Dungeon Crawl Stone Soup version 0.32-a0-814-g0968bab981 (webtiles) character file. Game seed: 13592060489333224315 17 HourglassMan the Apothecary (level 2, 0/19 HPs) Began as a Merfolk Alchemist on Mar 22, 2024. Slain by Terence ... wielding a +0 trident (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:58 (1329 turns). HourglassMan the Apothecary (Merfolk Alchemist) Turns: 1329, Time: 00:00:58 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 62% Magic: 0/5 EV: 11 Int: 14 God: Gold: 35 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -5) A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Missiles g - 6 poisoned darts Armour a - a +0 robe (worn) Jewellery j - an amulet of guardian spirit Talismans l - a maw talisman Scrolls c - a scroll of enchant armour {unknown} d - 2 scrolls of identify {unknown} f - a scroll of immolation {unknown} h - a scroll of amnesia {unknown} i - a scroll of teleportation {unknown} Potions b - a potion of magic e - a potion of curing {unknown} k - a potion of heal wounds {unknown} Skills: - Level 2.7 Dodging - Level 2.2 Stealth - Level 2.0 Spellcasting - Level 0.8 Conjurations + Level 5.0 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 7% 1 b - Mercury Vapours Alch/Air 16% N/A 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Olgreb's Toxic Radiance Alch 15% N/A 30% 4 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Sticky Flame Fire/Alch 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Aim: a rat (severely wounded, 68% to hit) The sting hits the rat. The rat is poisoned. You kill the rat! Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 13% risk of failure) Press: ? - help, Dir - move target, f - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (chance to weaken: 100%) Fumes of mercury billow around Terence! Terence is poisoned. Terence looks weaker. The adder looks weaker. Terence hits you from afar with a +0 trident. Casting: Mercury Vapours (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 13% risk of failure) Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (lightly wounded, very poisoned, weak, chance to weaken: 100%) Fumes of mercury billow around Terence! Terence looks even sicker. Terence looks even weaker. Terence hits you but does no damage. Casting: Mercury Vapours (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Mercury Vapours (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss the adder. The adder misses you. The adder bites you. You are poisoned. The adder poisons you! Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * You completely miss the adder. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * You miss the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. Terence hits you from afar with a +0 trident. You die... Terence says, "That felt goooood." . #######.. #........ #.†...... #@....... #S....... #..@..... #........ #........ ........# ##.##.... .. .... You could see Terence (very poisoned, weak) and an adder (weak). Vanquished Creatures 2 dart slugs 2 endoplasms (D:1) 2 giant cockroaches A kobold (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 3 rats 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HourglassMan the Merfolk Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 147 | D:1 | Found a faded altar of an unknown god. 663 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1224 | D:2 | Noticed Terence 1294 | D:1 | Learned a level 2 spell: Mercury Vapours 1301 | D:2 | Reached skill level 5 in Alchemy 1329 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_basic, dreamdust_ecumenical_altar_statues D:2: layout_rooms, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 5 | 5.0 Dodging | | 2.7 Stealth | | 2.2 Spellcasting | | 2.0 Conjurations | | 0.8 Action || total ---------------------------++------- Melee: Unarmed || 13 Cast: Sting || 19 Mercury Vapours || 3 Armour: Robe || 15 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1330 | 1184 | 146 | 69 | 1021 | 2 | 665.0 | Dungeon | 1330 | 1184 | 146 | 69 | 1021 | 2 | 665.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1310 daAuts D:2: 20 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.5 +-------+-------+-------+-------+-------+----------------------