Herrn Level 1 of the Dungeon (0, 0, D:1) a cursed -2 hunting sling (33, 0, D:1) a +0 short sword (-12, 2, D:1) a +0 club (-2, 3, D:1) a +0 dagger (5, 5, D:1) a +0 club (-4, 8, D:1) a +0 scale mail (13, 10, D:1) a +0 buckler (15, 21, D:1) a +0 dagger (23, 21, D:1) a +0 dagger (37, 30, D:1) a +0 robe (11, 32, D:1) a tomahawk (13, 34, D:1) a tomahawk (29, 35, D:1) a stone (15, 36, D:1) a +0 dagger 6 tomahawks (30, 37, D:1) a +0 short sword (41, 38, D:1) 21 stones (41, 40, D:1) 29 stones Level 2 of the Dungeon (18, 30, D:2) a +0 ring mail (15, 32, D:2) a cursed -3 dagger (18, 33, D:2) a +0 leather armour (0, 37, D:2) a +0 robe (8, 40, D:2) a stone (8, 53, D:2) 19 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 robe a +0 war axe (19, 2, D:3) a cursed -2 club (36, 2, D:3) a +0 dagger (1, 3, D:3) a +0 club (23, 4, D:3) a poisoned needle (22, 5, D:3) 11 poisoned needles a +0 blowgun a +0 dagger (-2, 13, D:3) a +0 club (-2, 14, D:3) a +0 club (-3, 16, D:3) 23 stones (19, 16, D:3) a poisoned needle (-17, 19, D:3) 13 poisoned needles (38, 34, D:3) a +0 ring mail (-6, 42, D:3) a +0 dagger (30, 47, D:3) a +0 short sword a +0 animal skin a cursed +0 helmet a +0 club a +0 club a +0 club a +0 club (32, 47, D:3) a +0 club a +0 dagger a +0 club a +0 club (-2, 49, D:3) a +0 scale mail (20, 52, D:3) a +0 club (0, 54, D:3) 4 tomahawks Level 4 of the Dungeon [Shop] Kuirufro's Antique Weapon Emporium a +0 dagger (50 gold) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (1540 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +0 short sword (75 gold) the +6 broad axe of Turmoil {vamp, rC+} (225 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from cold. a +0 hunting sling (37 gold) a +0 hand axe (75 gold) a +0 quarterstaff (100 gold) the cursed +3 hand axe "Klecojag" {flame, MP+9 Int+6} (200 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+6). It affects your magic capacity (+9). It has a curse placed upon it. a +0 dagger (50 gold) a +0 mace (75 gold) (0, 0, D:4) 23 stones (-8, 3, D:4) a cursed -1 rapier (3, 3, D:4) a +0 dagger (35, 5, D:4) a +0 mace (-8, 6, D:4) a +0 ring mail (36, 6, D:4) 28 stones (34, 8, D:4) a +0 dagger (-17, 10, D:4) a +0 robe (28, 14, D:4) 15 stones (26, 20, D:4) a +0 club (-10, 21, D:4) a +0 animal skin (6, 21, D:4) 13 poisoned needles (-10, 22, D:4) a +0 robe (-4, 26, D:4) a +0 rapier a +0 leather armour (-16, 27, D:4) 16 stones (-11, 27, D:4) a +1 short sword of electrocution a +0 flail (4, 31, D:4) 15 stones Level 5 of the Dungeon (0, 0, D:5) a +0 spear (11, 0, D:5) 13 stones (20, 1, D:5) a cursed +0 ring mail (0, 2, D:5) a -2 ring of protection a +0 chain mail (1, 2, D:5) an arrow (2, 2, D:5) 3 arrows a +0 shortbow a +0 club a +0 club a +0 dagger (11, 3, D:5) a cursed +0 leather armour (27, 5, D:5) a +0 robe a +0 dagger (29, 8, D:5) a +0 chain mail a +0 dagger (30, 8, D:5) a +0 club (19, 9, D:5) a +2 dagger of venom a +0 leather armour (30, 9, D:5) a +0 mace (-6, 12, D:5) an arrow of frost (-5, 12, D:5) 2 arrows of frost (-4, 12, D:5) an arrow of frost (-8, 13, D:5) 4 arrows of frost a +0 shortbow (-4, 13, D:5) 2 arrows of frost (-3, 13, D:5) an arrow of frost (-2, 13, D:5) an arrow of frost (7, 15, D:5) a +2 dagger of holy wrath (-2, 16, D:5) 3 arrows (31, 16, D:5) a +0 morningstar a +0 robe (-2, 17, D:5) an arrow (1, 17, D:5) an arrow (-2, 18, D:5) 2 arrows (-3, 19, D:5) an arrow (-5, 20, D:5) 4 arrows a +0 shortbow (-4, 20, D:5) an arrow (7, 21, D:5) a +0 cloak Level 6 of the Dungeon (0, 0, D:6) a +0 robe (13, 20, D:6) a +0 war axe (-11, 26, D:6) a potion of haste (13, 27, D:6) a stone (13, 29, D:6) a +0 short sword (20, 31, D:6) a +0 scale mail (-25, 37, D:6) a +0 club 25 arrows a +0 shortbow (-23, 37, D:6) an arrow (-17, 47, D:6) a +0 whip Level 7 of the Dungeon [Shop] Teaf's Weapon Shop the +7 falchion of Invincibility {slice, Stlth+} (690 gold) It inflicts extra damage upon your enemies. It makes you more stealthy. 