | D:2 | You fall into a shaft and drop 1 floor! 1473 | D:3 | Found a glowing drain. 1505 | D:3 | Reached XP level 4. HP: 12/24 MP: 10/12 1533 | D:3 | Reached skill level 5 in Spellcasting 1562 | Sewer | Entered a sewer 1618 | Sewer | Noticed a crocodile 1627 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_rooms, nrook_mini_backslash, minmay_misc_feat_room D:2: layout_loops_ring, kennysheep_nub D:3: layout_loops_ring, gup_sewer_entry_glass Sewer: sewer_sea Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Punch | 1 | || 1 Cast: Magic Dart | 77 | 16 || 93 Searing Ray | 2 | 3 || 5 Shock | | 1 || 1 Armour: Robe | 1 | 7 || 8 Dodge: Dodged | 7 | 8 || 15