Dungeon Crawl Stone Soup version 0.31.0 (webtiles) character file. Game seed: 13686090244333293143 21 HourglassMan the Apothecary (level 2, 0/19 HPs) Began as a Merfolk Alchemist on Jan 20, 2024. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:02:11 (204 turns). HourglassMan the Apothecary (Merfolk Alchemist) Turns: 204, Time: 00:02:11 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 83% Magic: 1/5 EV: 13 Int: 14 God: Gold: 26 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . c - +0 sling rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons c - a +0 sling (weapon) Armour a - a +0 robe (worn) Potions d - 2 potions of brilliance {unknown} Skills: + Level 3.1 Dodging - Level 3.0 Stealth * Level 2.4 Spellcasting - Level 0.7 Conjurations - Level 4.0 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Olgreb's Toxic Radiance Alch 12% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The bat is severely wounded. You kill the bat! The jackal closely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Training target 3.0 for Stealth reached! Your Stealth skill increases to level 3! Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is moderately wounded. The jackal barely misses you. The endoplasm completely misses you. The jackal closely misses you. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, poisoned, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is almost dead. The endoplasm hits you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, poisoned, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. You kill the endoplasm! The jackal closely misses you. The jackal bites you. You die... #§§§§§§§☼ #§§☼§§☼§§ #§§§§§§☼○ #§§§§§§§§ #§§§☼§§☼☼ #§§§§§§§§ #..§†§§☼☼ .. #@h§§§☼§§ .#### #####§##§ ..... #.# # #.# ... #.### # .. #.... #. #.# #...# #. .. #.### ##.##. #.# You could see a jackal. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) 3 ball pythons (D:1) An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:2) A hobgoblin (D:1) A jackal (D:1) A quokka (D:1) 3 bats A kobold (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HourglassMan the Merfolk Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 107 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 156 | D:1 | You fall into a shaft and drop 1 floor! 204 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_rooms D:2: layout_rooms, ebering_ecumenical_altar_hall, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.1 Stealth | 3 | 3.0 Spellcasting | | 2.4 Conjurations | | 0.7 Alchemy | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 3 Fire: Sling || 24 Cast: Sting || 15 Use: Scroll || 1 Potion || 1 Armour: Robe || 14 Dodge: Dodged || 28