Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 7137111018862274841 18 HoriaBersec the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Oct 24, 2023. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:25 (685 turns). HoriaBersec the Conjurer (Octopode Conjurer) Turns: 685, Time: 00:02:26 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 66% Magic: 0/5 EV: 12 Int: 20 God: Gold: 18 SH: 3 Dex: 10 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . c - +0 buckler rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Armour c - a +0 buckler (worn) Jewellery b - an amulet of guardian spirit Potions a - a potion of magic d - a potion of invisibility {unknown} e - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting * Level 4.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 4% 1 b - Searing Ray Conj 42% 2d6 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 32% 3 Fulminant Prism Conj/Hex 5% 3d7 71% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal attacks as you move away! The jackal bites you. x3 The jackal attacks as you move away! You block the jackal's attack. The jackal bites you. The jackal closely misses you. You block the jackal's attack. The jackal bites you but does no damage. The jackal attacks as you move away! The jackal closely misses you. The jackal bites you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) The searing ray hits the jackal. The jackal is moderately wounded. The searing ray hits the jackal. The jackal is severely wounded. (Press . to maintain the ray.) You block the jackal's attack. The jackal bites you but does no damage. The searing ray hits the jackal. You kill the jackal! The searing ray misses the jackal. You tentacle-slap the jackal but do no damage. Your grab misses the jackal. The jackal is severely wounded. The jackal bites you. A kobold breaks down the door. The jackal bites you. * * * LOW HITPOINT WARNING * * * You miss the jackal. You grab the jackal. You squeeze the jackal, but do no damage. The jackal is severely wounded. You constrict the jackal, but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You release your grip on the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. Your grab misses the jackal. The jackal is severely wounded. The jackal bites you. You die... ..#...##.###..## ### ####..#####....# ####.. #### #...## ###..... ###..## ##....... #######.....## ##........ ##....#.......## ## #......... ###.##.....###...###'###......... #.#.###...## ##..#....#.......... ##..#..#..## ##.@hK##............ ###...##...###...######.......... #.#...###.......## ##......... ##...## ##.....## #......... #..### ####.### +#........ #..# ##.#...## ##....... ..## #...##..# ###..... ### ##.#..#..# ####.. #### ##.####...# ### You could see a jackal and a kobold. Vanquished Creatures 3 dart slugs (D:1) 2 endoplasms (D:1) 2 jackals (D:1) A kobold (D:1) A quokka (D:1) 2 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HoriaBersec the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 348 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 351 | D:1 | Learned a level 2 spell: Searing Ray 685 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_cavernosity, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 6 Constrict || 2 Tentacles || 2 Cast: Magic Dart || 22 Searing Ray || 2 Armour: Skin || 4 Dodge: Dodged || 15 Block: Buckler || 3