Dungeon Crawl Stone Soup version 0.32-a0-791-gfc315c9ecd (webtiles) character file. Game seed: 9836492391336601058 162 HourglassMan the Apothecary (level 5, -10/35 HPs) Began as a Merfolk Alchemist on Mar 20, 2024. Mangled by an orc priest ... wielding a +1 heavy flail (17 damage) ... on level 3 of the Dungeon. The game lasted 00:02:45 (1958 turns). HourglassMan the Apothecary (Merfolk Alchemist) Turns: 1958, Time: 00:02:45 Health: -10/35 AC: 6 Str: 11 XL: 5 Next: 43% Magic: 5/8 EV: 11 Int: 14 God: Gold: 103 SH: 6 Dex: 19 Spells: 7/8 levels left rFire . . . i - +2 dagger (venom) rCold . . . u - +2 buckler rNeg . . . m - +1 leather armour "Niciadeo" {Rampage Dex+5} rPois . t - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . q - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: rampage @: no status effects A: (nimble swimmer 2), mertail a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 103 gold pieces. Inventory: Hand Weapons e - a +0 short sword i - a +2 dagger of venom (weapon) Missiles l - 6 atropa-tipped darts Armour a - a +0 robe m - the +1 leather armour "Niciadeo" (worn) {Rampage Dex+5} (You found it on level 2 of the Dungeon) Dex+5: It affects your dexterity (+5). Rampage: It bestows one free step when moving towards enemies. q - a +0 pair of boots (worn) t - a +0 helmet (worn) u - a +2 buckler (worn) Jewellery c - a +6 ring of dexterity d - a ring of fire Scrolls h - a scroll of identify {unknown} k - a scroll of enchant armour {unknown} o - a scroll of silence {unknown} p - a scroll of revelation {unknown} r - a scroll of immolation {unknown} Potions b - a potion of magic f - 5 potions of brilliance {unknown} g - a potion of attraction {unknown} j - 2 potions of curing {unknown} n - a potion of berserk rage {unknown} s - a potion of mutation {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 0.1 Shields + Level 2.0 Spellcasting - Level 0.7 Conjurations + Level 7.8 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 52% 1d6 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 24% N/A 14% 2 Olgreb's Toxic Radiance Alch 23% N/A 19% 4 Mephitic Cloud Conj/Alch/Air 9% N/A 41% 3 Slow Hex 4% N/A 43% 1 Sticky Flame Fire/Alch 12% 2d5 67% 4 Confusing Touch Hex 1% N/A 80% 3 Vampiric Draining Necr 1% 2d6 80% 3 Haunt Necr/Summ 0% N/A 100% 7 Borgnjor's Revivificati Necr 0% N/A 100% 8 Death's Door Necr 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Elyvilon Shops: D:1 **? Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History No target in view! An orc comes into view. It is wielding a +0 short sword. An orc is nearby! The sting hits the orc but does no damage. The orc is poisoned. The orc shouts! No target in view! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You feel a bit more experienced. An orc priest comes into view. It is wielding a +1 heavy flail. An orc priest is nearby! An orc priest is nearby! The sting hits the orc priest. The orc priest is poisoned. The orc priest is moderately wounded. The orc priest shouts! An orc comes into view. It is wielding a +0 short sword. The sting hits the orc priest but does no damage. The orc priest looks even sicker. The orc priest is moderately wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) The orc priest looks satisfied for a moment. You barely miss the orc priest. The orc priest is moderately wounded. The orc priest shouts, "Surrender to Beogh and we'll let you live!" The orc priest looks encouraged for a moment. You closely miss the orc priest. The orc priest is moderately wounded. The orc priest hits you with a +1 heavy flail! * * * LOW HITPOINT WARNING * * * Your +0 pair of boots unmelds from your body. You hit the orc priest but do no damage. The orc priest looks as sick as possible! The orc priest is heavily wounded. The orc priest hits you with a +1 heavy flail! You die... ##### ## #...# ... #... ..... ####...###.. . .....#...# .# . ...#.⌠.#..# ⌠ ...#. ### ###.#...#≈~#.. .##.#. #.. #...~###~≈≈≈## <.....##.###..@.~≈~≈≈≈≈≈≈ .........#:#.#o.~≈≈≈≈≈≈≈≈ #.......#...(.o###≈≈≈~## ...#.....#.#...#†~#.. #.#.#.#.#.#.⌠.# .# #...#.#.#.#...# # #.....#....###.. #.#####.... .. #.# #.... .. You could see an orc priest (extremely poisoned) and an orc. Vanquished Creatures Natasha (thrice) (D:2) 2 adders (D:2) 4 dart slugs A ribbon worm (D:2) 2 orcs (D:3) 4 ball pythons 10 bats 7 endoplasms 2 giant cockroaches 3 goblins 2 hobgoblins 2 jackals (D:2) 6 frilled lizards 8 kobolds 4 rats A spectral kobold (D:1) 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HourglassMan the Merfolk Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 106 | D:1 | Reached XP level 2. HP: 13/19 MP: 0/5 280 | D:1 | Reached skill level 5 in Alchemy 491 | D:1 | Found Guhiet's Magic Scroll Shop. 500 | D:1 | Found Keurr's General Store. 571 | D:1 | Found a faded altar of an unknown god. 576 | D:1 | Reached XP level 3. HP: 22/24 MP: 4/6 716 | D:1 | Found Jiegiuw's Assorted Antiques. 948 | D:2 | Identified the +1 leather armour "Niciadeo" {Rampage Dex+5} 1061 | D:2 | Reached skill level 6 in Alchemy 1186 | D:2 | Found a white marble altar of Elyvilon. 1193 | D:2 | Noticed Natasha 1200 | D:2 | Killed Natasha 1201 | D:2 | Reached XP level 4. HP: 24/30 MP: 5/7 1407 | D:2 | Noticed Natasha 1436 | D:2 | Reached skill level 7 in Alchemy 1535 | D:2 | Killed Natasha 1536 | D:2 | Reached XP level 5. HP: 30/35 MP: 4/8 1752 | D:2 | Noticed Natasha 1756 | D:2 | Killed Natasha 1958 | D:3 | Mangled by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_b, layout_basic, serial_shops, shop, nicolae_shop_hallway_stairs, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], dreamdust_ecumenical_altar_drowned_temple, minmay_tromino_v7 D:2: layout_loops_ring, basic_altar, uniq_natasha D:3: layout_basic, fountainhead, supply_closet_lemuel, saegor_snake_ambush Skill XL: | 1 2 3 4 | ---------------+-------------+----- Alchemy | 5 6 7 | 7.8 Dodging | | 2.6 Stealth | | 2.1 Shields | | 0.1 Spellcasting | | 2.0 Conjurations | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Short sword | 10 | || 10 Dagger | 30 | 33 || 63 Cast: Sting | 35 | 22 || 57 Use: Scroll | | 2 || 2 Stab: Sleeping | 7 | 3 || 10 Armour: Robe | 17 | || 17 Leather armour | 12 | 24 || 36 Dodge: Dodged | 35 | 16 || 51 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1961 | 1806 | 155 | 64 | 1360 | 3 | 653.7 | Dungeon | 1961 | 1806 | 155 | 64 | 1360 | 3 | 653.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 971 daAuts D:1: 928 daAuts D:3: 61 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 77.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 77.3 +-------+-------+-------+-------+-------+----------------------