Dungeon Crawl Stone Soup version 0.19-a0-1170-g18f0c96 (webtiles) character file. 0 Hikensha the Conjurer (level 1, 12/12 HPs) Began as a Tengu Wanderer on Aug 16, 2016. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). Hikensha the Conjurer (Tengu Wanderer) Turns: 1, Time: 00:00:05 Health: 12/12 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 16 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis . c - +0 short sword rCold . . . Gourm . d - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (boots unavailable) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: beak, talons 3 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour d - a +0 robe (worn) Books a - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 b - the Guide on Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles f - a bread ration Skills: + Level 1.0 Fighting + Level 1.1 Short Blades + Level 1.1 Dodging + Level 1.0 Stealth + Level 1.0 Spellcasting Level 2.6 Conjurations Level 2.4 Summonings Level 1.0 Evocations You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Welcome, Hikensha the Tengu Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a scroll labeled XAHUPH PYABI and 29 stones. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #>............. #.(............ #.(....≈≈≈≈≈≈≈≈ #.≈≈≈≈≈≈≈≈≈≈≈≈≈ #≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #≈≈≈≈≈≈........ #≈≈≈≈........?. #≈≈...@....... ####.......≈≈≈ ####≈≈≈≈≈≈≈ ≈≈≈≈≈.. #####.. # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hikensha the Tengu Wanderer began the quest for the Orb. 0 | D:1 | Hikensha set off with: a book of Minor Magic, the Guide on Attacks, a +0 short sword, a +0 robe, a bread ration 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 0 | D:1 | Identified the Guide on Attacks 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_chase