Dungeon Crawl Stone Soup version 0.33.0-15-gcd872fe207 (webtiles) character file. Game seed: 4510437679867060240 0 Heromero the Apothecary (level 1, 13/13 HPs) Began as a Merfolk Alchemist on May 29, 2025. Got out of the dungeon alive. The game lasted 00:00:07 (1 turns). Heromero the Apothecary (Merfolk Alchemist) Turns: 1, Time: 00:00:07 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 0.7 Conjurations + Level 4.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 28% 1d1 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 16% 2d6 14% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 12% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, Heromero the Merfolk Alchemist. Will you be the one to retrieve the sublime Orb of Zot from the depths? Press ? for a list of commands and other information. Found 5 poisoned darts. Found a staircase leading out of the dungeon. Welcome back, Heromero the Merfolk Alchemist. Press ? for a list of commands and other information. You have escaped! #. #.. ..♣♣♣♣♣♣♣♣♣ ♣..PP..PP♣ ♣...P..PP♣ ♣P...PP..♣ ♣PP(..P..♣ ♣..P.@.PP♣ ♣..PP...P♣ ♣PP..P...♣ ♣PP..PP..♣ ♣♣♣♣♣♣♣♣♣.. ... ... ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heromero the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_loops_ring, shapermc_ecumenical_altar_gd, hangedman_decor_opposing, wander_ebering_terrifying_dragon_lair