16 stones (22 gold) a cursed -3 trident (1 gold) a +4 quarterstaff of protection (375 gold) a +0 dagger (28 gold) a +0 spear (42 gold) a +0 club (14 gold) a +0 club (14 gold) a +0 war axe (49 gold) a +0 mace (42 gold) a +1 whip of electrocution (184 gold) the +4 falchion "Gukappina" {slice, rElec rPois} (597 gold) It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. a +5 rapier of venom (445 gold) a +0 dagger (28 gold) a +6 mace of protection (498 gold) (0, 0, D:7) a scroll of teleportation (14, 2, D:7) 2 tomahawks of returning (14, 3, D:7) a cursed -3 dagger (15, 3, D:7) a +0 flail (7, 5, D:7) a +1 dagger of venom a +0 robe a +0 trident a +0 chain mail a +0 club (-36, 30, D:7) a +0 club (16, 37, D:7) a +0 giant club (-26, 38, D:7) a +0 dagger (-1, 44, D:7) a +0 leather armour (6, 44, D:7) a +0 dagger a +0 robe (9, 45, D:7) a +2 hand axe of freezing a +0 leather armour (10, 46, D:7) a +0 dagger a +0 robe Level 8 of the Dungeon (1, 0, D:8) a scroll of blinking 2 scrolls of immolation 5 scrolls of teleportation (0, 1, D:8) a +0 dagger a +0 club (1, 1, D:8) a +0 flail (0, 2, D:8) a +0 vampiric hand axe (-2, 4, D:8) a +0 club a +0 robe (-4, 5, D:8) a stone (8, 6, D:8) a +0 scimitar (-39, 7, D:8) a +0 giant club (-10, 9, D:8) a +0 giant spiked club (3, 9, D:8) 4 stones a +0 giant spiked club (-5, 10, D:8) a stone (-1, 10, D:8) a +0 plate armour (-35, 11, D:8) a +0 dire flail a +0 giant club (-18, 11, D:8) an arrow (0, 11, D:8) a stone an uncursed staff of fire (-22, 12, D:8) 16 arrows a +0 shortbow (-20, 12, D:8) an arrow (-9, 12, D:8) a +0 blowgun 13 poisoned needles (-8, 12, D:8) a curare-tipped needle a +0 short sword (-7, 12, D:8) a poisoned needle (-6, 12, D:8) a +0 blowgun 2 curare-tipped needles (0, 12, D:8) a stone (0, 14, D:8) 3 stones (1, 14, D:8) a +0 dagger (-31, 15, D:8) a +0 dagger a +0 plate armour a +0 flail (10, 15, D:8) a potion of haste (-16, 16, D:8) 13 stones (-31, 18, D:8) a +0 scale mail a +0 flail (-18, 19, D:8) a curare-tipped needle (-18, 20, D:8) a curare-tipped needle (-14, 21, D:8) a +0 giant spiked club (-6, 21, D:8) a +0 dagger (4, 24, D:8) a scroll of blinking (-27, 40, D:8) 27 arrows (-24, 40, D:8) 16 arrows Level 9 of the Dungeon (0, 0, D:9) an arrow of flame (2, 0, D:9) 16 arrows of flame a +0 shortbow (30, 1, D:9) 25 stones (26, 4, D:9) a +0 buckler (34, 4, D:9) 25 stones (-13, 6, D:9) a +0 mace a +0 ring mail (-16, 7, D:9) a +0 leather armour a +0 morningstar a +0 leather armour a +0 hand axe a +0 shortbow 15 arrows (-1, 7, D:9) a +0 chain mail (-17, 8, D:9) a +0 war axe a +0 chain mail (-16, 8, D:9) an arrow (-13, 8, D:9) a +0 dagger (-29, 9, D:9) a +0 dagger a +2 robe of cold resistance (-17, 9, D:9) an arrow (-16, 9, D:9) an arrow (34, 12, D:9) a +0 flail a +0 ring mail (-16, 13, D:9) a +0 robe a +0 dagger (11, 14, D:9) a +0 dagger a +0 robe (9, 15, D:9) a +0 great sword (30, 15, D:9) a +0 dire flail a +0 plate armour a +0 falchion a +0 dagger a +0 ring mail (9, 17, D:9) a +0 dagger a +0 ring mail a +0 dagger a +0 robe (-9, 18, D:9) a +0 club a +0 plate armour a +0 long sword (-24, 19, D:9) a +0 hand axe a +0 hand axe of electrocution a +0 flail of draining a +0 leather armour (-14, 19, D:9) a +0 trident (-23, 20, D:9) a +0 scale mail (-19, 21, D:9) a +0 club (-18, 21, D:9) a +0 trident 3 tomahawks (-15, 21, D:9) a