Dungeon Sprint DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 800363721048634117 0 Heoruswealwe the Ducker (level 1, 0/13 HPs) Began as a Vampire Monk on May 10, 2024. Slain by Ijyb ... wielding a +0 vampiric dagger (5 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:16 (26 turns). Heoruswealwe the Ducker (Vampire Monk) Turns: 26, Time: 00:00:17 Health: 0/13 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 1/1 EV: 13 Int: 12 God: Gold: 0 SH: 0 Dex: 16 Spells: 0/0 levels left rFire . . . a - +0 short sword rCold + + . (no shield) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.07/turn %: no teleportation @: bloodless, inhibited regen A: bloodless, fangs 3, see invisible, vampiric 1 a: Revivify You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 robe (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste i - a potion of berserk rage Skills: - Level 2.6 Fighting - Level 3.2 Short Blades - Level 3.2 Dodging + Level 0.0 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. Message History Welcome, Heoruswealwe the Vampire Monk. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You drop a potion of ambrosia. You drop 2 potions of magic. You start removing your armour. You continue taking off your orb of light. x4 You finish taking off your orb of light. You drop an orb of light. You begin bloodletting. You continue bloodletting. x5 HP restored. You become bloodless. Unknown command. Okay, then. You open the door. Ijyb the Twisted Goblin comes into view. She is wielding a +0 vampiric dagger and carrying a wand of polymorph. There is an open door, spattered with blood here. Ijyb zaps a wand. You resist with significant effort. You closely miss Ijyb. You hit Ijyb but do no damage. Ijyb barely misses you. You hit Ijyb but do no damage. Ijyb hits you with a +0 vampiric dagger. You hit Ijyb but do no damage. Ijyb hits you with a +0 vampiric dagger. You barely miss Ijyb. Ijyb closely misses you. You hit Ijyb but do no damage. Your bite misses Ijyb. Ijyb hits you with a +0 vampiric dagger. You die... ####### #<.#.g+ #..'@.# #..#### #[.# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Heoruswealwe the Vampire Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 17/17 MP: 1/1 18 | D | Noticed Ijyb 26 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Short sword || 6 Ability: Exsanguinate || 1 Armour: Robe || 3 Dodge: Dodged || 2