Dungeon Crawl Stone Soup version 0.20-a0-1023-gc4d110f (webtiles) character file. 5 Herrn the Bolt Thrower (level 1, 16/16 HPs) Began as a Formicid Wanderer on Apr 19, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:00:19 (18 turns). Herrn the Bolt Thrower (Formicid Wanderer) Turns: 18, Time: 00:00:20 Health: 16/16 AC: 2 Str: 15 XL: 1 Next: 88% Magic: 1/1 EV: 11 Int: 9 God: Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis + a - +2 hand crossbow rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 hand crossbow (weapon) Missiles b - 14 bolts (quivered) Armour e - a +0 robe (worn) Wands d - a wand of random effects (15/48) Books c - the Grimoire of the Forsaken Lives Spells Type Level a - Apportation Translocation 1 b - Teleport Other Translocation 3 Comestibles f - a bread ration Skills: + Level 2.2 Fighting + Level 2.3 Crossbows + Level 1.0 Throwing + Level 1.2 Armour Level 1.7 Conjurations Level 1.0 Charms + Level 1.2 Evocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You shoot a bolt. The bolt hits the bat. The bat is heavily wounded. The bat closely misses you. The bat hits the fungus but does no damage. Firing (i - inventory): b - 13 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded) You shoot a bolt. The bolt hits the bat! You kill the bat! No target in view! No target in view! No target in view! Unknown command. b - 13 bolts (gained 1) b - 14 bolts (gained 1) A bat comes into view. A bat is nearby! A bat is nearby! A bat is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..(. ..(.. .^.(. ..... ♣♣♣♣♣♣♣♣♣..# ♣PP..PP.b♣ ♣PP..P...♣ ♣..PP...P♣ ♣..P.<@PP♣ ♣PP...P..♣ ♣P...PP..♣ ♣...P..PP♣ ♣..PP..PP♣ (.♣♣♣♣♣♣♣♣♣ ... ## You could see a bat. Vanquished Creatures A bat (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Herrn the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Herrn set off with: a +2 hand crossbow, 23 bolts, the Grimoire of the Forsaken Lives, a wand of random effects (15/48), a +0 robe, a bread ration 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 0 | D:1 | Identified the Grimoire of the Forsaken Lives 18 | D:1 | Quit the game Vault maps used: D:1: scummos_arrival_checkerplants, solitary_fountain Action || total -------------------------++------- Fire: Hand crossbow || 11 Dodge: Dodged || 6