Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 12255164399966244747 1055 HoriaBersec the Conjurer (level 8, -2/46 HPs) Began as an Octopode Conjurer on Oct 24, 2023. Was an Initiate of Ashenzari. Slain by Edmund ... wielding a +0 dire flail of protection (9 damage) ... on level 5 of the Dungeon. The game lasted 00:24:40 (5340 turns). HoriaBersec the Conjurer (Octopode Conjurer) Turns: 5340, Time: 00:24:40 Health: -2/46 AC: 1 Str: 6 XL: 8 Next: 26% Magic: 3/15 EV: 12 Int: 23 God: Ashenzari [......] Gold: 202 SH: 4 Dex: 10 Spells: 13/16 levels left rFire . . . e - +0 dagger rCold . . . d - +0 buckler rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Curse Item You were on level 5 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 202 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour d - a +0 buckler (worn) Jewellery l - a ring of fire u - an amulet of regeneration Scrolls b - 6 scrolls of identify {unknown} g - a scroll of vulnerability {unknown} j - a scroll of blinking {unknown} k - 3 scrolls of amnesia {unknown} m - a scroll of teleportation {unknown} n - a scroll of enchant weapon {unknown} o - a scroll of magic mapping {unknown} p - a scroll of poison {unknown} r - 2 scrolls of fear {unknown} s - a scroll of noise {unknown} Potions a - a potion of magic c - 2 potions of flight {unknown} f - 2 potions of heal wounds {unknown} h - 5 potions of curing {unknown} i - 2 potions of mutation {unknown} q - a potion of attraction {unknown} t - 2 potions of lignification {unknown} Skills: + Level 3.5 Dodging - Level 2.6 Stealth + Level 2.6 Shields + Level 4.9 Spellcasting + Level 7.8 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 46% N/A 10% 3 Slow Hex 20% N/A 16% 1 Fulminant Prism Conj/Hex 11% 3d8 30% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 30% 4 Confusing Touch Hex 5% N/A 43% 3 Gell's Gravitas Tloc 5% N/A 43% 3 Teleport Other Tloc 5% N/A 43% 3 Vampiric Draining Necr 5% 2d6 43% 3 Vhi's Electric Charge Tloc/Air 10% N/A 43% 3 Arcjolt Conj/Air 11% 1d21 65% 5 Summon Lightning Spire Summ/Air 5% N/A 85% 4 Agony Necr 5% N/A 99% 5 Silence Hex/Air 2% N/A 99% 5 Dispersal Tloc 2% N/A 100% 6 Storm Form Tmut/Air 2% N/A 100% 7 Maxwell's Capacitive Co Air 2% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (0/1) D:5 Altars: Ashenzari Cheibriados Dithmenos Ru Trog The Shining One Annotations: D:4 Menkaure D:5 Edmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Edmund is severely wounded. You finish channelling your searing ray. Edmund hits you with a +0 dire flail of protection. Edmund hits you with a +0 dire flail of protection. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +0 dire flail of protection and wearing a +0 chain mail (severely wounded, 87% to hit) The searing ray hits Edmund but does no damage. Edmund is severely wounded. (Press . to maintain the ray.) You block Edmund's attack. The searing ray hits Edmund but does no damage. Edmund is severely wounded. Edmund closely misses you. The searing ray hits Edmund! Edmund is severely wounded. Edmund hits you with a +0 dire flail of protection! The searing ray hits Edmund but does no damage. Edmund is severely wounded. You finish channelling your searing ray. Edmund hits you with a +0 dire flail of protection! * * * LOW HITPOINT WARNING * * * Edmund closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +0 dire flail of protection and wearing a +0 chain mail (severely wounded, 87% to hit) The searing ray hits Edmund. Edmund is almost dead. (Press . to maintain the ray.) Edmund says, "You wouldn't believe how much I paid for this flail." Edmund hits you with a +0 dire flail of protection! * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund. Edmund is almost dead. Edmund hits you with a +0 dire flail of protection! You die... #.......