Hogake the Dungeon (0, 13, D) a +0 whip a curare-tipped dart (2, 4, D) 10 stones (4, 23, D) a +0 club a +0 leather armour (5, 4, D) a +2 falchion (5, 23, D) a +0 orcbow (6, 4, D) a +2 quarterstaff a +2 trident (7, 4, D) a +2 mace a +2 hand axe (8, 8, D) a +2 plate armour (8, 9, D) a +1 heavy trident (8, 10, D) a +2 quarterstaff of protection (8, 11, D) a +0 long sword of holy wrath (8, 18, D) a +0 whip (8, 20, D) a +0 club (8, 21, D) a +0 whip (9, 8, D) a +3 chain mail (9, 9, D) a +0 dagger of electrocution (9, 10, D) a +2 heavy hand axe (9, 11, D) a +1 flail of protection (11, 6, D) a vampire mosquito corpse (16, 6, D) a +0 club a +0 scale mail (17, 20, D) a +5 ring mail (17, 21, D) a +1 heavy broad axe (17, 23, D) a +2 dire flail of protection (18, 19, D) a +0 pair of boots (18, 20, D) a +0 pair of gloves (18, 21, D) a +4 quarterstaff of speed (unseen) (18, 22, D) the +2 halberd of Bedazzling Anguish {freeze, Dex+2} Dex+2: It affects your dexterity (+2). (18, 23, D) a +2 scimitar of flaming (unseen) (19, 8, D) a +0 club (27, 7, D) a +0 club