Dungeon Crawl Stone Soup version 0.31-a0-1626-g5cb510d322 (webtiles) character file. Game seed: 17032010294383962604 0 HourglassMan the Apothecary (level 1, -1/13 HPs) Began as a Merfolk Alchemist on Jan 12, 2024. Slain by a gnoll ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:31 (85 turns). HourglassMan the Apothecary (Merfolk Alchemist) Turns: 85, Time: 00:00:32 Health: -1/13 AC: 2 Str: 8 XL: 1 Next: 10% Magic: 3/3 EV: 12 Int: 14 God: Gold: 21 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . f - +0 hand axe rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons f - a +0 hand axe (weapon) Missiles c - 4 boomerangs Armour a - a +0 robe (worn) Scrolls d - a scroll of vulnerability {unknown} e - a scroll of amnesia {unknown} Potions b - a potion of magic Skills: + Level 0.0 Fighting + Level 2.7 Dodging + Level 2.2 Stealth + Level 2.0 Spellcasting + Level 0.7 Conjurations - Level 4.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 12% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History c - 4 boomerangs d - a scroll labelled FUKUTH MEM GUH You now have 7 gold pieces. e - a scroll labelled APA OHYMIKK As you open the door, it creaks loudly! You see here a +0 robe. You see here a +0 hand axe. Okay, then. f - a +0 hand axe (weapon) You open the door. There is an open door here. A frilled lizard comes into view. The helpless frilled lizard fails to defend itself. You hit the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard misses you. You hit the frilled lizard. You kill the frilled lizard! You see here a frilled lizard corpse. You open the door. There is an open door here. You now have 13 gold pieces (gained 6). You now have 21 gold pieces (gained 8). A gnoll comes into view. It is wielding a +0 club. A gnoll is nearby! The helpless gnoll fails to defend itself. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. You barely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. You die... #.# . #.# .###.# ## ..##.# . #.##.# #. #.##.# #####.##.##.# ......g..##.# #......@....# #.########### You could see a gnoll. Vanquished Creatures A frilled lizard (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HourglassMan the Merfolk Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 85 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_basic, ebering_ecumenical_altar_hall, serial_shops, nicolae_shop_rolling_square, nicolae_shop_bloodbath_and_beyond Action || total ---------------------------++------- Melee: Hand axe || 5 Stab: Sleeping || 2 Armour: Robe || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 85 | 85 | 0 | 0 | 59 | 1 | 85.0 | Dungeon | 85 | 85 | 0 | 0 | 59 | 1 | 85.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 85 daAuts