Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 7064557464436441424 19 HoriaBersec the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Oct 24, 2023. Constricted to death by a ball python (1 damage) ... on level 2 of the Dungeon. The game lasted 00:02:45 (495 turns). HoriaBersec the Conjurer (Octopode Conjurer) Turns: 495, Time: 00:02:45 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 75% Magic: 2/5 EV: 10 Int: 20 God: Gold: 105 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: constricted A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 105 gold pieces. Inventory: Scrolls c - a scroll of teleportation {unknown} d - a scroll of magic mapping {unknown} Potions a - a potion of magic b - a potion of heal wounds {unknown} Skills: - Level 2.2 Dodging - Level 3.0 Stealth - Level 2.1 Spellcasting * Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the rat! You start resting. Magic restored. You start resting. HP restored. You climb upwards. The ball python completely misses you. The ball python grabs you. The ball python constricts you. The jackal bites you. There is a stone staircase leading down here. There are monsters nearby! You escape the ball python's grasp. The jackal completely misses you. The quokka bites you. The ball python bites you. The ball python grabs you. You stop descending the stairs. The ball python constricts you. You escape the ball python's grasp. The jackal barely misses you. The quokka barely misses you. The ball python barely misses you. x2 The jackal bites you. You climb downwards. There is a stone staircase leading up, spattered with blood here. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The quokka bites you. The jackal closely misses you. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python grabs you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The quokka barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 72% to hit) The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. You die... ### ..## .#. #.. ..(..##r##.# #...@S..# #..#)#.## .... .†# # #... .... #.# .$### . ... .#.. #.## You could see a quokka and a ball python. Vanquished Creatures 2 ball pythons A giant cockroach (D:1) 2 goblins 2 hobgoblins (D:1) 2 jackals 2 quokkas (D:1) 3 bats (D:1) A frilled lizard (D:2) A kobold (D:1) 2 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HoriaBersec the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 188 | D:1 | Reached XP level 2. HP: 3/17 MP: 0/5 410 | D:1 | Learned a level 2 spell: Searing Ray 495 | D:2 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_basic, minmay_misc_feat_roman, minmay_ruptured D:2: layout_loops_cross Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.0 Dodging | | 2.2 Spellcasting | | 2.1 Conjurations | | 4.4 Action || total ---------------------------++------- Melee: Unarmed || 15 Constrict || 4 Tentacles || 4 Cast: Magic Dart || 27 Searing Ray || 2 Armour: Skin || 1 Dodge: Dodged || 27