HourglassMan Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (23, 25, D:1) a +0 club (26, -8, D:1) a +0 scale mail (30, 2, D:1) a +0 spear (36, 31, D:1) a +0 war axe (37, 23, D:1) a +0 robe (38, 17, D:1) 5 stones a +0 war axe (46, 2, D:1) 8 stones Level 2 of the Dungeon (0, 1, D:2) a +0 dagger 5 stones (2, 1, D:2) a +0 dagger (2, 2, D:2) a +0 dagger (4, 6, D:2) a +0 sling (5, 7, D:2) a +0 robe (14, -8, D:2) a +0 short sword (17, 22, D:2) a +0 club (19, -10, D:2) a +0 sling (21, 32, D:2) a +0 club (26, 9, D:2) a +0 club (42, 31, D:2) a +0 scale mail Level 3 of the Dungeon (2, -19, D:3) a +0 sling (13, -10, D:3) a staff of cold (14, -12, D:3) a +0 club (25, -28, D:3) a +0 dagger a stone (27, -6, D:3) a +0 leather armour (28, -9, D:3) the +0 mace of the Slime-mould {protect, ^Fragile rPois Str-2 Stlth+} Str-2: It affects your strength (-2). rPois: It protects you from poison ^Fragile: It will be destroyed if unequipped. Stlth+: It makes you more stealthy. (30, -9, D:3) 4 stones (41, -13, D:3) a +0 scale mail (53, -5, D:3) a +0 club (58, -23, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (0, 5, D:4) a curare-tipped dart (2, 0, D:4) a +0 scale mail (4, -22, D:4) a +0 short sword (7, -22, D:4) a potion of ambrosia (21, -16, D:4) a +0 giant spiked club (24, -19, D:4) a +0 club a +0 club (30, -10, D:4) a bullfrog corpse (skeletalised by now) (39, -16, D:4) a +0 helmet (41, -12, D:4) a +0 robe (43, -2, D:4) a jackal corpse (skeletalised by now) (43, -1, D:4) a jackal corpse (skeletalised by now) (46, -3, D:4) an iguana corpse (skeletalised by now) (47, -15, D:4) a +0 club