Herrn Level 1 of the Dungeon (0, 0, D:1) a +0 club (28, 4, D:1) a +0 club (21, 6, D:1) a +0 club (11, 9, D:1) a +0 club (-17, 13, D:1) 22 bolts (-11, 14, D:1) a +0 whip (30, 16, D:1) a +0 dagger (21, 28, D:1) a cursed +0 whip (-14, 32, D:1) a +0 mace (-5, 38, D:1) a +0 ring mail (25, 38, D:1) a +0 leather armour (-11, 40, D:1) a stone (-10, 41, D:1) a stone (21, 41, D:1) a +0 whip (-8, 42, D:1) a +0 dagger (12, 45, D:1) a +0 leather armour Level 2 of the Dungeon (-10, 4, D:2) a +0 short sword (-34, 5, D:2) a +0 club (-38, 6, D:2) a +0 club (-5, 9, D:2) a +0 club (-37, 11, D:2) 8 needles of confusion (0, 19, D:2) 18 stones (-45, 20, D:2) a cursed +0 dagger (-31, 20, D:2) 15 bolts of flame (-48, 22, D:2) a +0 short sword (-35, 23, D:2) a +0 dagger (-22, 23, D:2) a cursed -1 trident (-43, 24, D:2) a +0 club (-44, 25, D:2) 25 sling bullets (-39, 25, D:2) a +0 war axe (-36, 27, D:2) a stone (-33, 30, D:2) a +0 scale mail (-34, 32, D:2) a +0 flail (-3, 33, D:2) a +0 dagger (-25, 34, D:2) a +0 club (-3, 37, D:2) a +0 robe (-27, 38, D:2) 16 poisoned needles Level 3 of the Dungeon (0, 0, D:3) a +0 long sword (-5, 2, D:3) a +0 quarterstaff (-4, 2, D:3) a +0 dagger of electrocution (2, 2, D:3) a +0 whip (11, 2, D:3) a bat corpse (skeletalised by now) (18, 5, D:3) a cursed -3 short sword (-10, 12, D:3) a +0 club (10, 16, D:3) a tomahawk (-4, 19, D:3) 15 sling bullets (1, 19, D:3) a +0 leather armour a +0 flail (3, 19, D:3) a +0 flail a +0 ring mail (4, 20, D:3) a +0 trident (10, 20, D:3) a +0 club 2 tomahawks (-17, 21, D:3) a +0 short sword (-17, 24, D:3) 6 tomahawks (-15, 28, D:3) 2 tomahawks (-26, 32, D:3) 4 stones (-26, 34, D:3) a +0 club (-26, 35, D:3) a stone (-16, 35, D:3) a +0 dagger (20, 39, D:3) a +0 dagger a +0 blowgun 15 poisoned needles (18, 40, D:3) a poisoned needle (20, 40, D:3) a +0 short sword a +0 ring mail (-19, 44, D:3) a +0 club a +0 hunting sling 31 stones (-15, 44, D:3) a +0 club (-23, 45, D:3) 3 stones (-21, 45, D:3) a +0 club (-20, 45, D:3) a +0 spear a +0 animal skin a +2 helmet (-18, 45, D:3) a +0 giant club a stone a +0 dagger (-22, 46, D:3) a +0 club (-16, 46, D:3) 2 stones (-20, 47, D:3) a +0 club (-19, 47, D:3) a +0 hunting sling 11 stones (-13, 47, D:3) a +0 club (-22, 49, D:3) a +0 arbalest (-14, 49, D:3) a +0 club (17, 50, D:3) a bat corpse (skeletalised by now) (-18, 51, D:3) a +0 robe Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet "Goygeimmo" {rMut rN+} (5120 gold) [amulet of resist mutation] It protects you from mutation. It protects you from negative energy. the +9 mace "Isaerun" {antimagic, rPois rN++ Str-3 Int+3} (6970 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (-3). It affects your intelligence (+3). It protects you from poison. It greatly protects you from negative energy. the ring of Viynum {SustAb *Corrode +Inv rN+} (3010 gold) [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It protects you from negative energy. It lets you turn invisible. It may corrode your equipment when you take damage. the +1 robe "Wiuhatin" {rElec rPois} (2390 gold) It insulates you from electricity. It protects you from poison. (0, 0, D:4) a jackal corpse (0, 1, D:4) a +0 hand axe a jackal corpse (0, 2, D:4) a +0 dagger (1, 4, D:4) a +0 scale mail (3, 4, D:4) a +0 leather armour (-23, 7, D:4) a +0 ring mail (-18, 13, D:4) a scroll of noise (4, 14, D:4) a +0 mace a +0 leather armour an orc corpse (4, 15, D:4) a +0 short sword a +0 ring mail an orc corpse (-25, 16, D:4) 4 gold pieces