Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 1210403826756392901 69 HoriaBersec the Conjurer (level 4, -3/27 HPs) Began as an Octopode Conjurer on Oct 24, 2023. Slain by a water moccasin (6 damage) ... on level 3 of the Dungeon. The game lasted 00:07:01 (1879 turns). HoriaBersec the Conjurer (Octopode Conjurer) Turns: 1879, Time: 00:07:04 Health: -3/27 AC: 1 Str: 6 XL: 4 Next: 20% Magic: 2/7 EV: 13 Int: 22 God: Gold: 97 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . l - ring of see invisible rCorr . (no ring) SInv + (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-3 -> -11) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 97 gold pieces. Inventory: Missiles o - 4 javelins Jewellery l - a ring of see invisible (left tentacle) Scrolls c - a scroll of identify {unknown} d - a scroll of brand weapon {unknown} e - 6 scrolls of poison {unknown} f - 2 scrolls of teleportation {unknown} h - a scroll of noise {unknown} m - a scroll of silence {unknown} n - a scroll of fog {unknown} Potions a - a potion of magic b - a potion of attraction {unknown} g - a potion of mutation {unknown} i - a potion of degeneration {unknown} j - 2 potions of heal wounds {unknown} k - a potion of lignification {unknown} Skills: - Level 2.0 Dodging - Level 4.0 Stealth * Level 2.3 Spellcasting - Level 5.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Yredelemnul Shops: D:2 = Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. You start resting. Magic restored. You now have 97 gold pieces (gained 6). Things that are here: a +0 short sword; an orc corpse There is an open door here. Things that are here: a +0 whip; a boomerang; a +0 ring mail A water moccasin comes into view. You see here a +0 short sword. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (wandering, hasn't noticed you, 66% to hit) The searing ray hits the water moccasin! The water moccasin is moderately wounded. The water moccasin hisses angrily. (Press . to maintain the ray.) The orc wizard shouts! The orc wizard gestures at you while chanting. The magic dart hits you! The searing ray hits the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The searing ray misses the water moccasin. You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The searing ray hits the water moccasin. The water moccasin is heavily wounded. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. You die... .# #...........# #.# .# #...........# #.# .# #...........# #.# .# #.........).# #.# .#############'#.# #.# ...............#.# #.# ...#############.# #.# .#..........(.<#.# #<# ....##.........#@###### ### .#...+......).(S........ ...###......o..#.####### #####..........'.# #..........### #..........# #..........# #..........# #.########## You could see a water moccasin and an orc wizard. Vanquished Creatures A gnoll (D:2) An adder (D:3) 2 worms A dart slug (D:2) 2 orcs (D:3) 4 ball pythons 2 bats (D:1) 4 endoplasms 3 goblins 6 hobgoblins 2 jackals (D:2) A quokka (D:1) 2 frilled lizards 4 kobolds A rat (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HoriaBersec the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 252 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 255 | D:1 | Learned a level 2 spell: Searing Ray 1095 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/6 1282 | D:2 | You fall into a shaft and drop 1 floor! 1322 | D:3 | Found a basalt altar of Yredelemnul. 1493 | D:3 | Reached XP level 4. HP: 27/27 MP: 3/7 1681 | D:2 | Reached skill level 5 in Conjurations 1765 | D:2 | Found Qoniahou's Jewellery Shop. 1875 | D:3 | Noticed a water moccasin 1879 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham, layout_basic D:2: layout_rooms, basic_altar, serial_shops, shop, cheibrodos_gnoll_hut D:3: layout_basic, mainiacjoe_overflow_brackets, minmay_misc_feat_five Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.0 Conjurations | 5 | 5.0 Dodging | | 2.0 Spellcasting | | 2.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | 4 || 8 Constrict | | 1 || 1 Tentacles | | 1 || 1 Cast: Magic Dart | 46 | 15 || 61 Searing Ray | 3 | 2 || 5 Stab: Sleeping | 1 | 1 || 2 Dodge: Dodged | 10 | 2 || 12