####.# #.........##.# #.........##.# #.........##.##### #.........##.....# ...S #....#######.###.# .#.# ######.....#####.# ... #. ##...#.....#...#.#####.. .w ...8.†..>....8..@@..#.@ .# .#...#.....#...####.#.#.##.. .#####.....##### #.#....... .##.########.# #....# .##.##...)...# ###### .##.##.......# ###.##.......# .†#.###.###### #...# #)# You could see Edmund. Vanquished Creatures 2 black bears (D:5) An ogre (D:5) A centaur (D:5) A phantom (D:5) 5 scorpions A howler monkey (D:5) A sleepcap (D:5) 3 hounds 2 iguanas (D:5) A mummy (D:5) 6 adders A worm (D:3) 2 dart slugs 3 orcs 4 ball pythons 5 endoplasms 2 giant cockroaches 8 goblins 8 hobgoblins 6 quokkas 4 bats 4 frilled lizards (D:2) 8 kobolds 5 rats 84 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HoriaBersec the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 392 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 780 | D:1 | Found a faded altar of an unknown god. 793 | D:1 | Found a faded altar of an unknown god. 993 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/6 1728 | D:2 | Learned a level 2 spell: Searing Ray 1822 | D:3 | Reached skill level 5 in Conjurations 2008 | D:3 | Reached XP level 4. HP: 27/27 MP: 3/7 2069 | D:3 | Found a large runed translucent door. 2093 | D:3 | Found a large runed translucent door. 2142 | D:3 | Found a glowing golden altar of the Shining One. 2913 | D:3 | Found a sacrificial altar of Ru. 2919 | D:3 | Found a broken altar of Ashenzari. 2926 | D:3 | Became a worshipper of Ashenzari the Shackled 3159 | D:4 | Reached XP level 5. HP: 31/31 MP: 4/9 3276 | D:4 | Found a bloodstained altar of Trog. 3390 | D:4 | Reached skill level 6 in Conjurations 3466 | D:4 | Found a shadowy altar of Dithmenos. 3750 | D:4 | Noticed Menkaure 3814 | D:5 | Entered Level 5 of the Dungeon 3819 | D:5 | Reached XP level 6. HP: 21/36 MP: 6/11 4286 | D:5 | Reached skill level 7 in Conjurations 4289 | D:5 | Reached XP level 7. HP: 37/41 MP: 2/13 4412 | D:5 | Found a snail-covered altar of Cheibriados. 4526 | D:5 | Reached skill level 1 in Shields 4791 | D:5 | Reached XP level 8. HP: 43/46 MP: 9/15 5113 | D:5 | Found a staircase to the Ecumenical Temple. 5321 | D:5 | Noticed Edmund 5340 | D:5 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_loops_ring, hellmonk_ecumenical_altar_the_god_not_taken D:2: layout_rooms D:3: layout_basic, jmf_multi_god_temple2, nicolae_tso_carved_into_rock, chequers_serial_rivers_large_a, grunt_ministairs_10, nrook_mini_backslash, minmay_fractal_squares_gapless_5 D:4: layout_loops_ring, bloody_trog, kennysheep_little_box, uniq_menkaure D:5: layout_basic, slow_altar_1, minmay_temple_entry_antechambers, st_stairs_11, minmay_manual_mess, uniq_edmund Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 7 | 7.8 Spellcasting | 3 4 | 4.9 Shields | 2 | 2.6 Dodging | 3 | 3.5 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | | 1 | 2 || 3 Constrict | | 1 | 1 || 2 Tentacles | | 1 | 1 || 2 Cast: Magic Dart | 67 | 99 | 43 || 209 Searing Ray | 1 | 2 | 12 || 15 Armour: Skin | 1 | | 1 || 2 Dodge: Dodged | 7 | 15 | 18 || 40 Block: Buckler | | 6 | 6 || 12