Holo Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a +0 short sword a kobold corpse (skeletalised by now) (2, -7, D:1) 2 stones (5, 35, D:1) a +0 robe (12, 11, D:1) a quokka corpse (skeletalised by now) (13, 1, D:1) a +0 mace (17, 6, D:1) a +0 short sword (19, 29, D:1) a +0 club a stone (24, 7, D:1) a ball python corpse (skeletalised by now) (25, 7, D:1) a +0 whip (26, -2, D:1) a rat corpse (skeletalised by now) (41, 9, D:1) a hobgoblin skeleton (41, 38, D:1) a bat corpse (skeletalised by now) (48, 32, D:1) a rat skeleton (49, 35, D:1) a bat skeleton Level 2 of the Dungeon (25, 2, D:2) a +0 leather armour (25, 7, D:2) a hobgoblin skeleton (34, 3, D:2) a +0 club a +0 club a goblin corpse (skeletalised by now) (37, 19, D:2) a quokka skeleton (50, 11, D:2) a jackal corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Wehaonir's Jewellery Shoppe a ring of willpower (unknown) (250 gold) a +6 ring of strength (unknown) (360 gold) a ring of positive energy (unknown) (200 gold) the amulet of Free Expression {Reflect rN+ Dex+3 Slay+5 SH+5} (685 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). SH+5: It affects your SH (+5). a ring of protection from cold (unknown) (250 gold) a blade talisman (300 gold) a blade talisman (300 gold) a ring of fire (250 gold) [Shop] Gozag's Platinum Reserve the +0 leather armour of the Wumpus {Will+ Int+4} (2300 gold) Will+: It increases your willpower. Int+4: It affects your intelligence (+4). the +6 whip "Butsoom" {speed, rElec rPois rC-} (4870 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. the +1 robe "Ricweaps" {rPois Slay+2} (2530 gold) rPois: It protects you from poison. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the +1 robe of Integrity {rN+ Int+3 Archmagi} (3720 gold) rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Archmagi: It increases the power of your magical spells. (0, 0, D:3) a +0 short sword (5, 12, D:3) 4 stones (5, 18, D:3) a +0 club 2 stones (9, 36, D:3) 5 stones (13, 35, D:3) a +0 mace (15, 34, D:3) 2 stones a +0 whip a kobold skeleton (17, -8, D:3) a +0 robe (20, 35, D:3) a +0 leather armour (21, -6, D:3) a +0 dagger a +0 leather armour (22, -7, D:3) a +0 hand axe a +0 chain mail (23, -6, D:3) a +0 club an orc skeleton (28, 33, D:3) a +0 dagger (30, 34, D:3) a jackal skeleton (31, 34, D:3) a hobgoblin skeleton (37, -5, D:3) a +0 helmet (48, 13, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (0, 26, D:4) a +0 giant club a +0 dagger (5, -1, D:4) a +0 ring mail a +0 morningstar a +0 flail (5, 0, D:4) a +0 scale mail a +0 hand axe a +0 dagger a +0 club (6, 0, D:4) a +1 spear of venom (16, 43, D:4) 5 stones (20, 25, D:4) a +0 club (25, 32, D:4) a +0 chain mail a +0 war axe (30, 44, D:4) a +0 club (42, 18, D:4) a +0 sling Level 5 of the Dungeon (0, 0, D:5) 13 gold pieces (1, -2, D:5) 6 gold pieces (5, -1, D:5) 6 gold pieces (8, -5, D:5) a +0 spear (8, 8, D:5) a +0 short sword (10, 24, D:5) a +0 giant club (11, 24, D:5) a +0 robe a +0 dagger (25, 27, D:5) a +0 mace (30, 6, D:5) a +0 club (31, -4, D:5) a blade talisman (31, 26, D:5) a +0 mace of draining a +0 dagger a +0 long sword a +0 ring mail a +0 flail a +0 leather armour (31, 27, D:5) a +0 falchion a +0 scale mail (32, 15, D:5) a +0 trident 3 boomerangs (33, 15, D:5) a +0 dagger a +0 robe (34, 16, D:5) a +0 whip (41, 26, D:5) a +0 robe (42, 22, D:5) 5 stones