Dungeon Crawl Stone Soup version 0.32-a0-791-gfc315c9ecd (webtiles) character file. Game seed: 16195627037880119186 72 HourglassMan the Apothecary (level 4, -1/30 HPs) Began as a Merfolk Alchemist on Mar 20, 2024. Killed by divine providence ... invoked by an orc priest (11 damage) ... on level 3 of the Dungeon. The game lasted 00:03:05 (2321 turns). HourglassMan the Apothecary (Merfolk Alchemist) Turns: 2321, Time: 00:03:05 Health: -1/30 AC: 14 Str: 10 XL: 4 Next: 25% Magic: 7/7 EV: 4 Int: 14 God: Gold: 132 SH: 0 Dex: 14 Spells: 6/7 levels left rFire + . . r - +2 short sword (drain) rCold . . . (no shield) rNeg . . . o - +6 chain mail "Gaximmet" {rF+} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth d - ring of wizardry HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: wizardry (x1) @: no status effects A: (nimble swimmer 2), mertail a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 132 gold pieces. Inventory: Hand Weapons r - a +2 short sword of draining (weapon) Missiles f - 5 javelins m - 5 poisoned darts Armour a - a +0 robe o - the +6 chain mail "Gaximmet" (worn) {rF+} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. Jewellery d - a ring of wizardry (left hand) h - an amulet of faith Scrolls c - a scroll of noise {unknown} e - 2 scrolls of poison {unknown} j - a scroll of brand weapon {unknown} l - a scroll of vulnerability {unknown} n - a scroll of identify {unknown} Potions b - 2 potions of magic g - a potion of lignification {unknown} i - a potion of invisibility {unknown} k - a potion of curing {unknown} p - a potion of heal wounds {unknown} q - a potion of enlightenment {unknown} Skills: - Level 2.6 Dodging - Level 2.3 Stealth + Level 1.7 Unarmed Combat - Level 2.0 Spellcasting - Level 0.7 Conjurations - Level 6.0 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 71% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 18% N/A 87% 2 Cigotuvi's Dreadful Rot Necr/Alch/Air 14% N/A 95% 2 Magic Dart Conj 12% 1d3 96% 1 Apportation Tloc 2% N/A 98% 1 Olgreb's Toxic Radiance Alch 18% N/A 98% 4 Jinxbite Hex 2% N/A 99% 2 Searing Ray Conj 6% 2d4 99% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 99% 3 Fulminant Prism Conj/Alch 5% 3d7 100% 4 Ignite Poison Fire/Alch 9% N/A 100% 4 Sticky Flame Fire/Alch 9% 2d5 100% 4 Alistair's Intoxication Alch 12% N/A 100% 5 Freezing Cloud Conj/Ice/Air 1% 6-21 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The orc attacks as it pursues you! The orc hits you but does no damage. You hit the orc. You kill the orc! The orc throws a boomerang. The boomerang hits you but does no damage. You see here a +0 club. You hit the orc. The orc is almost dead. The orc hits you but does no damage. The orc shouts! You hit the orc. You kill the orc! You closely miss the orc. The orc hits you but does no damage. You barely miss the orc. The orc hits you with a +0 hand axe. You barely miss the orc. The orc hits you but does no damage. You closely miss the orc. The orc hits you but does no damage. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the orc. The orc is almost dead. The orc hits you but does no damage. The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... #.#.###.#..#........ #.#.........o....?#. #.#.#####.##o####.# #.#.##....##.# #...........†####.#. ###..#.#####........ ##.#.# #..###$## #######.#.#####..# ............@ooo.# #.#####.#.######.# #.#.# #.# #.#.# #.# ##.#.# #.# .#.####....# #.# ........#..######.####.# ##.####...###..........# ##)## #.###.###### You could see an orc priest and 2 orcs. Vanquished Creatures 2 adders A dart slug (D:1) 4 orcs A ball python (D:2) 3 endoplasms 2 giant cockroaches 9 goblins 4 hobgoblins A jackal (D:3) A quokka (D:1) 5 bats 3 frilled lizards 3 kobolds (D:2) 3 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HourglassMan the Merfolk Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 301 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 458 | D:1 | Found a faded altar of an unknown god. 470 | D:1 | Reached skill level 5 in Alchemy 1098 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1368 | D:2 | Reached skill level 6 in Alchemy 1472 | D:2 | Identified the +6 chain mail "Gaximmet" {rF+} 2193 | D:3 | Reached skill level 1 in Unarmed Combat 2294 | D:3 | Reached XP level 4. HP: 17/30 MP: 7/7 2321 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_rooms, serial_forest, infiniplex_forest_straight_4, infiniplex_forest_end_3, infiniplex_forest_straight_2, infiniplex_forest_corner_1, infiniplex_forest_join, infiniplex_forest_3_way, infiniplex_forest_straight_2, infiniplex_forest_straight_2, infiniplex_forest_end_1, basic_ecumenical_altar D:2: minmay_angry_zag, layout_basic, st_stairs_2, hangedman_decor_lopped, nrook_campfire, minmay_liquid_box, nicolae_twisty_statue_hallways D:3: layout_loops_ring, lemuel_tele_altar Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 5 6 | 6.0 Unarmed Combat | 1 | 1.7 Dodging | | 2.6 Stealth | | 2.3 Spellcasting | | 2.0 Conjurations | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 250 | || 250 Punch | 3 | || 3 Short sword | | 12 || 12 Cast: Sting | 55 | || 55 Armour: Robe | 25 | || 25 Chain mail | 75 | 12 || 87 Dodge: Dodged | 45 | 3 || 48 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2317 | 2259 | 58 | 0 | 1728 | 3 | 772.3 | Dungeon | 2317 | 2259 | 58 | 0 | 1728 | 3 | 772.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1103 daAuts D:1: 1051 daAuts D:3: 162 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 34.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 34.3 +-------+-------+-------+-------+-------+----------------------