Dungeon Crawl Stone Soup version 0.14-a0-3109-ga7442b6 (webtiles) character file. 17 Herrn the Skirmisher (level 1, 11/11 HPs) Began as a Vine Stalker Abyssal Knight on Mar 7, 2014. Was an Initiate of Lugonu. Quit the game on Level 1 of the Dungeon. The game lasted 00:01:05 (86 turns). Herrn the Skirmisher (Vine Stalker Abyssal Knight) Turns: 86, Time: 00:01:05 HP 11/11 AC 3 Str 14 XL: 1 Next: 0% MP 0/1 EV 15 Int 12 God: Lugonu [......] Gold 17 SH 0 Dex 18 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +1 falchion rCold . . . Clarity . b - +0 leather armour rNeg . . . Conserve . (no shield) rPois . rCorr . (no helmet) rElec . rRot + (no cloak) SustAb . . Spirit + (no gloves) rMut . Warding . (no boots) Saprov . . . Stasis . (no amulet) MR ..... (no ring) (no ring) @: agile, not resistant to hostile enchantments, stealthy A: fangs 2, regeneration 1, magic shield, antimagic bite, no device heal a: Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 17 gold pieces. Inventory: Hand weapons a - a +1,+1 falchion (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a bread ration Scrolls d - a scroll of amnesia {unknown} Skills: + Level 2.6 Fighting + Level 1.7 Long Blades + Level 1.5 Armour + Level 0.7 Dodging + Level 1.7 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/16) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions and wands cannot restore your HP. Message History Found a dagger. Found a robe. You see here a dagger. Found a scroll labeled SEWNEU MIOSIEH. d - a scroll labeled SEWNEU MIOSIEH Found a mace. A bone dragon comes into view. A giant eyeball comes into view. The giant eyeball turns its gaze towards you. You see here a pink potion. e - a pink potion Use which ability? (? or * to list) You pass through the gate. Welcome to the Dungeon! You feel somewhat more hungry. You can no longer depart the Abyss at will. Found 11 gold pieces, a sling and a mace. There is a staircase leading out of the dungeon here. You feel agile all of a sudden. It was a potion of agility. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## ## ####8+8#### ##......)..## ##...........# .#............## .....$..@.....8+ .#............+# ##...........# ##........)## ###8#8+8### ###+### There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | Herrn, the Vine Stalker Abyssal Knight, began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 11/11 MP: 1/1 72 | Abyss:1 | Noticed a bone dragon 84 | D:1 | Escaped the Abyss 86 | D:1 | Quit the game Action || total -------------------------++------- Invok: Depart the Abyss || 1 Use: Potion || 1