tomahawk (-19, 22, D:9) a +0 short sword a +0 ring mail a +3 short sword a +0 club 4 tomahawks a +0 scale mail (-16, 22, D:9) a tomahawk (16, 22, D:9) a +0 flail of holy wrath (-16, 24, D:9) a +0 robe a +0 dagger (-15, 24, D:9) a +0 leather armour a +0 dagger (-16, 25, D:9) a +0 falchion (-15, 25, D:9) a +0 robe a +0 dagger (-10, 25, D:9) a +0 dagger (-9, 25, D:9) a +0 leather armour a +0 ring mail a +0 hand axe a +0 short sword (-8, 25, D:9) a +0 leather armour a +0 whip a cursed +0 hand axe (-9, 27, D:9) a +0 leather armour a +0 hand axe (3, 27, D:9) a scroll of teleportation (-28, 37, D:9) 25 arrows Level 10 of the Dungeon (0, 0, D:10) a +0 robe (41, 3, D:10) a +0 scimitar a +0 ring mail (20, 5, D:10) a throwing net (23, 7, D:10) a throwing net (35, 8, D:10) a +1 robe of the Archmagi a +2 scimitar of flaming (2, 14, D:10) a +0 whip (21, 23, D:10) a +0 glaive 6 javelins a +0 chain mail a scroll of teleportation (17, 25, D:10) a javelin (18, 26, D:10) a +2 dagger of distortion a +2 robe of positive energy (34, 28, D:10) an ugly thing corpse the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Geigi's Jewellery Emporium an uncursed ring of see invisible (210 gold) an uncursed ring of protection from magic (350 gold) an uncursed ring of poison resistance (280 gold) an uncursed ring of invisibility (420 gold) a +4 ring of strength (378 gold) a +2 ring of intelligence (105 gold) an uncursed amulet of rage (560 gold) an uncursed ring of protection from cold (350 gold) the ring of Divine Intervention {Wiz Dex+4} (635 gold) [ring of wizardry] It improves your spell success rate. It affects your dexterity (+4). [Shop] Femub's Distillery a potion of agility (40 gold) a potion of heal wounds (50 gold) a potion of restore abilities (50 gold) a potion of curing (30 gold) 2 potions of lignification (60 gold) a potion of cancellation (80 gold) 2 potions of restore abilities (100 gold) a potion of invisibility (80 gold) a potion of poison (10 gold) a potion of curing (30 gold) a potion of haste (100 gold) (0, 0, Orc:1) a +0 hand axe (0, 1, Orc:1) a +0 halberd a +0 plate armour a +0 short sword a +0 plate armour a +0 leather armour (8, 2, Orc:1) a +0 leather armour (2, 3, Orc:1) a +0 dagger a +0 leather armour (-3, 5, Orc:1) a +0 dagger (-15, 15, Orc:1) a +0 falchion a +0 leather armour (-14, 15, Orc:1) a +0 whip a +0 trident a +0 leather armour (-14, 16, Orc:1) a +0 whip (-11, 20, Orc:1) a +0 hand axe a +0 leather armour (3, 21, Orc:1) a +0 mace a +0 scale mail a -2 halberd a +0 animal skin a +0 dagger of holy wrath a +0 flail a +0 leather armour (-15, 28, Orc:1) a +0 whip (2, 29, Orc:1) a +0 dagger a +0 robe (4, 29, Orc:1) a stone (-15, 30, Orc:1) a +0 falchion (-15, 32, Orc:1) a +0 hand axe of venom a +0 leather armour (3, 32, Orc:1) a stone (10, 32, Orc:1) a +0 dagger a +0 hunting sling of flaming 13 stones (-5, 33, Orc:1) a +2 hat of magic resistance a +1 hat of magic resistance a +0 robe (-5, 34, Orc:1) a +2 hat a +1 hat of magic resistance a cursed +0 robe (-8, 35, Orc:1) a +0 dagger (unseen) (-5, 35, Orc:1) a +1 dagger of draining a +0 robe (-37, 39, Orc:1) a +0 hand axe (-8, 39, Orc:1) a +0 robe (-5, 39, Orc:1) a book of Minor Magic (-5, 40, Orc:1) a +0 short sword a +0 leather armour (-7, 42, Orc:1) a +2 robe of magic resistance (-6, 43, Orc:1) a +0 dagger a +0 robe a +0 robe (11, 43, Orc:1) a book of Callings a book of Minor Magic a cursed -2 war axe a +4 flail (-28, 45, Orc:1) a +0 falchion (-27, 46, Orc:1) a +4 short sword (-57, 50, Orc:1) a +0 hand axe a +0 plate armour (-55, 53, Orc:1) a +0 club a +0 chain mail (-42, 55, Orc:1) a +0 falchion